Among Us Arena/Controls: Difference between revisions

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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.


This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.
This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.


===Movement===
===Movement===
Line 64: Line 66:


'''66/44''' - Dash
'''66/44''' - Dash


===Attacks===
===Attacks===
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::'''S''' - Signature Color Attack (Changes depending on character)
::'''S''' - Signature Color Attack (Changes depending on character)
::'''j.S''' - Air Color Attack (If available)
::'''j.S''' - Air Color Attack (If available)
::'''L+S''' or '''H+S''' - EX Color Attack (Changes depending on character)
::'''j.L+S''' or '''j.H+S''' - Air EX Color Attack (If available)
::'''Back + S''' - Grab
::'''Back + S''' - Grab
::'''Down + S''' - Counter
::'''Down + S''' - Counter
::'''Any other attack button + S''' - Super (Requires 100% meter)
::'''Any other attack button + S''' - Super (Requires 100% meter for Super 1, 100%/75%/50% for Super 2, 50% for Super 3)
::'''Forward + S''' - Pushblock
::'''Forward + S''' - Pushblock  
::'''S while getting hit''' - Burst (Requires 75% meter)
::'''Attack button + S while getting hit''' - Burst (Requires 50 meter, consumes up to 75% of it on activation)


::'''Down 3 times quickly''' - Taunt (Changes depending on character)
::'''Down 3 times quickly''' - Taunt (Changes depending on character)


Dash can be bound to a separate button instead of the usual button combination.


Buttons preceeded by "j." mean jumping attacks.
Buttons preceeded by "j." mean jumping attacks.
"j.G," "j.H," etc.
"j.G," "j.H," etc.
Dash can be bound to a separate button instead of the usual button combination.


===Defense===
===Defense===
 
Blocking is performed by holding back or down-back. Holding straight back blocks all "high" and "mid" attacks, and holding down-back blocks all "mid" and "low" attacks. Down-back is typically what most players default to, and you should default to it, too.
'''4''' When the opponent attacks - Block High
 
'''1''' When the opponent attacks - Block Low


{{Navbox-AUA}}
{{Navbox-AUA}}


[[Category:Among Us Arena]]
[[Category:Among Us Arena]]

Latest revision as of 15:00, 11 June 2024

AUAU Controls.png

Controls

The typical layout for this game consists of 9 directions and 6 Buttons. (4 buttons if Grab and Dash aren't bound.)

7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward


Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.

This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.


Movement

6 - Walk forwards

4 - Walk backwards

7/8/9 - Jump

7/8/9 Briefly - Short Hop

1/2/3 - Crouch

66/44 - Dash


Attacks

  • Buttons
L - Light Attack
H - Heavy Attack
K - Knife
G - Gun
S - Sus
  • Other
S - Signature Color Attack (Changes depending on character)
j.S - Air Color Attack (If available)
L+S or H+S - EX Color Attack (Changes depending on character)
j.L+S or j.H+S - Air EX Color Attack (If available)
Back + S - Grab
Down + S - Counter
Any other attack button + S - Super (Requires 100% meter for Super 1, 100%/75%/50% for Super 2, 50% for Super 3)
Forward + S - Pushblock
Attack button + S while getting hit - Burst (Requires 50 meter, consumes up to 75% of it on activation)
Down 3 times quickly - Taunt (Changes depending on character)


Buttons preceeded by "j." mean jumping attacks. "j.G," "j.H," etc.

Dash can be bound to a separate button instead of the usual button combination.

Defense

Blocking is performed by holding back or down-back. Holding straight back blocks all "high" and "mid" attacks, and holding down-back blocks all "mid" and "low" attacks. Down-back is typically what most players default to, and you should default to it, too.


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