User:Theheartgold101/Summers Universal Fighter/Bryce (Unarmed): Difference between revisions
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(Don't worry, I'll finish up the rest of the moves later.) |
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(One intermediate revision by the same user not shown) | |||
Line 30: | Line 30: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 50: | Line 50: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Bryce does a short ranged kick. | ||
}} | }} | ||
}} | }} | ||
Line 70: | Line 70: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Bryce's longest ranged normal, a hard-hitting kick attack. | ||
}} | }} | ||
}} | }} | ||
Line 80: | Line 80: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=50 | |damage=50 | ||
|startup= | |startup=5 | ||
|active= | |active=2 | ||
|recovery= | |recovery=4 | ||
|onhit= | |onhit=+5 | ||
|onblock= | |onblock=-1 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip= | ||
Line 90: | Line 90: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Another standard jab. Has the same frame data as 5A but a lower hitbox. | ||
}} | }} | ||
}} | }} | ||
Line 100: | Line 100: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=50 | |damage=50 | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=8 | ||
|onhit= | |onhit=+4 | ||
|onblock= | |onblock=0 | ||
|guard= | |guard=Low | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A crouching kick. Your go-to combo starter in neutral. | ||
}} | }} | ||
}} | }} | ||
Line 120: | Line 120: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=13 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock=-11 | ||
|guard= | |guard=Low | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A low sweep. | ||
}} | }} | ||
}} | }} | ||
Line 140: | Line 140: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40 | |damage=40 | ||
|startup= | |startup=5 | ||
|active= | |active=~ | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=High | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Your standard air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 160: | Line 160: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=60 | |damage=60 | ||
|startup= | |startup=8 | ||
|active= | |active=~ | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=High | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * An air-to-ground kick. | ||
}} | }} | ||
}} | }} | ||
Line 180: | Line 180: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=10 | ||
|active= | |active=~ | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=High | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A downward stomping attack. | ||
}} | }} | ||
}} | }} | ||
Line 200: | Line 200: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=100 | |damage=100 | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=25 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock= | ||
|guard= | |guard=Unblockable | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Your standard throw. Gives average oki. | ||
}} | }} | ||
}} | }} | ||
Line 220: | Line 220: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=120 | |damage=120 | ||
|startup= | |startup=24 | ||
|active= | |active=4 | ||
|recovery= | |recovery=35 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock=-13 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip= | ||
Line 230: | Line 230: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Bryce jumps forward with a roundhouse kick. | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 240: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=24 | ||
|onhit= | |onhit=Launch | ||
|onblock= | |onblock=-5 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip= | ||
Line 250: | Line 250: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A simple launcher. | ||
}} | }} | ||
}}{{MoveData | }}{{MoveData | ||
Line 259: | Line 259: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=100 | |damage=100 | ||
|startup= | |startup=11 | ||
|active= | |active=6 | ||
|recovery= | |recovery=26 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock=-16 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip= | ||
Line 269: | Line 269: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A dropkick with good range. This is Bryce's longest ranged attack that knocks down. | ||
}} | }} | ||
}} | }} | ||
Line 279: | Line 279: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=30 | |damage=30 | ||
|startup= | |startup=2 | ||
|active= | |active=1 | ||
|recovery= | |recovery=33 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Unblockable | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A command grab that swings the opponent into the air, allowing for follow-ups to make up for its low damage. | ||
}} | }} | ||
}} | }} | ||
Line 295: | Line 295: | ||
|caption= | |caption= | ||
|name= Bluster Slam | |name= Bluster Slam | ||
|input= | |input= 63214B | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=150 | |damage=150 | ||
|startup= | |startup=2 | ||
|active= | |active=1 | ||
|recovery= | |recovery=33 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Unblockable | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A grab followed by a knee to the face. This is your best choice if you want to get some good oki. | ||
}} | }} | ||
}} | }} | ||
Line 315: | Line 315: | ||
|caption= | |caption= | ||
|name= Bluster Smash | |name= Bluster Smash | ||
|input= | |input= 63214C | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=200 | |damage=200 | ||
|startup= | |startup=2 | ||
|active= | |active=1 | ||
|recovery= | |recovery=33 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|guard= | |guard=Unblockable | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Smashes the opponent into the ground. While the damage is great, its oki is considerably worse than 63214B. | ||
}} | }} | ||
}} | }} | ||
Line 340: | Line 340: | ||
|version=A | |version=A | ||
|damage=70 | |damage=70 | ||
|startup= | |startup=13 | ||
|active= | |active=10 | ||
|recovery= | |recovery=10 | ||
|onhit= | |onhit=+3 | ||
