Virtua Fighter 3tb/Akira Yuki/Strategy: Difference between revisions
(Created page with "{{VF3tb Character Intro|char=Akira|short=AK|content=}} == Strategy == Akira is a high execution character with an emphasis on single strikes. 6 throw directions and high CH damage make Akira a scary character to fight against. While having the smallest move-set in the game, he is a very versatile character with a lot of options. A character which is simple to approach but difficult to master. [https://virtuafighter.com/commands/list?ver=3tb&chara=akira Movelist + Fram...") |
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{{VF3tb Character | {{VF3tb Character Subnav|char=Akira|short=AK|sub=1}} | ||
[[File:Akira portrait gif.gif|right]] | |||
== Frame Data == | |||
[https://virtuafighter.com/commands/list?ver=3tb&chara=akira Movelist + Frame Data] | |||
== Strategy == | == Strategy == | ||
=== Introduction === | |||
Akira is a scary character to fight against. High damage on his attacks, high damage throws, a strong guard break, and great options at high advantage. Akira's specialty is single strikes. He does not have many strings. Akira has a small move-list, and is fairly simple to approach. He is a bit of an execution check. With moves like his 1 frame knee or DLC string being some of the more difficult moves to pull off. Akira has a strong kit for low advantage situations, with his 666p and 66p both being exceptionally fast, and his 5P being 9f startup and +2 on block. At high advantage Akira excels with his guard break and great CH tools. | |||
=== Key Techniques === | |||
==== Attacks ==== | |||
P(K) - 9f, +2 on block jab. This move has a follow-up pk which is only -1 on block. | |||
66P - 10f elbow which knocks down up close. | |||
666P - 10f knockdown mid. crouch staggers crouching opponents from far away, will knock them down up close. | |||
3k - Side kick class move. | |||
2_6P - 11f mid knockdown up close, ex mid crouch stagger from further away. | |||
[ | 2_46P - 11f mid double handed knockdown. | ||
{{Navbox-VF3TB}} | |||
[[Category:Virtua Fighter 3tb]] |
Latest revision as of 19:35, 19 April 2024
Frame Data
Strategy
Introduction
Akira is a scary character to fight against. High damage on his attacks, high damage throws, a strong guard break, and great options at high advantage. Akira's specialty is single strikes. He does not have many strings. Akira has a small move-list, and is fairly simple to approach. He is a bit of an execution check. With moves like his 1 frame knee or DLC string being some of the more difficult moves to pull off. Akira has a strong kit for low advantage situations, with his 666p and 66p both being exceptionally fast, and his 5P being 9f startup and +2 on block. At high advantage Akira excels with his guard break and great CH tools.
Key Techniques
Attacks
P(K) - 9f, +2 on block jab. This move has a follow-up pk which is only -1 on block.
66P - 10f elbow which knocks down up close.
666P - 10f knockdown mid. crouch staggers crouching opponents from far away, will knock them down up close.
3k - Side kick class move.
2_6P - 11f mid knockdown up close, ex mid crouch stagger from further away.
2_46P - 11f mid double handed knockdown.