Melty Blood/MBTL/Kohaku/Data: Difference between revisions
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(→214X~X: Add 4A/4B placeholder sections) |
mNo edit summary |
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(94 intermediate revisions by 4 users not shown) | |||
Line 33: | Line 33: | ||
| recovery = 16 | | recovery = 16 | ||
| overall = 29 | | overall = 29 | ||
| frameAdv = -6 | | frameAdv = {{Tooltip | text=-6| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-3| hovertext=Far/crouchers (only the last 2 hitboxes hit)}} | ||
}} | }} | ||
Line 48: | Line 48: | ||
<!------------> | <!------------> | ||
| startup = 8 | | startup = 8 | ||
| active = 4 | | active = 4 ({{Tooltip | text=6| hovertext=Gap without Hitbox.}}) 8 | ||
| recovery = 23 | | recovery = 23 | ||
| overall = 48 | | overall = 48 | ||
| frameAdv = -8 | | frameAdv = {{Tooltip | text=-8| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-12| hovertext=Far (Only late Hitboxes hit)}} | ||
}} | }} | ||
Line 85: | Line 85: | ||
<!------------> | <!------------> | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 4 ({{Tooltip | text=4| hovertext=Gap without Hitbox.}}) 7 | ||
| recovery = 10 | | recovery = 10 | ||
| overall = 32 | | overall = 32 | ||
Line 95: | Line 95: | ||
| input = 2C | | input = 2C | ||
| images = MBTL_Kohaku_2C.png | | images = MBTL_Kohaku_2C.png | ||
| hitboxes = MBTL_Kohaku_2C_hb.png | | hitboxes = MBTL_Kohaku_2C_hb.png,MBTL_Kohaku_2C_lowhb.png | ||
| damage = 620 | | damage = 620 | ||
| guard = L | | guard = L | ||
Line 173: | Line 173: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 10 | | startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}} | ||
| active = 4 | | active = 4 | ||
| recovery = | | recovery = | ||
Line 216: | Line 216: | ||
| overall = 34 | | overall = 34 | ||
| frameAdv = -8 | | frameAdv = -8 | ||
}} | }} | ||
=== Universal Mechanics === | === Universal Mechanics === | ||
===== rapid | ===== rapid 1 ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = | {{FrameData-MBTL | character = Kohaku| moveId = ko_rapid1 | ||
| input = rapid | | input = rapid 1 | ||
| images = | | images = MBTL_Kohaku_rapid1.png | ||
| hitboxes = | | hitboxes = MBTL_Kohaku_rapid1_hb.png | ||
| damage = 400 | | damage = 400 | ||
| guard = LH | | guard = LH | ||
Line 254: | Line 236: | ||
| frameAdv = -10 | | frameAdv = -10 | ||
}} | }} | ||
===== | |||
{{FrameData-MBTL | character = Kohaku| moveId = | ===== 3C ===== | ||
| input = | {{FrameData-MBTL | character = Kohaku| moveId = ko_3c | ||
| images = | | input = 3C | ||
| hitboxes = | | images = MBTL_Kohaku_3C.png | ||
| hitboxes = MBTL_Kohaku_3C_hb.png, MBTL_Kohaku_3C_2_hb.png | |||
| damage = 700 | | damage = 700 | ||
| guard = LH | | guard = LH | ||
Line 265: | Line 248: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 25 | | recovery = 25 | ||
| overall = | | overall = 37 | ||
| frameAdv = -11 | | frameAdv = -11 | ||
| invul = Air 5-12 | |||
}} | }} | ||
===== 4/6AD ===== | ===== 4/6AD ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_throw | {{FrameData-MBTL | character = Kohaku| moveId = ko_throw | ||
Line 276: | Line 261: | ||
| images = MBTL_Kohaku_throw.png | | images = MBTL_Kohaku_throw.png | ||
| hitboxes = MBTL_Kohaku_throw_hb.png | | hitboxes = MBTL_Kohaku_throw_hb.png | ||
| damage = 1500 | | damage = 1500/{{Tooltip | text=1875| hovertext=Damage on Fatal Counter Hit (e.g. shielding opponent)}} | ||
| guard = U | | guard = U | ||
| cancel = | | cancel = | ||
Line 282: | Line 267: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| overall = | | overall = 25 | ||
