YomiHustle/Robot: Difference between revisions
Jump to navigation
Jump to search
ToxicTophats (talk | contribs) m (Added the LOIC bar, changed 'Flight' section to 'Fly' and updated it in accordance to Robot's current Fuel Tank. Updated shockwave section (with a GIF file! ooOoooOOooOo), but it remains incomplete (I have no idea how to visualise hitboxes; if it's no trouble, can someone please tell me how at [email protected])) |
mNo edit summary |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
|pros= | |pros= | ||
*'''Tank''': Robot takes | *'''Tank''': Robot takes 15% less damage. | ||
*'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | *'''Strong Blows''': Robot has high-power strikes that can rack up damage without long combos. | ||
*'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | *'''Grappler''': Robot has advanced throw options, including a grapple that is grab-safe. | ||
Line 20: | Line 20: | ||
*'''Clumsy''': Robot's basic movement options lack agility and require commitment. | *'''Clumsy''': Robot's basic movement options lack agility and require commitment. | ||
*'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | *'''Melee-oriented''': Robot has limited, unwieldy and oftentimes extremely telegraphed projectiles, requiring it to close the distance to deal substantial damage. | ||
*''' | *'''Large''': Robot is noticeably larger than the other hustlers, so much so that moves that can safely glide over the rest of the cast can cause problems with Robot. | ||
}} | }} | ||
Line 29: | Line 29: | ||
====<font style="visibility:hidden; float:right">STEP</font>==== | ====<font style="visibility:hidden; float:right">STEP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Step.gif | ||
|hitbox=YH_Robot_StepHB.png | |hitbox=YH_Robot_StepHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
Line 69: | Line 69: | ||
|image=YH_Robot_Return.png | |image=YH_Robot_Return.png | ||
|hitbox=YH_Robot_ReturnHB.png | |hitbox=YH_Robot_ReturnHB.png | ||
|input=[[Image:YH_Icon_Step.png]] | |input=[[Image:YH_Icon_Step.png]] | ||
|caption= | |caption= | ||
|name=RETURN | |name=RETURN | ||
Line 179: | Line 179: | ||
====<font style="visibility:hidden; float:right">Dash</font>==== | ====<font style="visibility:hidden; float:right">Dash</font>==== | ||
{{MoveData | {{MoveData | ||
|image=YH_Robot_DriveForward.png|caption=FORWARD | |image=YH_Robot_DriveForward.png | ||
|caption=FORWARD | |||
|hitbox=YH_Robot_DriveForwardHB.png | |hitbox=YH_Robot_DriveForwardHB.png | ||
|image2=YH_Robot_Drive1.png|caption2=BACKWARD | |image2=YH_Robot_Drive1.png | ||
|caption2=BACKWARD | |||
|hitbox2=YH_Robot_DriveHB.png | |hitbox2=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | |input=[[Image:YH_Icon_Dash.png]][[Image:YH_Icon_DashBack.png]] | ||
|name=DRIVE Movement | |name=DRIVE Movement | ||
Line 242: | Line 243: | ||
A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | A Toggle Switch that grants nearly every button Robot can perform an additional defensive benefit | ||
Often Referred to as 'Autoguard', but referred to as Armor ingame | Often Referred to as 'Autoguard', but referred to as Armor ingame | ||
* Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC | * Robot starts the game with 1 charge of Armor. After using it, Robot needs to either land a hit or be within 20 horizontal units of the fire effect of LOIC to gain the charge back. | ||
* Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | * Armor lasts for the entirety of the move you attach it to until the next time you are actionable, but has a 3f Startup before it becomes Active (5f Startup if used on a move from Whiff Cancel) | ||
* If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | * If Robot is hit whilst Armor is active, they immediately cancel into Blocking, as if they had blocked the move normally. Henceforth known as 'Softblocking' | ||
Line 287: | Line 288: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=225-550 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 306: | Line 307: | ||
====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ====<font style="visibility:hidden; float:right">KEYPUNCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=Keypunch.gif | ||
