Them's Fightin' Herds/Velvet: Difference between revisions

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[[Category:Them's Fightin' Herds]]


[[image:TFH_Velvet_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
{{TOClimit|2}}
==Profile==
'''Name''': Velvet
<br>
'''Species''': Reindeer
<br>
'''Stages''': Reine
<br>
'''Voice Actor''': Tia Ballard
<!--Insert short profile text.-->
==Gameplan==
<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
==Unique Mechanics==
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|image=TFH_Character_5A.png
|caption=
|name=5A
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">6A</font> ======
{{MoveData
|image=TFH_Character_6A.png
|caption=
|name=6A
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=TFH_Character_5B.png
|caption=
|name=5B
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
|image=TFH_Character_5C.png
|caption=
|name=5C
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|image=TFH_Character_2A.png
|caption=
|name=2A
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=TFH_Character_2B.png
|caption=
|name=2B
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|image=TFH_Character_2C.png
|caption=
|name=2C
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">3C</font> ======
{{MoveData
|image=TFH_Character_3C.png
|caption=
|name=3C
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
|image=TFH_Character_jA.png
|caption=
|name=j.A
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|image=TFH_Character_jB.png
|caption=
|name=j.B
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
|image=TFH_Character_jC.png
|caption=
|name=j.C
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
{{MoveData
|image=TFH_Character_236A.png
|caption=
|image2=TFH_Character_236B.png
|caption2=
|image3=TFH_Character_236C.png
|caption3=
|name=Special Name 1
|input=236A/B/C
|data=
{{AttackData-TFH
|version=A
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=Use this template for moves with different frame data on A, B, C, and EX versions.
}}
{{AttackData-TFH
|header=no
|version=B
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
{{AttackData-TFH
|header=no
|version=C
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
==Super==
{{MoveData
|image=FHT_Character_Super.png
|caption=
|name=Super Name
|input=236XX
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
===Follow Up===
{{MoveData
|image=TFH_Character_SuperFollowUp.png
|caption=
|name=Super Name
|input=214XX
|data=
{{AttackData-TFH
|damage=
|guard=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
==Throws==
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
{{MoveData
|image=TFH_Character_FT.png
|caption=
|name=Forward Throw
|input= B+C / 6B+C
|data=
{{AttackData-TFH
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Throw
|description=
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=TFH_Character_BT.png
|caption=
|name=Back Throw
|input=4B+C
|data=
{{AttackData-TFH
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
{{MoveData
|image=TFH_Character_AT.png
|caption=
|name=Air Throw
|input= j.B+C
|data=
{{AttackData-TFH
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=
|description=
}}
}}
==Magic==
<!--Insert Magic System information-->
How the magic system works followed by the moves that affect it for each character. Add sections as needed.
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
|image=TFH_Character_5D.png
|caption=
|name=5D
|input= 5D
|data=
{{AttackData-TFH
|damage=
|guard=Throw
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|attribute=Throw
|description=
}}
}}
==Combos==
<!--List combos, use numpad notation.-->
===General===
====Midscreen====
====Corner====
{{TFH}}

Revision as of 16:36, 22 July 2019