| frameAdv = | | frameAdv = {{Tooltip | text=+62| hovertext=On successful grab.}} | ||
}} | }} | ||
===== j4/6AD ===== | ===== j4/6AD ===== | ||
{{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow | {{FrameData-MBTL | character = Kohaku| moveId = ko_airthrow | ||
Line 293: | Line 279: | ||
| images = MBTL_Kohaku_airthrow.png | | images = MBTL_Kohaku_airthrow.png | ||
| hitboxes = MBTL_Kohaku_airthrow_hb.png | | hitboxes = MBTL_Kohaku_airthrow_hb.png | ||
| damage = 1200 | | damage = 1200/{{Tooltip | text=1500| hovertext=Damage on Fatal Counter Hit (e.g. shielding opponent)}} | ||
| guard = U | | guard = U | ||
| cancel = | | cancel = | ||
Line 301: | Line 287: | ||
| startup = 1 | | startup = 1 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = {{Tooltip | text=12L| hovertext=Landing Lag on whiff.}} | ||
| overall = | | overall = | ||
| frameAdv = | | frameAdv = {{Tooltip | text=+31~| hovertext=On successful throw.}} | ||
}} | }} | ||
Line 318: | Line 304: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 10 | | startup = 10 ~ {{Tooltip | text=14| hovertext=Max Half-Charge}} | ||
| active = 1 | | active = 1 | ||
| recovery = 26 | | recovery = {{Tooltip | text=26| hovertext=On Hit/Block}}/{{Tooltip | text=31| hovertext=On whiff}} | ||
31 | | overall = {{Tooltip | text=36 ~ 40| hovertext=On Hit/Block}}/{{Tooltip | text=41 ~ 45| hovertext=On whiff}} | ||
| overall = 36 | |||
41 | |||
| frameAdv = -4 | | frameAdv = -4 | ||
}} | }} | ||
Line 355: | Line 339: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 10 | | startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}} | ||
| active = 1 | | active = 1 | ||
| recovery = 33 | | recovery = {{Tooltip | text=33| hovertext=On Hit/Block}}/{{Tooltip | text=34| hovertext=On whiff}} | ||
34 | | overall = {{Tooltip | text=43 ~ 50| hovertext=On Hit/Block}}/{{Tooltip | text=44 ~ 51| hovertext=On whiff}} | ||
| overall = 43 | |||
44 | |||
| frameAdv = -11 | | frameAdv = -11 | ||
}} | }} | ||
Line 393: | Line 375: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 4+4 | ||
| active = 6 | | active = 6 | ||
| recovery = 28 | | recovery = 28 | ||
| overall = 41 | | overall = 41 | ||
| frameAdv = - | | frameAdv = {{Tooltip | text=-7| hovertext=Blocking close hitbox}}/{{Tooltip | text=-5| hovertext=Blocking second, far hitbox}} | ||
}} | }} | ||
Line 429: | Line 411: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}} | ||
| active = | | active = {{Tooltip | text=18| hovertext=Window to input cancel options}} | ||
| recovery = | | recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total) | ||
| overall = | | overall = 59 | ||
| frameAdv = | | frameAdv = | ||
| invul = 9 - 32 Strike | |||
}} | }} | ||
Line 447: | Line 430: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}} | ||
| active = | | active = {{Tooltip | text=21| hovertext=Window to input cancel options}} | ||
| recovery = | | recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total) | ||
| overall = | | overall = 62 | ||
| frameAdv = | | frameAdv = | ||
| invul = 9 - 35 Strike | |||
}} | }} | ||
Line 459: | Line 443: | ||
| images = MBTL_Kohaku_214C.png | | images = MBTL_Kohaku_214C.png | ||
| hitboxes = MBTL_Kohaku_214C_hb.png | | hitboxes = MBTL_Kohaku_214C_hb.png | ||
| damage = [ | | damage = [170, 310*3] * 4 (2593) | ||
| guard = LHA | | guard = LHA | ||
| cancel = | | cancel = | ||
Line 465: | Line 449: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 4+{{Tooltip | text=7/17/28| hovertext=Initial/Standing Hit Height/Explosion}} | ||
| active = | | active = {{Tooltip | text=93| hovertext=Frames at least 1 Molotov Hitbox is active on screen}} | ||
| recovery = | | recovery = 15A + 12L | ||