|caption=Fist Bump! | |caption=Fist Bump! | ||
|hitbox=YH_Robot_KeyPunchHB.png | |hitbox=YH_Robot_KeyPunchHB.png | ||
Line 355: | Line 356: | ||
====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ====<font style="visibility:hidden; float:right">OPTICAL BEAM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_OpticalBeam.gif|caption=Grounded | ||
|hitbox=YH_Robot_OBeamHB.png | |hitbox=YH_Robot_OBeamHB.png | ||
|image2= | |image2=YH_Robot_OpticalBeamAir.gif|caption2=Aerial | ||
|hitbox2=YH_Robot_OBeamAirHB.png | |hitbox2=YH_Robot_OBeamAirHB.png | ||
|input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | |input=[[Image:YH_Robot_Icon_OPTICAL_BEAM.png]] | ||
Line 396: | Line 397: | ||
====<font style="visibility:hidden; float:right">KICK USER</font>==== | ====<font style="visibility:hidden; float:right">KICK USER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KickUserA.gif | ||
|hitbox=YH_Robot_KickUserHB.png | |hitbox=YH_Robot_KickUserHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_grounded.png]] | ||
Line 438: | Line 439: | ||
====<font style="visibility:hidden; float:right">PING</font>==== | ====<font style="visibility:hidden; float:right">PING</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_PingA.gif | ||
|hitbox=YH_Robot_PingHB.png | |hitbox=YH_Robot_PingHB.png | ||
|input=[[Image:YH_Robot_Icon_PING.png]] | |input=[[Image:YH_Robot_Icon_PING.png]] | ||
Line 470: | Line 471: | ||
====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ====<font style="visibility:hidden; float:right">EARTHQUAKE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH Robot EarthquakeA.gif | ||
|hitbox=YH_Robot_EQ1HB.png | |hitbox=YH_Robot_EQ1HB.png | ||
|image2=YH Robot EarthquakeThrow.gif | |||
|input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | |input=[[Image:YH_Robot_Icon_EARTHQUAKE.png]] | ||
|caption=GET UP | |caption=GET UP | ||
Line 498: | Line 500: | ||
====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ====<font style="visibility:hidden; float:right">SPIN CYCLE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SpinCycleA.gif | ||
|caption=Take 'em for a spin | |caption=Take 'em for a spin | ||
|hitbox=YH_Robot_SpinCycleHB.png | |hitbox=YH_Robot_SpinCycleHB.png | ||
Line 525: | Line 527: | ||
====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ====<font style="visibility:hidden; float:right">SAW BLADE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_SawbladeA.gif | ||
|caption=Remember Path of Pain? | |caption=Remember Path of Pain? | ||
|hitbox=YH_Robot_SawbladeHB.png | |hitbox=YH_Robot_SawbladeHB.png | ||
Line 551: | Line 553: | ||
====<font style="visibility:hidden; float:right">BOOT</font>==== | ====<font style="visibility:hidden; float:right">BOOT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BootA.gif | ||
|hitbox=YH_Robot_BootHB.png | |hitbox=YH_Robot_BootHB.png | ||
|input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | |input=[[Image:YH_Robot_Icon_KICK_USER_aerial.png]] | ||
Line 604: | Line 606: | ||
====<font style="visibility:hidden; float:right">Grab</font>==== | ====<font style="visibility:hidden; float:right">Grab</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BasicGrab.gif | ||
|image2=YH_Robot_Throw.gif|caption2=Throw | |||
|hitbox=YH_Robot_Grab1HB.png | |hitbox=YH_Robot_Grab1HB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
Line 620: | Line 623: | ||
|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
Line 631: | Line 633: | ||
====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ====<font style="visibility:hidden; float:right">TRY-CATCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_TryCatchFail.gif|caption=Whiff | ||
|hitbox=YH_Robot_TryCatchHB.png | |hitbox=YH_Robot_TryCatchHB.png | ||
|image2=YH_Robot_TryCatchHit.gif|caption2=RoyceDI Check | |||
|image3=YH_Robot_TryCatchBack.gif | |||
|input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | |input=[[Image:YH_Robot_Icon_TRY-CATCH.png]] | ||
|name=TRY-CATCH | |name=TRY-CATCH | ||
|data= | |data= | ||
Line 647: | Line 650: | ||
