Template:ComboLegend-EFZ: Difference between revisions
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| Move X '''or''' Y '''or''' Z can be used. | | Move X '''or''' Y '''or''' Z can be used. | ||
|- | |- | ||
! | ! #* | ||
| | | Indicates that any of A, B and C may be used with #. Example: 214* | ||
|- | |- | ||
! [X]xN | ! [X]xN |
Revision as of 17:58, 2 June 2020
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. For more information, see Controls | |
IC | Input Instant Charge (22C) when you have the right amount of RF Meter. |
FIC | Input Flicker Instant Charge (22C) when you have the right amount of RF Meter. |
{X/Y/Z} | Move X or Y or Z can be used. |
#* | Indicates that any of A, B and C may be used with #. Example: 214* |
[X]xN | Loop the inputs in the square brackets as many times as N |
jX | Button X is input during your first jump. |
djX | Button X is input during your double jump. |
X(whiff) | Indicates that X is intended to whiff. |
.. | Indicates a short delay. |
IAD | Indicates an Instant Air Dash. |
IABD | Indicates an Instant Air Back Dash. |