|onblock= | |onblock=-4 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=14 | ||
|property= | |property=1 Hit Projectile Armor | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Bryce's main tool for getting in. The A version is the safest by far. | ||
}} | }} | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|version=B | |version=B | ||
|damage=70 | |damage=70 | ||
|startup= | |startup=13 | ||
|active= | |active=30 | ||
|recovery= | |recovery=10 | ||
|onhit= | |onhit=0 | ||
|onblock= | |onblock=-8 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=14 | ||
|property= | |property=1 Hit Projectile Armor | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * The B version is middle of the road. | ||
}} | }} | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|version=C | |version=C | ||
|damage=70 | |damage=70 | ||
|startup= | |startup=13 | ||
|active= | |active=50 | ||
|recovery= | |recovery=10 | ||
|onhit= | |onhit=0 | ||
|onblock= | |onblock=-28 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=14 | ||
|property= | |property=1 Hit Projectile Armor | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * The C version travels the furthest but is massively minus on block (although it's safer if spaced properly). | ||
}} | }} | ||
}} | }} | ||
Line 389: | Line 389: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |version=A | ||
|startup= | |damage=80 | ||
|active= | |startup=4 | ||
|recovery= | |active=5 | ||
|onhit= | |recovery=33 | ||
|onblock= | |onhit=KD | ||
|onblock=-32 | |||
|guard=Mid | |||
|chip=16 | |||
|property=N/A | |||
|invuln=1-4 | |||
|description= | |||
* Bryce's reversal and fastest move. Shouldn't be spammed because of how minus it is. | |||
}} | |||
{{AttackData-AUA | |||
|version=B | |||
|damage=90 | |||
|startup=4 | |||
|active=5 | |||
|recovery=41 | |||
|onhit=KD | |||
|onblock=-40 | |||
|guard=Mid | |||
|chip=18 | |||
|property=N/A | |||
|invuln=1-6 | |||
|description= | |||
* The B version's use cases are situational at best, as the A version is the safest (faint praise that may be) and the C version gives the biggest reward. | |||
}} | |||
{{AttackData-AUA | |||
|version=C | |||
|damage=100 | |||
|startup=4 | |||
|active=5 | |||
|recovery=50 | |||
|onhit=KD | |||
|onblock=-48 | |||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=20 | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-8 | ||
|description= | |description= | ||
* | * The C version does the most damage, but is very easy to punish if used improperly. | ||
}} | }} | ||
}} | }} | ||
Line 410: | Line 441: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 420: | Line 451: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A mid-air jump. The button pressed determines the angle. | ||
}} | }} | ||
}} | }} | ||
Line 429: | Line 460: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=100 | ||
|startup= | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=~ | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
Line 440: | Line 471: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A series of air command grabs. All versions are mostly identical, but have different hitboxes. | ||
}} | }} | ||
}} | }} | ||
Line 450: | Line 481: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage= | ||
|startup= | |startup=5 | ||
|active= | |active=~ | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
Line 460: | Line 491: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * A divekick. The button pressed determines the angle. | ||
}} | }} | ||
}} | }} | ||
Line 472: | Line 503: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=36f Total | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
Line 480: | Line 511: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Powers up the next 214A by 20% and increases the amount of hitstun. | ||
}} | }} | ||
}} | }} | ||
Line 492: | Line 523: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=36f Total | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
Line 500: | Line 531: | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Spends half a bar of meter to power up the next normal by 30% and give it the launcher property. | ||
}} | }} | ||
}} | }} | ||
Line 509: | Line 540: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=250 | ||
|startup= | |startup=3 | ||
|active= | |active=87 | ||
|recovery= | |recovery=54 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock=-127 | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-15 | ||
|description= | |description= | ||
* | * Bryce's reversal super. High risk, but equally high reward. | ||
}} | }} | ||
}} | }} | ||
Line 529: | Line 560: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=300 | ||
|startup= | |startup=1 | ||
|active= | |active=1 | ||
|recovery= | |recovery=36 | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock= | ||
|guard= | |guard=Unblockable | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln= | ||
|description= | |description= | ||
* | * Bryce's command grab super. | ||
}} | }} | ||
}} | }} | ||
== Notes == | |||
Once I'm done with other characters, I may look back and see Bryce as...of a different strength from other characters, but that day has yet to come. |
Latest revision as of 18:47, 20 April 2024
Overview
Bryce Alburg is the protagonist spot of Beast's Blessing, although it may surprise you to learn that his moveset is that of a fast grappler.
Stats
Health: 1000
Movement Speed: Average
Fastest Normals: 5A and 2A (5f)
Move List
5A
|
---|
5B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
Throw
AB |
---|
Twist Kick
4C |
---|
Bryce Upper
3C |
---|
Dropper
66C |
---|
Bluster Swing
63214A |
---|
Bluster Slam
63214B |
---|
Bluster Smash
63214C |
---|
Stormy Slide
(j.)214x |
---|
Tornado Flip
623x |
---|
Wind Rider
j.623x |
---|
Twister Slam
j.623x->x |
---|
Hailstorm Kick
j.623x->2x |
---|
Thunderbolt Charge
D |
---|
Super Thunderbolt Charge
[D] |
---|
Hurricane Flip
23623x |
---|
Lightningrod Clutch
2141236x |
---|
Notes
Once I'm done with other characters, I may look back and see Bryce as...of a different strength from other characters, but that day has yet to come.