Template:AttackDataHeader(Jump-In)-KYANTA2: Difference between revisions
Jump to navigation
Jump to search
Sushininja05 (talk | contribs) (new template for jump-ins, the header) |
Sushininja05 (talk | contribs) m (badd) |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
! {{Tooltip | text=Recovery| hovertext=Frames after the attack is active.}} | ! {{Tooltip | text=Recovery| hovertext=Frames after the attack is active.}} | ||
! {{Tooltip | text=Invuln| hovertext=Frames during the attack when the character is invulnerable to damage.}} | ! {{Tooltip | text=Invuln| hovertext=Frames during the attack when the character is invulnerable to damage.}} | ||
! {{Tooltip | text=Effect| hovertext=What effect the move has, check the 'Attack Effects' section on System Specifics to see the legend.}} | ! {{Tooltip | text=Effect| hovertext=What effect the move has, check the 'Attack Effects' section on System Specifics to see the legend.}} | ||
<noinclude> | <noinclude> |
Latest revision as of 18:41, 20 November 2022
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Invuln ! Effect
Usage
Determines the columns to be used for Ultra Fight Da! Kyanta 2 movelists, specifically jump-ins.