| overall = | | overall = 129 | ||
| frameAdv = +1 | | frameAdv = {{Tooltip | text=+6 ~ -12| hovertext=Depending on where and how the Molotov explosions hit the opponent}} | ||
| invul = 1 - 6 All, 7 - 84 Strike | |||
}} | }} | ||
Line 477: | Line 462: | ||
| images = MBTL_Kohaku_214XX.png | | images = MBTL_Kohaku_214XX.png | ||
| hitboxes = MBTL_Kohaku_214XX_hb.png | | hitboxes = MBTL_Kohaku_214XX_hb.png | ||
| damage = 460, | | damage = 460, 1000 (1240) | ||
| guard = LHA | | guard = LHA | ||
| cancel = | | cancel = | ||
Line 483: | Line 468: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 7 | | startup = {{Tooltip | text=7/23| hovertext=Molotov Itself/Explosion}} | ||
| active = | | active = {{Tooltip | text=16/8| hovertext=Molotov Itself/Explosion}} | ||
| recovery = | | recovery = 33A + 8L | ||
| overall = | | overall = 48 | ||
| frameAdv = +4 | | frameAdv = {{Tooltip | text=+8 ~ +4/+5/-12| hovertext=Molotov + Explosion/Explosion Only/Molotov Only}} | ||
| invul = 1 - 21 Strike | |||
}} | }} | ||
Line 503: | Line 489: | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| overall = | | overall = {{Tooltip | text=35/46| hovertext=Jump Cancel/No Jump Cancel}} | ||
| frameAdv = | | frameAdv = | ||
| invul = 1-20 Strike | |||
}} | }} | ||
Line 513: | Line 500: | ||
| images = MBTL_Kohaku_214X4B.png | | images = MBTL_Kohaku_214X4B.png | ||
| hitboxes = MBTL_Kohaku_214X4B_hb.png | | hitboxes = MBTL_Kohaku_214X4B_hb.png | ||
| damage = | | damage = 420*2, 630*2 (1632) | ||
| guard = | | guard = LHA | ||
| cancel = | | cancel = | ||
| property = | | property = | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = {{Tooltip | text=14/36/47| hovertext=Initial/Hits Standing/Hits Ground(Explosion)}} | ||
| active = | | active = {{Tooltip | text=53| hovertext=Frames with any of the two Molotov/Explosion Hitboxes active}} | ||
| recovery = | | recovery = 45/{{Tooltip | text=3| hovertext=Frames after the 2nd Molotov Toss/Frames spent in Recovery without a Molotov Hitbox active}} | ||
| overall = | | overall = 69 | ||
| frameAdv = | | frameAdv = {{Tooltip | text=+22 ~ +18 ~ +5| hovertext=Last Explosion hits/ONLY first Molotov Hits}} | ||
| invul = | |||
}} | }} | ||
Line 538: | Line 526: | ||
<!------------> | <!------------> | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = 22~ | ||
| recovery = 22 | | recovery = 22 | ||
| overall = 37 | | overall = 37 | ||
| frameAdv = -2 | | frameAdv = {{Tooltip | text= +6 ~ -2| hovertext=Advantage depends on spacing, with far spacing usually being minus 2 and close plus ~5}} | ||
}} | }} | ||
Line 555: | Line 543: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 61 | | startup = {{Tooltip | text=15 ~ 24| hovertext=Plant Spawn/Max half charge}} / {{Tooltip | text=61 ~ 70| hovertext=Frames it takes for plant to attack/Max half charge}} | ||
| active = | | active = 40 | ||
| recovery = | | recovery = | ||
| overall = 34 | | overall = 34 ~ {{Tooltip | text=43| hovertext=Max Half-Charge}} | ||
| frameAdv = | | frameAdv = +81 ~ +79 | ||
}} | }} | ||
Line 568: | Line 556: | ||
| hitboxes = MBTL_Kohaku_22B_be_hb.png | | hitboxes = MBTL_Kohaku_22B_be_hb.png | ||
| damage = 170*10 (1466) | | damage = 170*10 (1466) | ||
| guard = | | guard = LHA | ||
| cancel = | | cancel = | ||
| property = | | property = | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = 63 | | startup = {{Tooltip | text= 25/63| hovertext=Frames it takes for plant to spawn/Frames it takes for plant to attack}} | ||
| active = | | active = 41 | ||
| recovery = | | recovery = | ||
| overall = 44 | | overall = 44 | ||
| frameAdv = | | frameAdv = +88 | ||
