Hyper Dragon Ball Z/SSJ Goku/Data: Difference between revisions

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{{StatsInfobox-HDBZ
|character = SSJ Goku
|health = 900
|power          = 3000
|defence        = 100
|fastestAttack = cum
}}
==Normal Moves==
==Normal Moves==


Line 4: Line 15:


===== <span class="invisible-header">5LP</span> =====
===== <span class="invisible-header">5LP</span> =====
{{FrameData-HDBZ
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5lp
| moveId     = ssjgoku_5lp
|input=5LP
| chara      = SSJ Goku
|name=Stand Light Punch
| input     = 5LP
|subtitle=
| name       = 5LP
|images= HDBZ SSJGoku 5LP.png
| subtitle   = lol
|hitboxes=HDBZ SSJGoku hitbox LP.PNG
| images     = HDBZ SSJGoku 5LP.png
|damage=16
| hitboxes   = HDBZ SSJGoku hitbox LP.PNG
|mindamage=
| spImages  =
|guard=Mid
| damage     =  
|cancel=SP
| minDamage  =
|property=
| type      =  
|cost=
| guard     =  
<!------------>
| cancel     =
|startup=5
| cancelWindow =  
|active=3
| property   =  
|recovery=3
| cost       =  
|landing=
| attribute  =
|overall=10
| startup   =  
|frameAdv=+3
| active     =  
|onHit=+3
| recovery   =  
|invul=
| landing   =  
}}
| overall   =  
 
| frameAdv   =  
===== <span class="invisible-header">c.LP</span> =====
| onHit     =
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_c.lp
| blockstun  =  
|input=cLP
| groundHit  =  
|name=Stand Light Punch Close
| airHit    =  
|subtitle=
| groundCH  =  
|images=HDBZ SSJGoku cLP.png
| airCH      =  
|hitboxes=HDBZ SSJGoku hitbox cLP-1.PNG
| hitstop    =  
|damage=20
| CHstop    =  
|mindamage=
| invul      =  
|guard=Mid
| proration  =  
|cancel=SP
| notes      =  
|property=
|cost=
<!------------>
|startup=5
|active=3
|recovery=4
|landing=
|overall=11
|frameAdv=+2
|onHit=+2
|invul=
}}
}}
{{MoveData
 
|name= 5LP
|input=
|linkname=5LP
|image = HDBZ SSJGoku 5LP.png
|hitbox =HDBZ SSJGoku hitbox LP.PNG
|data=
  {{AttackData-HDBZ
  | damage = 23
  | guard = LH
  | startup = 4
  | active = 3
  | recovery = 3
  | cost = -
  | hitAdv = +3 (+4)
  | blockAdv = +2 (+3)
  | description = 5LP
  }}
}}


===== <span class="invisible-header">5MP</span> =====
===== <span class="invisible-header">5MP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5mp
|name= 5MP
|input=5MP
|input=
|name=Stand Medium Punch
|linkname=5MP
|subtitle=
|image = HDBZ SSJGoku 5MP.png
|images=HDBZ SSJGoku 5MP.png
|hitbox =HDBZ SSJGoku hitbox MP.PNG
|hitboxes=HDBZ SSJGoku hitbox 5MP.PNG
|data=
|damage=20
  {{AttackData-HDBZ
|mindamage=
  | damage = 32
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = 7
|property=
  | active = 4
|cost=
  | recovery = 7
<!------------>
  | cost = -
|startup=8
  | hitAdv = +3 (+9)
|active=4
  | blockAdv = +2 (+8)
|recovery=8
  | description = 5MP
|landing=
  }}
|overall=19
}}
|frameAdv=+3
|onHit=+3
|invul=
}}


