User:Wishy/Nanase notes: Difference between revisions
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Just a page where I archive random UNICLR Nanase minutiae that I come across over time | |||
==Fireball Frame Advantage== | |||
*Originally calculated by 2GBCombo; See the original spreadsheet [https://docs.google.com/spreadsheets/d/1X3vHWPhudvuBZsFuqJFHO7D4aFHXIhWss7cA4ZXsRZ8/edit#gid=0 here.] | |||
*All values calculated in the corner at point blank range done at TK height. | |||
*All standing values calculated assuming the opponent is in their walk back animation. | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! Character !! j.236A Standing !! j.236A Crouching !! j.236[A] Standing !! j.236[A] Crouching !! j.236B Standing !! j.236B Crouching !! j.236[B] Standing !! j.236[B] Crouching | |||
|- | |||
| Hyde || +10 || +13 || +14 || +15 || +17 || +14 || +8 || +7 | |||
|- | |||
| Linne || +10 || +15 || +14 || +16 || +17 || +17 || +7 || +7 | |||
|- | |||
| Waldstein || +10 || +10 || +14 || +14 || +9 || +9 || +7 || +7 | |||
|- | |||
| Carmine || +11 || +13 || +14 || +15 || +17 || +11 || +8 || +7 | |||
|- | |||
| Orie || +10 || +10 || +14 || +14 || +17 || +14 || +8 || +7 | |||
|- | |||
| Gordeau || +11 || +10 || +14 || +14 || +14 || +10 || +7 || +7 | |||
|- | |||
| Merkava || +10 || +15 || +14 || +16 || +14 || +10 || +7 || +7 | |||
|- | |||
| Vatista || +11 || +15 || +14 || +16 || +17 || +14 || +8 || +7 | |||
|- | |||
| Seth || +10 || +15 || +14 || +16 || +17 || +15 || +7 || +7 | |||
|- | |||
| Yuzuriha || +10 || +13 || +14 || +15 || +17 || +16 || +7 || +7 | |||
|- | |||
| Hilda || +10 || +13 || +14 || +15 || +17 || +15 || +8 || +7 | |||
|- | |||
| Chaos || +10 || +12 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|- | |||
| Nanase || +10 || +12 || +14 || +14 || +16 || +15 || +7 || +7 | |||
|- | |||
| Byakuya || +10 || +12 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|- | |||
| Phonon || +10 || +12 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|- | |||
| Mika || +10 || +10 || +14 || +14 || +16 || +16 || +7 || +7 | |||
|- | |||
| Wagner || +10 || +12 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|- | |||
| Enkidu || +10 || +10 || +14 || +14 || +14 || +10 || +7 || +7 | |||
|- | |||
| Londrekia || +10 || +10 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|- | |||
| Eltnum || +10 || +12 || +14 || +14 || +17 || +15 || +7 || +7 | |||
|- | |||
| Akatsuki || +10 || +12 || +14 || +14 || +16 || +14 || +7 || +7 | |||
|} | |||
==Combo Notes== | ==Combo Notes== | ||
j236b 9j236a 9j236a 5b tk.j236a jbb j2[c] j236b j236a 3c ff j2[c] j236[b] cvo j236b 7j236a 214c j236a j236c | <code><nowiki>j236b 9j236a 9j236a 5b tk.j236a jbb j2[c] j236b j236a 3c ff j2[c] j236[b] cvo j236b 7j236a 214c j236a j236c</nowiki></code> | ||
where the heck did I find this??? I saw it in a UNIST tweet from... sutawo/isamu??? trying to see if it still works in CLR, obv neta | where the heck did I find this??? I saw it in a UNIST tweet from... sutawo/isamu??? trying to see if it still works in CLR, obv neta | ||
(aka 22b punish) 7icj2c dl.j236b 9j236a 66 3c jc dl.j8c dl.jb dl.jb 2c 236B~dl.A 236A~dl.C 214A~B | <code><nowiki>(aka 22b punish) 7icj2c dl.j236b 9j236a 66 3c jc dl.j8c dl.jb dl.jb 2c 236B~dl.A 236A~dl.C 214A~B</nowiki></code> | ||
think this was a sutawo tweet too, basically "optimal" for punishing aka dp specifically because of its tendency to make him land behind you when blocking | think this was a sutawo tweet too, basically "optimal" for punishing aka dp specifically because of its tendency to make him land behind you when blocking |
Latest revision as of 11:47, 13 September 2022
Just a page where I archive random UNICLR Nanase minutiae that I come across over time
Fireball Frame Advantage
- Originally calculated by 2GBCombo; See the original spreadsheet here.
- All values calculated in the corner at point blank range done at TK height.
- All standing values calculated assuming the opponent is in their walk back animation.
Character | j.236A Standing | j.236A Crouching | j.236[A] Standing | j.236[A] Crouching | j.236B Standing | j.236B Crouching | j.236[B] Standing | j.236[B] Crouching |
---|---|---|---|---|---|---|---|---|
Hyde | +10 | +13 | +14 | +15 | +17 | +14 | +8 | +7 |
Linne | +10 | +15 | +14 | +16 | +17 | +17 | +7 | +7 |
Waldstein | +10 | +10 | +14 | +14 | +9 | +9 | +7 | +7 |
Carmine | +11 | +13 | +14 | +15 | +17 | +11 | +8 | +7 |
Orie | +10 | +10 | +14 | +14 | +17 | +14 | +8 | +7 |
Gordeau | +11 | +10 | +14 | +14 | +14 | +10 | +7 | +7 |
Merkava | +10 | +15 | +14 | +16 | +14 | +10 | +7 | +7 |
Vatista | +11 | +15 | +14 | +16 | +17 | +14 | +8 | +7 |
Seth | +10 | +15 | +14 | +16 | +17 | +15 | +7 | +7 |
Yuzuriha | +10 | +13 | +14 | +15 | +17 | +16 | +7 | +7 |
Hilda | +10 | +13 | +14 | +15 | +17 | +15 | +8 | +7 |
Chaos | +10 | +12 | +14 | +14 | +16 | +14 | +7 | +7 |
Nanase | +10 | +12 | +14 | +14 | +16 | +15 | +7 | +7 |
Byakuya | +10 | +12 | +14 | +14 | +16 | +14 | +7 | +7 |
Phonon | +10 | +12 | +14 | +14 | +16 | +14 | +7 | +7 |
Mika | +10 | +10 | +14 | +14 | +16 | +16 | +7 | +7 |
Wagner | +10 | +12 | +14 | +14 | +16 | +14 | +7 | +7 |
Enkidu | +10 | +10 | +14 | +14 | +14 | +10 | +7 | +7 |
Londrekia | +10 | +10 | +14 | +14 | +16 | +14 | +7 | +7 |
Eltnum | +10 | +12 | +14 | +14 | +17 | +15 | +7 | +7 |
Akatsuki | +10 | +12 | +14 | +14 | +16 | +14 | +7 | +7 |
Combo Notes
j236b 9j236a 9j236a 5b tk.j236a jbb j2[c] j236b j236a 3c ff j2[c] j236[b] cvo j236b 7j236a 214c j236a j236c
where the heck did I find this??? I saw it in a UNIST tweet from... sutawo/isamu??? trying to see if it still works in CLR, obv neta
(aka 22b punish) 7icj2c dl.j236b 9j236a 66 3c jc dl.j8c dl.jb dl.jb 2c 236B~dl.A 236A~dl.C 214A~B
think this was a sutawo tweet too, basically "optimal" for punishing aka dp specifically because of its tendency to make him land behind you when blocking