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| |description=Mika sliding tackle. Hits low and has a godd amount of range. Mostly used to combo into Mika's Cannon. | | |description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon. |
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Revision as of 16:27, 11 August 2018
Introduction
She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.
Story
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
Unique Trait/Health
Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
510
|
7
|
5
|
16
|
-5
|
Sp,Ex,Cs
|
HL
|
-
|
Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
|
|
Command Normals
Dash Normals
Universal Mechanics
Mika's Crash (charged) [B+C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
1222
|
29
|
8
|
49
|
-23
|
Sp,EX.Cs
|
H
|
-
|
Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.
Throw invincible frames 1~4
|
|
Mika's Crash (charged) (air) j.[B+C]
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
1222
|
29
|
Till L + 6
|
57
|
-31
|
Sp,EX.Cs
|
H
|
-
|
Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.
|
|
Veil Off A+B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
0
|
21 (min) 69 (max)
|
2
|
37
|
Blocked: -13 Hit: +36
|
-
|
HLA
|
-
|
Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
|
|
Special Moves
Mika's Missile 236X
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
A
|
750
|
16
|
20
|
14
|
-12
|
Se,EX,Cs
|
HLA
|
-
|
Slightly slower startup, travels slower, and recovers faster.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
B
|
750
|
13
|
16
|
X+9
|
-2
|
Se,EX,Cs
|
HLA
|
-
|
Fast startup, travels faster, and recovers slower.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
EX
|
800
|
1+4
|
20
|
17
|
-15
|
CS
|
HLA
|
-
|
Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
Throw invincible frames 1~3
|
|
Mika's Missile (air) j.236X
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
A
|
750
|
16
|
20
|
X+16
|
-26
|
Se,EX,Cs
|
HLA
|
-
|
Slightly slower startup, travels slower, and recovers faster.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
B
|
750
|
16
|
16
|
X+16
|
-2
|
Se,EX,Cs
|
HLA
|
-
|
Fast startup, travels faster, and recovers slower.
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
EX
|
800
|
1+4
|
20
|
X+13
|
|
CS
|
HLA
|
-
|
Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
|
|
Mika's Tornado 623X
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
A
|
952
|
7
|
12
|
21
|
-2
|
EX,Cs
|
HLA
|
-
|
Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.
Air attack invincible frames 5~12
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
B
|
1020
|
9
|
12
|
26
|
-7
|
EX,Cs
|
HLA
|
-
|
Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.
Air attack invincible frames 7~14
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
EX
|
1720
|
1+4
|
|
|
-51
|
Cs
|
HLA
|
-
|
Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.
Completely invincible frames 1~6
Strike and projectile invincible frames 7~14
|
|
Mika's Twister A/B/C After A/B Spin
|
|
EX Mika's Twister 623C After A/B Spin
|
|
Infinite Worth
Mika's Revolution 41236D
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancels
|
Guard/Shield
|
Hitbox
|
3140
|
1+10
|
12(20)12
|
53
|
-89,-42
|
-
|
HL
|
-
|
Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.
Completely invincible frames 1~22
Throw invincible frames 23~31
|
|
Infinite Worth EXS
Strategy
Combos
Mika Discord's Combo Primer
Combo Notation Guide:
|
- ( ) = optional, typically the combo will be easier if omitted
- [ ] = Input is held
- / = Option to choose between multiple actions
- + = Multiple buttons are pressed simultaneously
- (x N) = Attack can be repeated N number of times, range provided
- (#) = Next action is taken after a certain number of hits
- -> = Special is cancelled to add on special
- CH = Counter Hit
- HC = High Counter
- CS = Chain Shift, or 5D 5D
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Colors
Template:UNISTColors
Template:UNIST