}} | }} | ||
Line 591: | Line 579: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 4+{{Tooltip | text= 89| hovertext=First Fireball Hitbox}} | ||
| active = | | active = {{Tooltip | text= (UT (25))* 4| hovertext=Until reaching target with a gap of 25 between each of the 4 shots}} | ||
| recovery = | | recovery = | ||
| overall = | | overall = 34 | ||
| frameAdv = | | frameAdv = +24*4 | ||
}} | }} | ||
Line 603: | Line 591: | ||
| images = MBTL_Kohaku_214A.png | | images = MBTL_Kohaku_214A.png | ||
| hitboxes = MBTL_Kohaku_j214A_hb.png | | hitboxes = MBTL_Kohaku_j214A_hb.png | ||
| damage = 460, | | damage = 460, 700 (1006) | ||
| guard = LHA | | guard = LHA | ||
| cancel = -EX- | | cancel = -EX- | ||
Line 609: | Line 597: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 25 | ||
| active = | | active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}} | ||
| recovery = | | recovery = {{Tooltip | text= 29 + UL + 12L| hovertext=29 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}} | ||
| overall = | | overall = {{Tooltip | text= 65 + UL | hovertext=65 minimum duration + additional frames spent in air if move performed higher up than minimum height.}} | ||
| frameAdv = +9 | | frameAdv = {{Tooltip | text= +9 ~ +5 ~ +1 | hovertext=Plus 9 to Plus 5 when performed at minimum height, plus 5 to plus 1 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}} | ||
| invul = 10 - 36 Strike | |||
}} | }} | ||
Line 621: | Line 610: | ||
| images = MBTL_Kohaku_j214B.png | | images = MBTL_Kohaku_j214B.png | ||
| hitboxes = MBTL_Kohaku_j214B_hb.png | | hitboxes = MBTL_Kohaku_j214B_hb.png | ||
| damage = 460, | | damage = 460, 700 (1006) | ||
| guard = LHA | | guard = LHA | ||
| cancel = -EX- | | cancel = -EX- | ||
Line 627: | Line 616: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 29 | ||
| active = | | active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}} | ||
| recovery = | | recovery = {{Tooltip | text= 32 + UL + 12L| hovertext=32 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}} | ||
| overall = | | overall = {{Tooltip | text= 72 + UL | hovertext=72 minimum duration + additional frames spent in air if move performed higher up than minimum height.}} | ||
| frameAdv = + | | frameAdv = {{Tooltip | text= +6 ~ +2 ~ -2 | hovertext=Plus 6 to Plus 2 when performed at minimum height, plus 2 to minus 2 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}} | ||
| invul = 10 - 42 Strike | |||
}} | }} | ||
Line 639: | Line 629: | ||
| images = MBTL_Kohaku_j214C.png | | images = MBTL_Kohaku_j214C.png | ||
| hitboxes = MBTL_Kohaku_j214C_hb.png | | hitboxes = MBTL_Kohaku_j214C_hb.png | ||
| damage = [100, 250*3] * 4 (2011) | | damage = [100, 250*3] * 4 (~2011) | ||
| guard = LHA | | guard = LHA | ||
| cancel = | | cancel = | ||
Line 645: | Line 635: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 4+5 | ||
| active = | | active = {{Tooltip | text= (UL + 9)*4| hovertext=Molotov Hitbox active until it lands on the ground, then 9 frames of explosion hitbox}} | ||
| recovery = | | recovery = {{Tooltip | text= 30 + UL + 12L| hovertext=30 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}} | ||
| overall = | | overall = {{Tooltip | text= 104 + UL | hovertext=104 minimum duration + additional frames spent in air if move performed higher up than minimum height.}} | ||
| frameAdv = +8 | | frameAdv = {{Tooltip | text= +8 ~ +2 | hovertext=Roughly plus 8 when performed at minimum height, plus 2 when performed at double jump height. Result varies based on spacing, but usually in favor of Kohaku.}} | ||
| invul = 1 - 6 All, 7 - 77 Strike | |||
}} | }} | ||