===== <span class="invisible-header">5HP</span> =====
===== <span class="invisible-header">5HP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hp
|name= 5HP
|input=5HP
|input= Flurry Punch
|name=Stand Strong Punch
|linkname=5HP
|subtitle=
|image = HDBZ SSJGoku 5HP.png
|images=HDBZ SSJGoku 5HP.png
|hitbox =HDBZ SSJGoku hitbox HP-1.PNG
|hitboxes=HDBZ SSJGoku hitbox HP-1.PNG, HDBZ SSJGoku hitbox HP-2.PNG, HDBZ SSJGoku hitbox HP-3.PNG, HDBZ SSJGoku hitbox HP-4.PNG, HDBZ SSJGoku hitbox HP-5.PNG, HDBZ SSJGoku hitbox HP-6.PNG, HDBZ SSJGoku hitbox HP-7.PNG
|hitbox2 =HDBZ SSJGoku hitbox HP-2.PNG
|damage=51 (x7)
|hitbox3 =HDBZ SSJGoku hitbox HP-3.PNG
|mindamage=
|hitbox4 =HDBZ SSJGoku hitbox HP-4.PNG
|guard=Mid
|hitbox5 =HDBZ SSJGoku hitbox HP-5.PNG
|cancel=SP (Hit Only)
|hitbox6 =HDBZ SSJGoku hitbox HP-6.PNG
|property=
|hitbox7 =HDBZ SSJGoku hitbox HP-7.PNG
|cost=
|data=
<!------------>
  {{AttackData-HDBZ
|startup=10
  | damage = 51
|active=16
  | guard = LH
|recovery=22
  | startup = 9
|landing=
  | active = 2,2,2,3,2,3,2
|overall=47
  | recovery = 22
|frameAdv=-12
  | cost = -
|onHit=-6
  | hitAdv = -6 (+13)
|invul=
  | blockAdv = -13
}}
  | description = 5HP
===== <span class="invisible-header">5HP ~ HP</span> =====
  }}
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hp~hp
}}
|input=5HP~HP
|name=Standing Strong Punch 2 - Fury Uppercut
|subtitle=
|images=HDBZ SSJGoku 5HP-followup.png
|hitboxes=HDBZ SSJGoku hitbox HP-followup.PNG
|damage = 22
|mindamage=
|guard=N/A
|cancel=SP,Jump (Hit Only)
|property=
|cost=
<!------------>
|startup=5
|active=5
|recovery=13
|landing=
|overall=22
|frameAdv=-9
|onHit=SKD (+81)
|invul=
}}


===== <span class="invisible-header">5LK</span> =====
===== <span class="invisible-header">5LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5lk
|name= 5LK
|input=5LK
|input=
|name=Standing Light Kick
|linkname=5LK
|subtitle=
|image = HDBZ SSJGoku 5LK.png
|images=HDBZ SSJGoku 5LK.png
|hitbox =HDBZ SSJGoku hitbox LK.PNG
|hitboxes=HDBZ SSJGoku hitbox LK.PNG
|data=
|damage = 23
  {{AttackData-HDBZ
|mindamage=
  | damage = 26
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = 5
|property=
  | active = 4
|cost=
  | recovery = 6
<!------------>
  | cost = -
|startup=6
  | hitAdv =  
|active=4
  | blockAdv = 0 (+5)
|recovery=6
  | description = 5LK
|landing=
  }}
|overall=15
}}
|frameAdv=0
|onHit=0
|invul=
}}


===== <span class="invisible-header">5MK</span> =====
===== <span class="invisible-header">5MK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5mk
|name= 5MK
|input=5MK
|input=
|name=Standing Medium Kick
|linkname=5MK
|subtitle=
|image = HDBZ SSJGoku 5MK.png
|images=HDBZ SSJGoku 5MK.png
|hitbox =HDBZ SSJGoku hitbox MK.PNG
|hitboxes=HDBZ SSJGoku hitbox MK.PNG
|data=
|damage = 28
  {{AttackData-HDBZ
|mindamage=
  | damage = 35
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = 7
|property=
  | active = 4
|cost=
  | recovery = 12
<!------------>
  | cost = -
|startup=8
  | hitAdv = -2 (+9)
|active=4
  | blockAdv = -3 (+8)
|recovery=12
  | description = 5MK
|landing=
  }}
|overall=23
}}
|frameAdv=-2
|onHit=-2
|invul=
}}
 
===== <span class="invisible-header">c.MK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_c.mk
|input=cMK
|name= Knee Kick
|subtitle=
|images=HDBZ SSJGoku c.5MK.png
|hitboxes=HDBZ SSJGoku hitbox cMK.PNG
|damage = 28
|mindamage=
|guard=Mid
|cancel=SP
|property=
|cost=
<!------------>
|startup=7
|active=4
|recovery=7
|landing=
|overall=17
|frameAdv=+3
|onHit=+3
|invul=
}}