|hitstun=14 | |hitstun=14 | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |blockadvantage=Grab | ||
|description= | |description= | ||
Line 661: | Line 663: | ||
====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ====<font style="visibility:hidden; float:right">BOUNDS CHECK</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_BoundsCheckFail.gif | ||
|hitbox=YH_Robot_BoundsCheckHB.png | |hitbox=YH_Robot_BoundsCheckHB.png | ||
|image2=YH_Robot_BoundsCheckToss.gif | |||
|caption2=KAKAROT! | |||
|input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | |input=[[Image:YH_Robot_Icon_BOUNDS_CHECK.png]] | ||
|name=BOUNDS CHECK | |name=BOUNDS CHECK | ||
|data= | |data= | ||
Line 688: | Line 691: | ||
====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ====<font style="visibility:hidden; float:right">COMMAND: GRAB</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_CommandGrabWhiff.gif | ||
|hitbox=YH_Robot_CommandGrab1HB.png | |hitbox=YH_Robot_CommandGrab1HB.png | ||
|image2= | |image2=YH_Robot_CommandGrabHit.gif | ||
|hitbox2=YH_Robot_CommandGrab2HB.png | |hitbox2=YH_Robot_CommandGrab2HB.png | ||
|input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | |input=[[Image:YH_Robot_Icon_COMMAND_GRAB.png]] | ||
| | |caption2=INEPT USER DETECTED: ACTIVATING COMMAND 'PSYCHOLOGICAL_DAMAGE.DLL' | ||
|name=COMMAND: GRAB | |name=COMMAND: GRAB | ||
|data= | |data= | ||
Line 715: | Line 718: | ||
* Cannot grab aerial opponents | * Cannot grab aerial opponents | ||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage, and consequently the respect the opponent has to give the move, lest they get a mouthful of dirt, makes up for this. | ||
}} | }} | ||
}} | }} | ||
Line 721: | Line 724: | ||
====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ====<font style="visibility:hidden; float:right">THUNDER CLAP</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ThunderClap.gif | ||
|hitbox=YH_Robot_TClapHB.png | |hitbox=YH_Robot_TClapHB.png | ||
|input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | |input=[[Image:YH_Robot_Icon_THUNDER_CLAP.png]] | ||
Line 750: | Line 753: | ||
====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ====<font style="visibility:hidden; float:right">FLAME THROWER</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_FlamethrowerA.gif | ||
|hitbox=YH_Robot_FlamethrowerHB.png | |hitbox=YH_Robot_FlamethrowerHB.png | ||
|input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | |input=[[Image:YH_Robot_Icon_FLAME_THROWER.png]] | ||
Line 786: | Line 789: | ||
====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ====<font style="visibility:hidden; float:right">CHAINSAW</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_ChainsawA.gif | ||
|hitbox=YH_Robot_ChainsawHB.png | |hitbox=YH_Robot_ChainsawHB.png | ||
|caption=god I hate trees | |caption=god I hate trees | ||
Line 816: | Line 819: | ||
====<font style="visibility:hidden; float:right">VACUUM</font>==== | ====<font style="visibility:hidden; float:right">VACUUM</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_VacuumA.gif | ||
|hitbox=YH_Robot_VacuumHB.png | |hitbox=YH_Robot_VacuumHB.png | ||
|input=[[Image:YH_Robot_Icon_VACUUM.png]] | |input=[[Image:YH_Robot_Icon_VACUUM.png]] | ||
Line 843: | Line 846: | ||
====<font style="visibility:hidden; float:right">DRIVE</font>==== | ====<font style="visibility:hidden; float:right">DRIVE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_DriveTransform.gif | ||
|hitbox=YH_Robot_DriveHB.png | |hitbox=YH_Robot_DriveHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIVE.png]] | |input=[[Image:YH_Robot_Icon_DRIVE.png]] | ||
Line 869: | Line 872: | ||
|image=YH_Robot_RBomb1.png | |image=YH_Robot_RBomb1.png | ||
|hitbox=YH_Robot_RBomb1HB.png | |hitbox=YH_Robot_RBomb1HB.png | ||
|image2= | |image2=YH_Robot_RBombBoom.gif | ||
|hitbox2=YH_Robot_RBomb2HB.png | |hitbox2=YH_Robot_RBomb2HB.png | ||
|input= | |input= | ||
Line 900: | Line 903: | ||
I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | I'd suggest looking into the Robot Discord (available in the Links section of homepage) to find all the intricacies. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">OVERFLOW</font>==== | |||