Line 669: | Line 660: | ||
| overall = 38 | | overall = 38 | ||
| frameAdv = -2 | | frameAdv = -2 | ||
| invul = 1 - 8 MD Clash | |||
}} | }} | ||
Line 676: | Line 668: | ||
| images = MBTL_Kohaku_214XX.png | | images = MBTL_Kohaku_214XX.png | ||
| hitboxes = MBTL_Kohaku_4BC_hb.png | | hitboxes = MBTL_Kohaku_4BC_hb.png | ||
| damage = [400, | | damage = [400, 640] * 2 (1557) | ||
| guard = LHA | | guard = LHA | ||
| cancel = -EX-, -J- | | cancel = -EX-, -J- | ||
Line 682: | Line 674: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 16 | ||
| active = | | active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}} | ||
| recovery = | | recovery = {{Tooltip | text= 26/(37 + 8L)| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}} | ||
| overall = | | overall = {{Tooltip | text= 56/75| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}} | ||
| frameAdv = +6 | | frameAdv = +6 | ||
| invul = 1 - 11 MD Clash | |||
}} | }} | ||
Line 694: | Line 687: | ||
| images = MBTL_Kohaku_2BC.png | | images = MBTL_Kohaku_2BC.png | ||
| hitboxes = MBTL_Kohaku_2BC_hb.png | | hitboxes = MBTL_Kohaku_2BC_hb.png | ||
| damage = 230, 230*7 ( | | damage = 230, 230*7 (1414) | ||
| guard = HA, LHA | | guard = HA, LHA | ||
| cancel = | | cancel = | ||
Line 701: | Line 694: | ||
<!------------> | <!------------> | ||
| startup = 26 | | startup = 26 | ||
| active = | | active = 17 (10) [2 (11)]*6 (15) 4 | ||
| recovery = | | recovery = | ||
| overall = 53 | | overall = 53 | ||
| frameAdv = | | frameAdv = {{Tooltip | text=-11/+101/+28| hovertext=Overhead/Punch 1 to 6/Final Punch}} | ||
| invul = 1 - 10 MD Clash | |||
}} | }} | ||
Line 712: | Line 706: | ||
| images = MBTL_Kohaku_j4BC.png | | images = MBTL_Kohaku_j4BC.png | ||
| hitboxes = MBTL_Kohaku_j4BC_hb.png | | hitboxes = MBTL_Kohaku_j4BC_hb.png | ||
| damage = [400, | | damage = [400, 640] * 2 (1557) | ||
| guard = LHA | | guard = LHA | ||
| cancel = -J- | | cancel = -J- | ||
Line 718: | Line 712: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = {{Tooltip | text=28/40/50| hovertext=Initial Hitbox/Hits Standing/Hits Ground(Explodes)}} | ||
| active = | | active = {{Tooltip | text=UL + 8| hovertext=Molotov Hitbox active until Landing plus 8 frames of explosion}} | ||
| recovery = | | recovery = {{Tooltip | text=25/35 + UL + 12L| hovertext=Whiff Jump Cancel/35 minimum airtime duration plus leftover airtime duration if not performed at min height plus 12 frames of landing lag}} | ||
| overall = | | overall = {{Tooltip | text=68/89| hovertext=Whiff Jump Cancel/No Whiff Jump Cancel}} | ||
| frameAdv = | | frameAdv = {{Tooltip | text=+4 ~ +0| hovertext=plus 4 at minimum height, 0 at almost stage ceiling}} | ||
| invul = | |||
}} | }} | ||
Line 737: | Line 732: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 1+9 | ||
| active = | | active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}} | ||
| recovery = | | recovery = {{Tooltip | text=66| hovertext=After hitting the wall}} | ||
| overall = | | overall = 10 + 12/UC + 66 | ||
| frameAdv = -12 | | frameAdv = -12 | ||
| invul = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}} | |||
}} | }} | ||
Line 749: | Line 745: | ||
| images = MBTL_Kohaku_236BC_be.png | | images = MBTL_Kohaku_236BC_be.png | ||
| hitboxes = MBTL_Kohaku_236BC_be_hb.png | | hitboxes = MBTL_Kohaku_236BC_be_hb.png | ||
| damage = 3500 | | damage = 3500/{{Tooltip | text=3850| hovertext=Fatal Counter hit (e.g. vs. shielding opponent}} | ||
| guard = U | | guard = {{Tooltip | text=U| hovertext=Whiffs vs. air due to being a command grab now}} | ||
| cancel = | | cancel = | ||
| property = | | property = | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 1+33 | ||