===== <span class="invisible-header">5HK</span> =====
===== <span class="invisible-header">5HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hk
|name= 5HK
|input=5HK
|input=
|name= Standing Strong Kick
|linkname=5HK
|subtitle=
|image = HDBZ SSJGoku 5HK.png
|images=HDBZ SSJGoku 5HK.png
|hitbox =HDBZ SSJGoku hitbox HK.PNG
|hitboxes=HDBZ SSJGoku hitbox HK.PNG
|data=
|damage = 28
  {{AttackData-HDBZ
|mindamage=
  | damage = 35
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = 9
|property=
  | active = 5
|cost=
  | recovery = 17
<!------------>
  | cost = -
|startup=7
  | hitAdv = 0 (+17)
|active=4
  | blockAdv = -6 (+11)
|recovery=7
  | description = 5HK
|landing=
  }}
|overall=17
}}
|frameAdv=-5
|onHit=0
|invul=
}}


===== <span class="invisible-header">5HK~HK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hk~hk
|input=5HK~HK
|name= Standing Strong Kick 2 - Snap Kick
|subtitle=
|images=HDBZ SSJGoku 5HK-2.png
|hitboxes=HDBZ SSJGoku hitbox HK-2.JPG
|damage = 20
|mindamage=
|guard=Mid
|cancel=SP
|property=
|cost=
<!------------>
|startup=10
|active=5
|recovery=16
|landing=
|overall=30
|frameAdv=-4
|onHit=+1
|invul=
}}
===== <span class="invisible-header">5HK~HK~HK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hk~hk~hk
|input=5HK~HK~HK
|name= Standing Strong Kick 3 - 360 split
|subtitle=
|images=HDBZ SSJGoku 2HK.png
|hitboxes=HDBZ SSJGoku hitbox HK-3.JPG
|damage = 20
|mindamage=
|guard=Mid
|cancel=
|property=
|cost=
<!------------>
|startup=14
|active=5
|recovery=16
|landing=
|overall=24
|frameAdv=-4
|onHit=HKD
|invul=
}}
===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header">2LP</span> =====
===== <span class="invisible-header">2LP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2lp
|name= 2LP
|input=2LP
|input=
|name= Crouching light punch
|linkname=2LP
|subtitle=
|image = HDBZ SSJGoku 2LP.png
|images=HDBZ SSJGoku 2LP.png
|hitbox =HDBZ SSJGoku hitbox 2LP.PNG
|hitboxes=HDBZ SSJGoku hitbox 2LP.JPG
|data=
|damage = 18
  {{AttackData-HDBZ
|mindamage=
  | damage = 18
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = 4
|property=
  | active = 4
|cost=
  | recovery = 3
<!------------>
  | cost = -
|startup=5
  | hitAdv = +3 (+5)
|active=4  
  | blockAdv = +2 (+4)
|recovery=3
  | description = 2LP
|landing=
  }}
|overall=11
}}
|frameAdv=+3
|onHit=+3
|invul=
}}


===== <span class="invisible-header">2MP</span> =====
===== <span class="invisible-header">2MP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2mp
|name= 2MP
|input=2MP
|input=
|name= Crouching medium punch
|linkname=2MP
|subtitle=
|image = HDBZ SSJGoku 2MP.png
|images=HDBZ SSJGoku 2MP.png
|hitbox =HDBZ SSJGoku hitbox 2MP.jpg
|hitboxes=HDBZ SSJGoku hitbox 2MP.JPG
|data=
|damage = 27
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=6
  | hitAdv = -
|active=4
  | blockAdv = -
|recovery=6
  | description = 2MP
|landing=
  }}
|overall=15
}}
|frameAdv=+4
 