{{MoveData | |||
|image=YH_Robot_OverflowFail.gif | |||
|image2=YH_Robot_OverflowHit.gif | |||
|input=[[image:YH_Robot_Icon_OVERFLOW.png]] | |||
|caption2=Yoink. | |||
|name=OVERFLOW | |||
|data= | |||
{{AttackData-YH | |||
|damage= 1300 | |||
|startup=7 | |||
|active=2 | |||
|recovery= | |||
|onhit= | |||
|guard=Grab | |||
|firstactionable=23 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage=Grab | |||
|description= | |||
* Only hits grounded opponents. | |||
}} | }} | ||
}} | }} | ||
Line 935: | Line 962: | ||
====<font style="visibility:hidden; float:right">DRIFT</font>==== | ====<font style="visibility:hidden; float:right">DRIFT</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Drift.gif | ||
|hitbox=YH_Robot_DriveDriftHB.png | |hitbox=YH_Robot_DriveDriftHB.png | ||
|input=[[Image:YH_Robot_Icon_DRIFT.png]] | |input=[[Image:YH_Robot_Icon_DRIFT.png]] | ||
Line 963: | Line 990: | ||
====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ====<font style="visibility:hidden; float:right">WHEELIE</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveWheelie1HB.png | |hitbox=YH_Robot_DriveWheelie1HB.png | ||
|hitbox2=YH_Robot_DriveWheelie2HB.png | |hitbox2=YH_Robot_DriveWheelie2HB.png | ||
|input=[[Image:YH_Robot_Icon_WHEELIE.png]] | |input=[[Image:YH_Robot_Icon_WHEELIE.png]] | ||
Line 989: | Line 1,015: | ||
====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ====<font style="visibility:hidden; float:right">CLUTCH</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Clutch.gif | ||
|hitbox=YH_Robot_DriveClutchHB.png | |hitbox=YH_Robot_DriveClutchHB.png | ||
|input=[[Image:YH_Icon_Grab.png]] | |input=[[Image:YH_Icon_Grab.png]] | ||
Line 1,014: | Line 1,040: | ||
====<font style="visibility:hidden; float:right">BOOST</font>==== | ====<font style="visibility:hidden; float:right">BOOST</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_Wheelie.gif | ||
|hitbox=YH_Robot_DriveBoost1HB.png | |hitbox=YH_Robot_DriveBoost1HB.png | ||
|hitbox2=YH_Robot_DriveBoost2HB.png | |hitbox2=YH_Robot_DriveBoost2HB.png | ||
|input=[[Image:YH_Icon_Boost.png]] | |input=[[Image:YH_Icon_Boost.png]] | ||
Line 1,045: | Line 1,070: | ||
====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ====<font style="visibility:hidden; float:right">KILL PROCESS</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_KillProcessSnatch.gif|caption=Heavenly...! | ||
|image2=YH_Robot_KillProcessBlender.gif|caption2=Potemkin...! | |||
|image3=YH_Robot_KillProcessSlam.png.png|caption3=BUSTAAAAAAHHHHHH! | |||
|hitbox=YH_Robot_KillProcessHB.png | |hitbox=YH_Robot_KillProcessHB.png | ||
|input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | |input=[[Image:YH_Robot_Icon_KILL_PROCESS.png]] | ||
|name=KILL PROCESS | |name=KILL PROCESS | ||
|data= | |data= | ||
Line 1,071: | Line 1,097: | ||
====<font style="visibility:hidden; float:right">LOIC</font>==== | ====<font style="visibility:hidden; float:right">LOIC</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Robot_LoicCall.gif | ||
|image2= | |image2=YH_Robot_Loic.png|caption2=How does the laser shoot through the ceiling | ||
|hitbox=YH_Robot_LoicHB.png | |hitbox=YH_Robot_LoicHB.png | ||
|input=[[Image:YH_Robot_Icon_LOIC.png]] | |input=[[Image:YH_Robot_Icon_LOIC.png]] | ||
Line 1,094: | Line 1,119: | ||
* Takes 165 Frames to charge | * Takes 165 Frames to charge | ||
* The LOIC can be aimed with a free toggle while actionable. | * The LOIC can be aimed with a free toggle while actionable. | ||
* Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | * Charge is drained upon calling LOIC. When the charge meter empties, the beam is active. | ||
* The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | * The delay between using LOIC and the beam firing can be adjusted from 30f to 95f, slowing how quickly the charge drains. | ||
Line 1,101: | Line 1,125: | ||
* You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | * You gain armor if you're within 20 horizontal units of the fire effect of LOIC. | ||
* The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | * The LOIC beam leaves behind fire where it touches, having the same properties as FLAMETHROWER/BOOST fire. | ||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">SHUTDOWN</font>==== | |||