| active = | | active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}} | ||
| recovery = | | recovery = {{Tooltip | text=66| hovertext=After hitting the wall}} | ||
| overall = | | overall = 34 + 12/UC + 66 | ||
| frameAdv = | | frameAdv = N/A | ||
| invul = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}} | |||
}} | }} | ||
Line 773: | Line 770: | ||
| attribute = | | attribute = | ||
<!------------> | <!------------> | ||
| startup = | | startup = 1+21 | ||
| active = 4 | | active = 4 | ||
| recovery = 27 | | recovery = 27 | ||
| overall = 52 | | overall = 52 | ||
| frameAdv = -14 | | frameAdv = -14 | ||
| invul = 1 - 25 All | |||
}} | }} |
Latest revision as of 18:02, 12 June 2024
Standing Normals
5A
Kohaku
ko_5a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
160 | LH | -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | 2 | 11 | 17 | -1 | - |
5B
Kohaku
ko_5b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
480 | LH | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 5 | 16 | 29 | -6/-3 | - |
5C
Kohaku
ko_5c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400, 200*4 (1126) | LH | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | 4 (6) 8 | 23 | 48 | -8/-12 | - |
Crouching Normals
2A
Kohaku
ko_2a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
140 | L | -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | 2 | 11 | 17 | -1 | - |
2B
Kohaku
ko_2b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
230*2 (448) | LH, L | N, RB, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
8 | 4 (4) 7 | 10 | 32 | -2 | - |
2C
Kohaku
ko_2c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
620 | L | N, RB, SP, MS, CH, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 4 | 26 | 38 | -13 | - |
2C~2C
Kohaku
ko_2c2c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
740 | LH | N, SP, MS, EX, (J) | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
13 | 3 | 23 | 38 | -9 | - |
Jumping Normals
jA
Kohaku
ko_ja
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
130 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
5 | 4 | - | - | - | - |
jB
Kohaku
ko_jb
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 4 | - | - | - | - |
jC
Kohaku
ko_jc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
560 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 ~ 17 | 4 | - | - | - | - |
j[C]
Kohaku
ko_j[c]
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
900 | HA | N, RB, SP, MS, EX, J | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
20 | 4 | - | - | - | Clash 16-19 |
Command Normals
6C
Kohaku
ko_6c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | SP, MS, EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 3 | 22 | 34 | -8 | - |
Universal Mechanics
rapid 1
Kohaku
ko_rapid1
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
400 | LH | RB, SP, MS, EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
9 | 3 | 23 | 34 | -10 | - |
3C
Kohaku
ko_3c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
700 | LH | (SP, MS, EX)On Block | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 3 | 25 | 37 | -11 | Air 5-12 |
4/6AD
Kohaku
ko_throw
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1500/1875 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4 | 3 | 19 | 25 | +62 | - |
j4/6AD
Kohaku
ko_airthrow
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200/1500 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1 | 3 | 12L | - | +31~ | - |
Special Moves
236A
Kohaku
ko_236a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | L | -CH-, -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 ~ 14 | 1 | 26/31 | 36 ~ 40/41 ~ 45 | -4 | - |
236[A]
Kohaku
ko_236[a]
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 236A be.png File:MBTL Kohaku 236A be hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | 21 | - | - |
236B
Kohaku
ko_236b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1200 | LH | -CH-, -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 ~ 17 | 1 | 33/34 | 43 ~ 50/44 ~ 51 | -11 | - |
236[B]
Kohaku
ko_236[b]
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1400 | LH | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
21 | 1 | 31 | 52 | -9 | - |
236C
Kohaku
ko_236c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
1100, 1280 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4+4 | 6 | 28 | 41 | -7/-5 | - |
236X~X
Kohaku
ko_236xx
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
900 | LH | EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
12 | 3 | 29 | 43 | -13 | - |
214A
Kohaku
ko_214a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | 18 | 19A + 8L (27 Total) | 59 | - | 9 - 32 Strike |
214B
Kohaku
ko_214b
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 214B.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | 21 | 19A + 8L (27 Total) | 62 | - | 9 - 35 Strike |
214C
214X~X
214X~4A
Kohaku
ko_214x4a
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 214X4A.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
- | - | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
- | - | - | 35/46 | - | 1-20 Strike |
214X~4B
Kohaku
ko_214x4b
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 214X4B.png File:MBTL Kohaku 214X4B hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
420*2, 630*2 (1632) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
14/36/47 | 53 | 45/3 | 69 | +22 ~ +18 ~ +5 | - |
22A
Kohaku
ko_22a
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
330*6 (1640) | LHA | -EX- | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 | 22~ | 22 | 37 | +6 ~ -2 | - |
22B
Kohaku
ko_22b
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
160*10 (1313) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
15 ~ 24 / 61 ~ 70 | 40 | - | 34 ~ 43 | +81 ~ +79 | - |
22[B]
Kohaku
ko_22b_be
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 22B be hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
170*10 (1466) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
25/63 | 41 | - | 44 | +88 | - |
22C
Kohaku
ko_22c
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
590*4 (1781) | LHA | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
4+89 | (UT (25))* 4 | - | 34 | +24*4 | - |
j214A
j214B
j214C
Moon Skills
6BC
Kohaku
ko_6bc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
500*3 (1355) | LH | EX | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
10 | 6 | 23 | 38 | -2 | 1 - 8 MD Clash |
4BC
2BC
j4BC
Super Moves
236BC
Kohaku
ko_236bc
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
3500 | LH | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1+9 | 12/UC | 66 | 10 + 12/UC + 66 | -12 | 1 - 12/UC All |
236[BC]
Kohaku
ko_236[bc]
|
|||||
---|---|---|---|---|---|
|
|||||
File:MBTL Kohaku 236BC be.png File:MBTL Kohaku 236BC be hb.png |
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
3500/3850 | U | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1+33 | 12/UC | 66 | 34 + 12/UC + 66 | N/A | 1 - 12/UC All |
ABCD
Kohaku
ko_abcd
|
|||||
---|---|---|---|---|---|
|
|||||
Damage | Guard | Cancel | Property | Cost | Attribute |
4800 [4800 ~ 6960 in BH] | LH (U) | - | - | - | - |
Startup | Active | Recovery | Overall | Frame Advantage | Invulnerability |
1+21 | 4 | 27 | 52 | -14 | 1 - 25 All |