|onHit=+4
|invul=
}}
===== <span class="invisible-header">2HP</span> =====
===== <span class="invisible-header">2HP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2hp
|name= 2HP
|input=2HP
|input= Uppercut
|name=crouching strong punch
|linkname=2HP
|subtitle=
|image = HDBZ SSJGoku 2HP.png
|images= HDBZ SSJGoku 2HP.png
|hitbox =HDBZ SSJGoku hitbox 2HP.JPG
|hitboxes=HDBZ SSJGoku hitbox HP-followup.PNG
|data=
|damage=37
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard = LH
|cancel=SP, Jump (On Hit)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=10
  | hitAdv = -
|active=4
  | blockAdv = -
|recovery=13
  | description = 2HP
|landing=
  }}
|overall=26
}}
|frameAdv=-3
 
|onHit=SKD (+82)
|invul=
}}
===== <span class="invisible-header">2LK</span> =====
===== <span class="invisible-header">2LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2lk
|name= 2LK
|input=2LK
|input=
|name=Crouching Light Kick
|linkname=2LK
|subtitle=
|image = HDBZ SSJGoku 2LK.png
|images= HDBZ SSJGoku 2LK.png
|hitbox =HDBZ SSJGoku hitbox 2LK.JPG
|hitboxes=HDBZ SSJGoku hitbox 2LK.JPG
|data=
|damage=16
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Low
  | guard = L
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=6
  | hitAdv = -
|active=3
  | blockAdv = -
|recovery=9
  | description = 2LK
|landing=
  }}
|overall=17
}}
|frameAdv=-2
 
|onHit=-2
|invul=
}}
===== <span class="invisible-header">2MK</span> =====
===== <span class="invisible-header">2MK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2mk
|name= 2MK
|input=2MK
|input=
|name=Crouching Medium Kick
|linkname=2MK
|subtitle=
|image = HDBZ SSJGoku 2MK.png
|images= HDBZ SSJGoku 2MK.png
|hitbox =HDBZ SSJGoku hitbox 2MK.JPG
|hitboxes=HDBZ SSJGoku hitbox 2MK.JPG
|data=
|damage=16
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Low
  | guard = L
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=8
  | hitAdv = -
|active=4
  | blockAdv = -
|recovery=11
  | description = 2MK
|landing=
  }}
|overall=22
}}
|frameAdv=-1
|onHit=-1
|invul=
}}


===== <span class="invisible-header">2HK</span> =====
===== <span class="invisible-header">2HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_2hk
|name= 2HK
|input=2HK
|input= 360 Splits Kick
|name=Crouching Strong Kick
|linkname=2HK
|subtitle=
|image = HDBZ SSJGoku 2HK.png
|images= HDBZ SSJGoku 2HK.png
|hitbox =HDBZ SSJGoku hitbox 2HK.JPG
|hitboxes=HDBZ SSJGoku hitbox 2HK.JPG
|data=
|damage=40
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard = LH
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=14
  | hitAdv = -
|active=9
  | blockAdv = -
|recovery=12
  | description = 2HK
|landing=
  }}
|overall=34
}}
|frameAdv=-5
 
|onHit=SKD (+45)
===Close Normals===
|invul=
 
}}
===== <span class="invisible-header">c.5LP</span> =====
===Jumping Normals===
{{MoveData
|name= c.5LP
|input=
|linkname=c.5LP
|image = HDBZ SSJGoku c.5LP.png
|hitbox =HDBZ SSJGoku hitbox cLP-1.PNG
|data=
  {{AttackData-HDBZ
  | damage = 16
  | guard = LH
  | startup = 4
  | active = 3
  | recovery = 5
  | cost = -
  | hitAdv = +2 (+5)
  | blockAdv = +1 (+4)
  | description = c.5LP
  }}
}}
 
===== <span class="invisible-header">c.5MK</span> =====
{{MoveData
|name= c.5MK
|input=
|linkname=c.5MK
|image = HDBZ SSJGoku c.5MK.png
|hitbox =HDBZ SSJGoku hitbox cMK.PNG
|data=
  {{AttackData-HDBZ
  | damage = 28
  | guard = LH
  | startup = 6
  | active = 4
  | recovery = 7
  | cost = -
  | hitAdv = +3 (+9)
  | blockAdv = +2 (+8)
  | description = c.5MP
  }}
}}
 
