MerFight: Curse of the Arctic Prince/Strike: Difference between revisions

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(Created page with "300px|thumb|right|<center><font size="3">'''Character'''</font></center> ==Story== Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.' ==Gameplay== Give a quick pitch for the character's overall gameplan. {{ProConTable |pros= *Put a strength of the character that is a reason to pick them. *Copying text...")
 
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{{MoveData
{{MoveData
|image=MF_Strike_236LP.png
|image=MF_Strike_236LP.png
|caption=
|caption=LP Version
|image2=MF_Strike_236LP.png
|image2=MF_Strike_236LP_FM.png
|caption2=
|caption2=LP, Full Meter Version
|image3=MF_Strike_236HP.png
|image3=MF_Strike_236HP.png
|caption3=
|caption3=HP Version
|image4=MF_Strike_236HP.png
|image4=MF_Strike_236HP_FM.png
|caption4=
|caption4=HP, Full Meter Meter
|name=Grounded Gambler Wave  
|name=Grounded Gambler Wave  
|input=236LP
|input=236LP
Line 568: Line 568:
}}
}}


=== Supers ===
{{MoveData
{{MoveData
|image=MF_Strike_63214LP.png
|image=MF_Strike_63214LP.png
Line 602: Line 601:
}}
}}
}}
}}
=== Supers ===


{{MoveData
{{MoveData

Latest revision as of 19:42, 22 June 2024

Character

Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

Standing Light Punch
5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 5 4 10 5 3 10
Standing Heavy Punch
5HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 14 2 23 6 -3 20
Standing Light Kick
5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 5 2 17 -1 -3 10
Standing Heavy Kick
5HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 12 3 23 7 0 20

Crouch Normals

Crouching Light Punch
2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 4 2 9 3 0 10

Low

Crouching Heavy Punch
2HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 9 6 21 2 -3 20

Low

Crouching Light Kick
2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 4 2 9 4 2 10

Low

Crouching Heavy Kick
2HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Low 10 3 27 - -14 20

Low, Launches

Jumping Normals

Jumping Light Punch
j.LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 4 5 - - - 10

Overhead

Jumping Heavy Punch
j.HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 7 5 - - - 20

Overhead

Jumping Light Kick
j.LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 5 5 - - - 10

Overhead

Jumping Heavy Kick
j.HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 10 10 - - - 20

Overhead

Universal Commands

Shark Toss
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 5 2 20 - - 0

Normal Throw

Shark Toss
4LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 5 2 20 - - 0

Normal Throw

Hopping Slash
HPHK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 Overhead 23 4 19 3 -10 20

Overhead, Aerial Groundbounces

Gift of the Ancient
PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
- - - - - - - -

Turns Strike invisible.

Greedy Summon
KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
- - - - - - - -

When performed, all collectable Energy Bubbles on screen will quickly move towards Strike.

Specials

Falling Hammer
j.236LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236LP 70 High 11 ~8 17 6 -5 20

Aerial Groundbounces

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.236HP 70 High 15 ~4 25 7 -10 20

Aerial Groundbounces

Aerial Shark Bomb
j.63214LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.63214LP 110 AirOnly 3 4 12 - - 0

Aerial Special Throw

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
j.63214HP 120 AirOnly 3 4 12 - - 0

Aerial Special Throw

Grounded Gambler Wave
236LP
LP Version
LP Version
LP, Full Meter Version
LP, Full Meter Version
HP Version
HP Version
HP, Full Meter Meter
HP, Full Meter Meter
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LP 45 Mid 7 - 34 - -14 20

Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LP, Full Meter 75 Mid 7 - 34 - -9 20

Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HP 45 Mid 6 - 41 - -21 20

Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HP, Full Meter 75 Mid 6 - 47 - -16 20

Aerial Launches

Shark Spear
236LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236LK 80 Mid 6 6 21 0 -8 20

Aerial Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
236HK 80 Mid 6 8 35 1 -22 20

Launches

Shark Leap
214LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 40 2 28 - - 0

I. Frames 15-31, Special Throw

Shark Catcher
214HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 AirOnly 10 15 51 - - 0

I. Frames 1-7, Aerial Special Throw

Super Shark Catcher
214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
140 AirOnly 25 45 11 - - 0

I. Frames 1-10, Aerial Super Throw

Shark Bomb
63214LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
63214LP 120 GroundOnly 5 2 60 - - 0

Special Throw

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
63214HP 130 GroundOnly 5 2 60 - - 0

Special Throw

Supers

Super Falling Hammer
j.236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
35 Overhead 11 ~10 47 - -27 1

Launches

Super Shark Spear
236KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Mid 13 72 32 - -41 0

I. Frames 1-4, 8-Hits, Launches

Super Shark Bomb
63214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 GroundOnly 3 2 62 - - 0

I. Frames 1-8, Super Throw

Super Gambler Wave
236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
29 Mid 4 - 68 - -29 1

Launches

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

Put the basic combos that can be done easily and consistently here.

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho