Exceed Fighting System/Sol Badguy: Difference between revisions
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{{WIP}} | |||
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-80px">[[File:EXCEED_SOL_PROFILE.png|x500px]]</span></div> | |||
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | |||
==Story== | |||
Copy an official summary. | |||
==Gameplay== | |||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | |||
Sol Badguy is a mixup heavy short ranged brawler. | |||
{{ProConTable | |||
|pros= | |||
*'''Spicy Item 1:''' Description of why this is amazing | |||
|cons= | |||
*'''Sour Item 1:''' Description of why this is not amazing | |||
}} | |||
==Unique Ability and Exceed== | |||
====Unique Ability==== | |||
{{MoveData-Exceed | |||
|name=Sol Badguy | |||
|image=EXCEED_SOL_FRONTSIDE.png | |||
|image2=EXCEED_SOL_BACKSIDE.png | |||
|data= | |||
{{CharacterData-Exceed | |||
|version=Front Side | |||
|exceedcost=3 | |||
|description=When you Strike, if you Canceled this turn, +1 Power. | |||
* Description of uses and so on. | |||
}} | |||
{{CharacterData-Exceed | |||
|version=Exceed Side | |||
|description=When you Exceed, Strike. | |||
When you Strike, if you Canceled this turn, +2 Power. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
==Normals== | |||
Link to the season 7 normals page | |||
==Specials== | |||
=====Night Raid Vortex / Keep Yourself Alive===== | |||
{{MoveData-Exceed | |||
|name=Night Raid Vortex / Keep Yourself Alive | |||
|image=EXCEED_SOL_NIGHT_RAID_VORTEX.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Night Raid Vortex | |||
|range=1 | |||
|power=4 | |||
|speed=2 | |||
|armor=0 | |||
|guard=6 | |||
|gaugecost=- | |||
|forcecost=- | |||
|description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1. | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Keep Yourself Alive | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=+2 Power. NOW: Draw 2. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
=====Volcanic Viper / Bandit Revolver===== | |||
{{MoveData-Exceed | |||
|name=Volcanic Viper / Bandit Revolver | |||
|image=EXCEED_SOL_VOLCANIC_VIPER.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Volcanic Viper | |||
|range=1-2 | |||
|power=3 | |||
|speed=5 | |||
|armor=0 | |||
|guard=3 | |||
|gaugecost=- | |||
|forcecost=- | |||
|description=If you initiated, +2 Power. Otherwise, +2 Armor. | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Bandit Revolver | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=NOW: Close 1. Draw 1. | |||
HIT: The opponent must discard a random card. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
=====Wild Throw / Smell of the Game===== | |||
{{MoveData-Exceed | |||
|name=Wild Throw / Smell of the Game | |||
|image=EXCEED_SOL_WILD_THROW.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Wild Throw | |||
|range=1 | |||
|power=5 | |||
|speed=3 | |||
|armor=0 | |||
|guard=3 | |||
|gaugecost=- | |||
|forcecost=- | |||
|description= Ignore Armor. You cannot be Pushed or Pulled. | |||
HIT: Pull 1. Gain Advantage | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Smell of the Game | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=HIT: +1 Power. Add this to your Gauge. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
==Ultras== | |||
=====Heavy Mob Cemetery / Find Your One Way===== | |||
{{MoveData-Exceed | |||
|name=Heavy Mob Cemetery / Find Your One Way | |||
|image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Heavy Mob Cemetery | |||
|range=1 | |||
|power=5 | |||
|speed=3 | |||
|armor=0 | |||
|guard=3 | |||
|gaugecost=3 | |||
|forcecost=- | |||
|description=BEFORE: If you initiated, Close 3. | |||
HIT: Draw 4. | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Find Your One Way | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=HIT: +1 Power. Draw 2. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
=====Tyrant Rave / Flame of Corruption===== | |||
{{MoveData-Exceed | |||
|name=Tyrant Rave / Flame of Corruption | |||
|image=EXCEED_SOL_TYRANT_RAVE.png | |||
|data= | |||
{{AttackData-Exceed | |||
|version=Tyrant Rave | |||
|range=1-2 | |||
|power=3 | |||
|speed=7 | |||
|armor=0 | |||
|guard=0 | |||
|gaugecost=2 | |||
|forcecost=- | |||
|description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power. | |||
* Description of shape and so on. | |||
}} | |||
{{BoostData-Exceed | |||
|version=Flame of Corruption | |||
|boosttype=Continuous | |||
|gaugecost=0 | |||
|forcecost=0 | |||
|cancellable=Yes | |||
|description=BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power. | |||
* Description of uses and so on. | |||
}} | |||
}} | |||
==External Links== |
Revision as of 09:56, 19 June 2024
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Under Construction
|
Story
Copy an official summary.
Gameplay
Sol Badguy is a mixup heavy short ranged brawler.
Strengths | Weaknesses |
---|---|
|
|
Unique Ability and Exceed
Unique Ability
Sol Badguy
|
---|
Normals
Link to the season 7 normals page
Specials
Night Raid Vortex / Keep Yourself Alive
Night Raid Vortex / Keep Yourself Alive
|
---|
Volcanic Viper / Bandit Revolver
Volcanic Viper / Bandit Revolver
|
---|
Wild Throw / Smell of the Game
Wild Throw / Smell of the Game
|
---|
Ultras
Heavy Mob Cemetery / Find Your One Way
Heavy Mob Cemetery / Find Your One Way
|
---|
Tyrant Rave / Flame of Corruption
Tyrant Rave / Flame of Corruption
|
---|