{{MoveData | |||
|image=LOIC-cancel.gif | |||
|hitbox= | |||
|input=[[File:Disable loic.png]] | |||
|caption=When LOIC doesn't work. | |||
|name=SHUTDOWN | |||
|data= | |||
{{AttackData-YH | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=13 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Prematurely cancels LOIC before it can strike. | |||
* Does not use meter. | |||
* Charge lost before SHUTDOWN is not regained - it must be recharged. | |||
* Interruptible on the opponent's turn. | |||
}} | |||
}} | |||
====<font style="visibility:hidden; float:right">LAUNCH</font>==== | |||
{{MoveData | |||
|image2=YH_Robot_LaunchMissiles.gif | |||
|image3=YH_Robot_LaunchMissilesParticles.gif|caption3=The particles, apparently. | |||
|hitbox= | |||
|input= | |||
|caption2=A rocket. | |||
|name=LAUNCH | |||
|data= | |||
{{AttackData-YH | |||
|damage=650(3x) | |||
|startup= | |||
|active= | |||
|recovery= | |||
|onhit= | |||
|guard= | |||
|firstactionable=15 | |||
|hitstun= | |||
|proration= | |||
|blockadvantage= | |||
|description= | |||
* Fires 3 missiles. Missiles come out slow and start gaining speed. | |||
* Missiles pierce all other projectiles. | |||
* Costs a meter and 25% of your fuel. | |||
* It exists. | |||
}} | }} | ||
}} | }} | ||
Line 1,129: | Line 1,207: | ||
}} | }} | ||
}} | }} | ||
==Unused Sprites== | |||
* As of Update 1.9.0, Robot possesses two unused sprites: | |||
* An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this. | |||
[[File:YH_Robot_Grenade.gif]] | |||
* An animation for a backhand slap. Named 'slap' in the game files. | |||
[[File:YH_Robot_Slap.gif]] | |||
==Trivia== | ==Trivia== |
Latest revision as of 16:41, 12 June 2024
Under Construction
|
Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
---|---|
|
|
Move List
Movement
STEP
Toggle Hitboxes Toggle Hitboxes
|
---|
RETURN
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Jump
Toggle Hitboxes Toggle Hitboxes
|
---|
Fly
Toggle Hitboxes Toggle Hitboxes
|
---|
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Unique Mechanics
Dash
Armor
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Dash
(KILL PROCESS) Armor
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
Dash
Toggle Hitboxes Toggle Hitboxes
|
---|
Normal Attacks
KEYPUNCH
Toggle Hitboxes Toggle Hitboxes
|
---|
CONCUSSIVE BLAST
Toggle Hitboxes Toggle Hitboxes
|
---|
OPTICAL BEAM
Toggle Hitboxes Toggle Hitboxes
|
---|
KICK USER
Toggle Hitboxes Toggle Hitboxes
|
---|
PING
Toggle Hitboxes Toggle Hitboxes
|
---|
EARTHQUAKE
Toggle Hitboxes Toggle Hitboxes
|
---|
SPIN CYCLE
Toggle Hitboxes Toggle Hitboxes
|
---|
SAW BLADE
Toggle Hitboxes Toggle Hitboxes
|
---|
BOOT
Toggle Hitboxes Toggle Hitboxes
|
---|
CRASH
Toggle Hitboxes Toggle Hitboxes
|
---|
Grab
Toggle Hitboxes Toggle Hitboxes
|
---|
Special Attacks
TRY-CATCH
Toggle Hitboxes Toggle Hitboxes
|
---|
BOUNDS CHECK
Toggle Hitboxes Toggle Hitboxes
|
---|
COMMAND: GRAB
Toggle Hitboxes Toggle Hitboxes
|
---|
THUNDER CLAP
Toggle Hitboxes Toggle Hitboxes
|
---|
FLAME THROWER
Toggle Hitboxes Toggle Hitboxes
|
---|
CHAINSAW
Toggle Hitboxes Toggle Hitboxes
|
---|
VACUUM
Toggle Hitboxes Toggle Hitboxes
|
---|
DRIVE
Toggle Hitboxes Toggle Hitboxes
|
---|
REMOTE BOMB
REMOTE BOMB
|
|
---|---|
Toggle Hitboxes Toggle Hitboxes
|
OVERFLOW
Drive Mode Attacks
JUMPSTART
Toggle Hitboxes Toggle Hitboxes
|
---|
DRIFT
Toggle Hitboxes Toggle Hitboxes
|
---|
WHEELIE
Toggle Hitboxes Toggle Hitboxes
|
---|
CLUTCH
Toggle Hitboxes Toggle Hitboxes
|
---|
BOOST
Toggle Hitboxes Toggle Hitboxes
|
---|
Super Attacks
KILL PROCESS
Toggle Hitboxes Toggle Hitboxes
|
---|
LOIC
Toggle Hitboxes Toggle Hitboxes
|
---|
SHUTDOWN
LAUNCH
LAUNCH
|
---|
Hustle
Toggle Hitboxes Toggle Hitboxes
|
---|
Unused Sprites
- As of Update 1.9.0, Robot possesses two unused sprites:
- An animation for a grenade throw, creatively named 'grenade' in the game files. Robot's REMOTE BOMB has replaced this.
- An animation for a backhand slap. Named 'slap' in the game files.
Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)