Exceed Fighting System/Sol Badguy: Difference between revisions

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{{WIP}}


<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-80px">[[File:EXCEED_SOL_PROFILE.png|x500px]]</span></div>
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span>
==Story==
Copy an official summary.
==Gameplay==
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
Sol Badguy is a mixup heavy short ranged brawler.
{{ProConTable
|pros=
*'''Spicy Item 1:''' Description of why this is amazing
|cons=
*'''Sour Item 1:''' Description of why this is not amazing
}}
==Unique Ability and Exceed==
====Unique Ability====
{{MoveData-Exceed
|name=Sol Badguy
|image=EXCEED_SOL_FRONTSIDE.png
|image2=EXCEED_SOL_BACKSIDE.png
|data=
{{CharacterData-Exceed
|version=Front Side
|exceedcost=3
|description=When you Strike, if you Canceled this turn, +1 Power.
* Description of uses and so on.
}}
{{CharacterData-Exceed
|version=Exceed Side
|description=When you Exceed, Strike.
When you Strike, if you Canceled this turn, +2 Power.
* Description of uses and so on.
}}
}}
==Normals==
Link to the season 7 normals page
==Specials==
=====Night Raid Vortex / Keep Yourself Alive=====
{{MoveData-Exceed
|name=Night Raid Vortex / Keep Yourself Alive
|image=EXCEED_SOL_NIGHT_RAID_VORTEX.png
|data=
{{AttackData-Exceed
|version=Night Raid Vortex
|range=1
|power=4
|speed=2
|armor=0
|guard=6
|gaugecost=-
|forcecost=-
|description=BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Keep Yourself Alive
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=+2 Power. NOW: Draw 2.
* Description of uses and so on.
}}
}}
=====Volcanic Viper / Bandit Revolver=====
{{MoveData-Exceed
|name=Volcanic Viper / Bandit Revolver
|image=EXCEED_SOL_VOLCANIC_VIPER.png
|data=
{{AttackData-Exceed
|version=Volcanic Viper
|range=1-2
|power=3
|speed=5
|armor=0
|guard=3
|gaugecost=-
|forcecost=-
|description=If you initiated, +2 Power. Otherwise, +2 Armor.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Bandit Revolver
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=NOW: Close 1. Draw 1.
HIT: The opponent must discard a random card.
* Description of uses and so on.
}}
}}
=====Wild Throw / Smell of the Game=====
{{MoveData-Exceed
|name=Wild Throw / Smell of the Game
|image=EXCEED_SOL_WILD_THROW.png
|data=
{{AttackData-Exceed
|version=Wild Throw
|range=1
|power=5
|speed=3
|armor=0
|guard=3
|gaugecost=-
|forcecost=-
|description= Ignore Armor. You cannot be Pushed or Pulled.
HIT: Pull 1. Gain Advantage
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Smell of the Game
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=HIT: +1 Power. Add this to your Gauge.
* Description of uses and so on.
}}
}}
==Ultras==
=====Heavy Mob Cemetery / Find Your One Way=====
{{MoveData-Exceed
|name=Heavy Mob Cemetery / Find Your One Way
|image=EXCEED_SOL_HEAVY_MOB_CEMETARY.png
|data=
{{AttackData-Exceed
|version=Heavy Mob Cemetery
|range=1
|power=5
|speed=3
|armor=0
|guard=3
|gaugecost=3
|forcecost=-
|description=BEFORE: If you initiated, Close 3.
HIT: Draw 4.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Find Your One Way
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=HIT: +1 Power. Draw 2.
* Description of uses and so on.
}}
}}
=====Tyrant Rave / Flame of Corruption=====
{{MoveData-Exceed
|name=Tyrant Rave / Flame of Corruption
|image=EXCEED_SOL_TYRANT_RAVE.png
|data=
{{AttackData-Exceed
|version=Tyrant Rave
|range=1-2
|power=3
|speed=7
|armor=0
|guard=0
|gaugecost=2
|forcecost=-
|description=HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.
* Description of shape and so on.
}}
{{BoostData-Exceed
|version=Flame of Corruption
|boosttype=Continuous
|gaugecost=0
|forcecost=0
|cancellable=Yes
|description=BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power.
* Description of uses and so on.
}}
}}
==External Links==

Revision as of 09:56, 19 June 2024

EXCEED SOL PROFILE.png

Story

Copy an official summary.

Gameplay

Sol Badguy is a mixup heavy short ranged brawler.


Strengths Weaknesses
  • Spicy Item 1: Description of why this is amazing
  • Sour Item 1: Description of why this is not amazing

Unique Ability and Exceed

Unique Ability

Sol Badguy
EXCEED SOL FRONTSIDE.png
EXCEED SOL BACKSIDE.png
Front Side Exceed Cost
3

When you Strike, if you Canceled this turn, +1 Power.

  • Description of uses and so on.
Exceed Side Exceed Cost
-

When you Exceed, Strike.

When you Strike, if you Canceled this turn, +2 Power.

  • Description of uses and so on.

Normals

Link to the season 7 normals page

Specials

Night Raid Vortex / Keep Yourself Alive
Night Raid Vortex / Keep Yourself Alive
EXCEED SOL NIGHT RAID VORTEX.png
Night Raid Vortex Range Power Speed Armor Guard Gauge Cost Force Cost
1 4 2 0 6 - -

BEFORE: Close 3; if you Closed fewer than 3 spaces, draw 1.

  • Description of shape and so on.
Keep Yourself Alive Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

+2 Power. NOW: Draw 2.

  • Description of uses and so on.
Volcanic Viper / Bandit Revolver
Volcanic Viper / Bandit Revolver
EXCEED SOL VOLCANIC VIPER.png
Volcanic Viper Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 5 0 3 - -

If you initiated, +2 Power. Otherwise, +2 Armor.

  • Description of shape and so on.
Bandit Revolver Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

NOW: Close 1. Draw 1.

HIT: The opponent must discard a random card.

  • Description of uses and so on.
Wild Throw / Smell of the Game
Wild Throw / Smell of the Game
EXCEED SOL WILD THROW.png
Wild Throw Range Power Speed Armor Guard Gauge Cost Force Cost
1 5 3 0 3 - -

Ignore Armor. You cannot be Pushed or Pulled.

HIT: Pull 1. Gain Advantage

  • Description of shape and so on.
Smell of the Game Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

HIT: +1 Power. Add this to your Gauge.

  • Description of uses and so on.

Ultras

Heavy Mob Cemetery / Find Your One Way
Heavy Mob Cemetery / Find Your One Way
EXCEED SOL HEAVY MOB CEMETARY.png
Heavy Mob Cemetery Range Power Speed Armor Guard Gauge Cost Force Cost
1 5 3 0 3 3 -

BEFORE: If you initiated, Close 3.

HIT: Draw 4.

  • Description of shape and so on.
Find Your One Way Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

HIT: +1 Power. Draw 2.

  • Description of uses and so on.
Tyrant Rave / Flame of Corruption
Tyrant Rave / Flame of Corruption
EXCEED SOL TYRANT RAVE.png
Tyrant Rave Range Power Speed Armor Guard Gauge Cost Force Cost
1-2 3 7 0 0 2 -

HIT: Push 2; if the opponent was Pushed fewer than 2 spaces, +2 Power.

  • Description of shape and so on.
Flame of Corruption Type Gauge Cost Force Cost Cancellable
Continuous 0 0 Yes

BEFORE: Close 1; if you Closed fewer than 1 space, +2 Power.

  • Description of uses and so on.

External Links