Under Night In-Birth/UNIST/Mika: Difference between revisions

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  |description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7  
  |description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7  
Destroys projectiles, can cancel on whiff if projectile is destroyed.
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  |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.  
  |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.  
Destroys projectiles, can cancel on whiff if projectile is destroyed.
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Revision as of 14:27, 24 August 2018

Introduction

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.

Story

Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.

Unique Trait/Health

Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
190 5 2 12 -1 Sp,Ex,Cs HL -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.


2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 5 2 12 -1 Se,Sp,Ex,Cs L -

Super fast low, great for pressure starters and empty jump mix ups.


5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
510 7 5 16 -5 Sp,Ex,Cs HL -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.


2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 7 5 15 -4 Sp,Ex,Cs L -

Low poke. Not too much range, and is barely used in comparison to 2A


5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
710 11 3 19 -4 Sp,Ex,Cs HL -

Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1


5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 21 4 23 -1 Sp,Ex,Cs HL -

Charge version of 5C. If canceled into a whiffed A normal this move becomes +7

Destroys projectiles, can cancel on whiff if projectile is destroyed.


2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 13 3 20 -5 Sp,Ex,Cs L -

Has Mika's characteristic short range. Good low in pressure and starts good damage.


j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 7 3 X+2 Varies Sp,Ex,Cs H/AS -

Fast air to air normal. Mostly used to get to j.AA.


j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
450 8 5 X+3 Varies Sp,Ex,Cs H/AS -

Quick air to ground normal.


j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 12 4 X+4 Varies Sp,Ex,Cs H/AS -

Fist slam downward. Staple assault starter.


j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 19, 21 4 X+4 Varies Sp,Ex,Cs H/AS -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.

Destroys projectiles, can cancel on whiff if projectile is destroyed.


Command Normals

5BB
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
790 16 4 28 --14~-12 Sp,Ex,Cs HL -

Giant explosion fist. can be used to frame trap opponents.


3B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
650 13 11 12 -9~+2 Sp,Ex,Cs HL -

Jumping attack that goes over lows. Can get you in close so Mika can actually do something.

Foot invincible frames 10~21


3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
612 9 2 22 -6 Sp,Ex,Cs HL -

Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1

Air normal invincible frames 7~10


j.AA
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 5 2(4)2(2)2(4)3 X+2 Varies Sp,Ex,Cs H/AS -

Staple combo button and extension.


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
280, 450 8 19 15 -7~+4 Sp,Ex,Cs L -

Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.


66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
980 26 6 34 -9 Sp,Ex,Cs H -

Barely used. It can cover a lot of distance fast, but it will get you killed on whiff, and Mika has better options for rushdown.

Foot invincible frames 8~31


Universal Mechanics

Mika's Crash
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 21 9 49 -23 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Throw invincible frames 1~4


Mika's Crash (charged)
[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 8 49 -23 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Throw invincible frames 1~4


Mika's Crash (air)
j.B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 15 Till L + 6 57 -31 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.


Mika's Crash (charged) (air)
j.[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 Till L + 6 57 -31 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.


Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 4 1 22 - UNB -

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.


Guard Thrust
214D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 16 5 27 -14 - HL -

5B motion with a greater hitbox. Fully invincible.


Veil Off
A+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.


Special Moves

Mika's Missile
236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16 20 14 -12 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 13 16 X+9 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 20 17 -15 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.

Throw invincible frames 1~3


Mika's Missile (air)
j.236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16 20 X+16 -26 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 16 16 X+16 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 20 X+13 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.


Mika's Tornado
623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 952 7 12 21 -2 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Air attack invincible frames 5~12

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1020 9 12 26 -7 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Air attack invincible frames 7~14

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1720 1+4 -51 Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Twister
A/B/C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
967 4 24 32 -24 Ex,Cs HLA -

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Projectile invincible frames 1~13
Air attack invincible frames 4~13

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B/C 967 4 24 33 -25 Ex,Cs HLA -

Same as the A followup but even less safe on block

Projectile invincible frames 1~13
Air attack invincible frames 4~13


EX Mika's Twister
623C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 1+6 36 24 -7 Cs HLA -

done by inputing 623C instead of just hitting the button.

Completely invincible frames 1~6
Strike and projectile invincible frames 7~14


Mika's Cannon
214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1350 9 9 20 - (Ex),(Cs) UNB -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Throw invincible frames 1~17

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1620 17 12 20 - EX,Cs HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Throw invincible frames 1~28

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2080 1+5 Till L + 2 20 - (Cs) HL -

Like B version, but more damage, reaches slightly higher, and 1f faster.

Foot invincible through active frames


Mika's Hip Attack
360C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2047 1+2 1 53 - Cs UNB -

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.

Throw invincible frames 1~3


Infinite Worth

Mika's Revolution
41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3140 1+10 12(20)12 53 -89,-42 - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.

Completely invincible frames 1~22
Throw invincible frames 23~31


Infinite Worth EXS

Mika's Galaxy
A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3750 1+14 6 47 -25 - HLA -

On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.

Completely invincible frames 1~26


Strategy

Combos

Mika Discord's Combo Primer


Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Colors

Template:UNISTColors

Template:UNIST