Template:Property-Yomi2: Difference between revisions

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(Created page with "<includeonly>{{#switch: {{lc: {{{2|}}} }}<!-- -->| hitonly = {{#vardefine:addOn| {{Space}}[hit only]}}<!-- -->| whiff = {{#vardefine:addOn| {{Space}}[whiff OK]}}<!-- -->| {{#vardefine:addOn|}} }}<!-- -->{{#switch: {{lc:{{{1}}}}} <!-- Properties--> | normal =Normal | special =Special | burst =Burst | super =Super | attack =Yomi 2/Glossar...")
 
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<includeonly>{{#switch: {{lc: {{{2|}}} }}<!--
<includeonly><!--
-->| hitonly = {{#vardefine:addOn| {{Space}}[hit only]}}<!--
-->{{#vardefine:prefix  |{{#switch: {{lc: {{{2|}}} }}|hitonly = -|whiff = (| = |}} }}<!--
-->| whiff = {{#vardefine:addOn| {{Space}}[whiff OK]}}<!--
-->{{#vardefine:postfix |{{#switch: {{lc: {{{2|}}} }}|hitonly = -|whiff = )| = |{{Space}} ({{{2|}}}) }} }}<!--
-->| {{#vardefine:addOn|}} }}<!--


-->{{#switch: {{lc:{{{1}}}}}
-->{{#switch: {{lc:{{{1}}}}}
<!-- Move Types-->
| strike            =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|strike}}">Strike</span>
| low                =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|low}}">Low</span>
| high              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|high}}">High</span>
| attack            =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|attack}}">Attack</span>
| throw              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|throw}}">Throw</span>
| projectile        =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|projectile}}">Projectile</span>
| block              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|block}}">Block</span>
| dodge              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|dodge}}">Dodge</span>
| burst     =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|burst}}">Burst</span>
| super              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|super}}">Super</span>
<!-- Combo Types-->
| starter            =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|starter}}">Starter</span>
| linker            =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|linker}}">Linker</span>
| ender              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|ender}}">Ender</span>
| cantcombo          =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|cantCombo}}">Can't Combo</span>
| chaincombo        =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|chainCombo}}">Chain Combo</span>


<!-- Properties-->
<!-- Properties-->
| normal          =[[Yomi 2/Glossary#Normal|Normal]]
| speed              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|speed}}">Speed</span>
| special =[[Yomi 2/Glossary#Special|Special]]
| damage            =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|damage}}">Damage</span>
| burst =[[Yomi 2/Glossary#Burst|Burst]]
| blockdamage        =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|blockDamage}}">Block Damage</span>
| super =[[Yomi 2/Glossary#Super|Super]]
| combotype          =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|comboType}}">Combo Type</span>
| attack =[[Yomi 2/Glossary#Attack|Attack]]
| combopoints        =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|comboPoints}}">Combo Points</span>
| low =[[Yomi 2/Glossary#Low|Low]]
 
| high =[[Yomi 2/Glossary#High|High]]
<!-- Attributes-->
| strike =[[Yomi 2/Glossary#Strike|Strike]]
| unsafeonblock      =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|unsafeOnBlock}}">Unsafe On Block</span>
| projectile =[[Yomi 2/Glossary#Projectile|Projectile]]
| knockdown         =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|knockdown}}">Knockdown</span>
| throw =[[Yomi 2/Glossary#Throw|Throw]]
| edge               =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|edge}}">Edge</span>
| block =[[Yomi 2/Glossary#Block|Block]]
| onhit              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|onHit}}">On Hit</span>
| dodge =[[Yomi 2/Glossary#Dodge|Dodge]]
| recurring         =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|recurring}}">Recurring</span>
| speed =[[Yomi 2/Glossary#Speed|Speed]]
| longrange          =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|longRange}}">Long Range</span>
| damage =[[Yomi 2/Glossary#Damage|Damage]]
| armored           =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|armored}}">Armored</span>
| blockDamage =[[Yomi 2/Glossary#Block Damage|Block Damage]]
| lightarmor        =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|lightArmor}}">Light Armor</span>
| comboType =[[Yomi 2/Glossary#Combo Type|Combo Type]]
| item              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|item}}">Item</span>
| comboPoints =[[Yomi 2/Glossary#Combo Points|Combo Points]]
| bleeding          =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|bleeding}}">Bleeding</span>
| chainCombo =[[Yomi 2/Glossary#Chain Combo|Chain Combo]]
| pump              =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|pump}}">Pump</span>
| starter =[[Yomi 2/Glossary#Starter|Starter]]
| lockdown          =<span style="color: purple; cursor:help" title="{{#lst:Yomi_2/Glossary|lockdown}}">Lockdown</span>
| linker =[[Yomi 2/Glossary#Linker|Linker]]
 
| ender =[[Yomi 2/Glossary#Ender|Ender]]
| cantCombo =[[Yomi 2/Glossary#Can't Combo|Can't Combo]]
| onHit =[[Yomi 2/Glossary#On Hit|On Hit]]
| pump =[[Yomi 2/Glossary#Pump|Pump]]
| knockdown =[[Yomi 2/Glossary#Knockdown|Knockdown]]
| edge =[[Yomi 2/Glossary#Edge|Edge]]
| unsafeOnBlock =[[Yomi 2/Glossary#Unsafe on Block|Unsafe on Block]]
| recurring =[[Yomi 2/Glossary#Recurring|Recurring]]
| lockdown =[[Yomi 2/Glossary#Lockdown|Lockdown]]
| longRange =[[Yomi 2/Glossary#Long Range|Long Rage]]
| armored =[[Yomi 2/Glossary#Armored|Armored]]
| lightArmor =[[Yomi 2/Glossary#Light Armor|Light Armor]]
| symbol =[[Yomi 2/Glossary#Symbol|Symbol]]
| item =[[Yomi 2/Glossary#Item|Item]]
| bleeding =[[Yomi 2/Glossary#Bleeding|Bleeding]]


<!-- Error -->
<!-- Error -->
| #default          =<strong class="error">"{{{1}}}" is not a property. Consider adding to [[Template:Property-Yomi2]].</strong>
| #default          =<strong class="error">"{{{1}}}" is not a property. Consider adding to [[Template:Property-Yomi2]].</strong>
}}</includeonly><noinclude>{{Documentation}}
}}</includeonly>
[[Category:Yomi 2]]
<noinclude>
{{Documentation}}
[[Category:Yomi_2]]
</noinclude>
</noinclude>

Latest revision as of 12:38, 12 February 2024


Template DocumentationEdit This Documentation
Example: {{Property-Yomi2|low}} produces Low


Arguments

Move Types
Argument Result
strike Strike
attack Attack
throw Throw
projectile Projectile
block Block
dodge Dodge
burst Burst
super Super
Combo Types
Argument Result
starter Starter
linker Linker
ender Ender
cantCombo Can't Combo
chainCombo Chain Combo
Properties
Argument Result
speed Speed
damage Damage
block damage Block Damage
combo type Combo Type
combo Points Combo Points
Attributes
Argument Result
unsafe on block Unsafe On Block
knockdown Knockdown
edge Edge
on hit On Hit
recurring Recurring
long range Long Range
armored Armored
light armor Light Armor
item Item
bleeding Bleeding
pump Pump
lockdown Lockdown


Errors
Argument Result
invalid input "invalid input" is not a property. Consider adding to Template:Property-Yomi2.

This documentation is automatically transcluded from Template:Property-Yomi2/Documentation and is not included when this page is transcluded.