User:Fishshapedfish: Difference between revisions

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Unindented
==== Backwards Airthrows ====
 
{{EFZComboVideo
<ul>
|text=:Ikumi
<li>
|video=[[File:Ikumi_Backwards_Airthrow.mp4|640px]]
'''2AA c5B 5C 6C''' (replay 1-1)
}}
<div
{{EFZComboVideo
class="mw-collapsible mw-collapsed"
|text=:UNKNOWN
data-expandtext="show video example"
|video=[[File:Unknown_Backwards_Throw.mp4|640px]]
data-collapsetext="hide video example"
}}
>{{#ev:youtube|hekm-yci8MU}}</div>
{{EFZComboVideo
*2B is recommended at ranges where c5B would whiff
|text=:Nayuki (Awake)
*Sets up left/right okizeme
|video=[[File:Nayuki_Backwards_Airthrow.mp4|640px]]
</li>
}}
<li>
:Believed to be caused by airthrowing at the same time as clipping into the opponent's collision from below in a manner that causes them to be pushed behind the player. This results in the opponent being thrown facing backwards causing the air throw's momentum to be applied towards the player rather than away. Only works with certain air throws (see examples above).
'''2AA c5B 5C 6C''' (replay 1-1)
<div
class="mw-collapsible mw-collapsed"
data-expandtext="show video example"
data-collapsetext="hide video example"
>{{#ev:youtube|hekm-yci8MU}}</div>
*2B is recommended at ranges where c5B would whiff
*Sets up left/right okizeme
</li>
</ul>
 
Indented
 
<ul>
<ul>
<li>
'''2AA c5B 5C 6C''' (replay 1-1)
<div
class="mw-collapsible mw-collapsed"
data-expandtext="show video example"
data-collapsetext="hide video example"
>{{#ev:youtube|hekm-yci8MU}}</div>
*2B is recommended at ranges where c5B would whiff
*Sets up left/right okizeme
</li>
<li>
'''2AA c5B 5C 6C''' (replay 1-1)
<div
class="mw-collapsible mw-collapsed"
data-expandtext="show video example"
data-collapsetext="hide video example"
>{{#ev:youtube|hekm-yci8MU}}</div>
*2B is recommended at ranges where c5B would whiff
*Sets up left/right okizeme
</li>
</ul>
</ul>

Latest revision as of 11:06, 20 June 2024

Backwards Airthrows

Ikumi
UNKNOWN
Nayuki (Awake)
Believed to be caused by airthrowing at the same time as clipping into the opponent's collision from below in a manner that causes them to be pushed behind the player. This results in the opponent being thrown facing backwards causing the air throw's momentum to be applied towards the player rather than away. Only works with certain air throws (see examples above).