===Air Normals===
 
===== <span class="invisible-header">j.LP</span> =====
===== <span class="invisible-header">j.LP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.lp
|name= j.LP
|input=jLP
|input=
|name=Jump light punch
|linkname=j.LP
|subtitle=
|image = HDBZ SSJGoku j.LP.png
|images= HDBZ SSJGoku j.LP.png
|hitbox =HDBZ SSJGoku hitbox j.LP-1.JPG
|hitboxes=HDBZ SSJGoku hitbox j.LP-1.JPG, HDBZ SSJGoku hitbox j.LP-2.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.LP-2.JPG
|damage=16
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=High
  | damage =  
|cancel=SP
  | guard = H
|property=
  | startup = -
|cost=
  | active = -
<!------------>
  | recovery = -
|startup=7
  | cost = -
|active=6
  | hitAdv = -
|recovery=4
  | blockAdv = -
|landing=0
  | description = j.LP
|overall=16
  }}
|frameAdv=~+4-~+7
}}
|onHit=~+9-~+12
|invul=
}}


===== <span class="invisible-header">j.MP</span> =====
===== <span class="invisible-header">j.MP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.mp
|name= j.MP
|input=jMP
|input=
|name=Jump medium punch
|linkname=j.MP
|subtitle=
|image = HDBZ SSJGoku j.MP.png
|images= HDBZ SSJGoku j.MP.png
|hitbox =HDBZ SSJGoku hitbox j.MP-1.JPG
|hitboxes=HDBZ SSJGoku hitbox j.MP-1.JPG, HDBZ SSJGoku hitbox j.MP-2.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MP-2.JPG
|damage=28
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=High
  | damage =  
|cancel=SP
  | guard = H
|property=
  | startup = -
|cost=
  | active = -
<!------------>
  | recovery = -
|startup=8
  | cost = -
|active=7
  | hitAdv = -
|recovery=6
  | blockAdv = -
|landing=0
  | description = j.MP
|overall=20
  }}
|frameAdv=~+8-~+13
}}
|onHit=~+14-~+19
|invul=
}}


===== <span class="invisible-header">j.HP</span> =====
===== <span class="invisible-header">j.HP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.hp
|name= j.HP
|input=jHP
|input=
|name=Jump strong punch
|linkname=j.HP
|subtitle=
|image = HDBZ SSJGoku j.HP.png
|images= HDBZ SSJGoku j.HP.png
|hitbox =HDBZ SSJGoku hitbox j.HP.JPG
|hitboxes=HDBZ SSJGoku hitbox j.HP.JPG
|data=
|damage=38
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=High
  | guard = j.H
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=10
  | hitAdv = -
|active=4
  | blockAdv = -
|recovery=10
  | description = j.HP
|landing=0
  }}
|overall=23
}}
|frameAdv=~+8-~+13
|onHit=~+14-~+19
|invul=
}}


===== <span class="invisible-header">j.LK</span> =====
===== <span class="invisible-header">j.LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.lk
|name= j.LK
|input=jLK
|input=
|name=Jump light kick
|linkname=j.LK
|subtitle=
|image = HDBZ SSJGoku j.LK.png
|images= HDBZ SSJGoku j.LK.png
|hitbox =HDBZ SSJGoku hitbox j.LK.JPG
|hitboxes=HDBZ SSJGoku hitbox j.LK.JPG
|data=
|damage=38
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=High
  | guard = H
|cancel=SP
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=7
  | hitAdv = -
|active=4
  | blockAdv = -
|recovery=4
  | description = j.LK
|landing=0
  }}
|overall=14
}}
|frameAdv=~+8-~+13
|onHit=~+14-~+19
|invul=
}}


===== <span class="invisible-header">j.MK</span> =====
===== <span class="invisible-header">j.MK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.mk
|name= j.MK
|input=jMK
|input=
|name=Jump medium kick
|linkname=j.MK
|subtitle=
|image = HDBZ SSJGoku j.MK.png
|images= HDBZ SSJGoku j.MK.png
|hitbox =HDBZ SSJGoku hitbox j.MK-1.JPG
|hitboxes=HDBZ SSJGoku hitbox j.MK-1.JPG, HDBZ SSJGoku hitbox j.MK-2.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.MK-2.JPG
|damage=27
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=High
  | damage =  
|cancel=SP
  | guard = H
|property=
  | startup = -
|cost=
  | active = -
<!------------>
  | recovery = -
|startup=8
  | cost = -
|active=8
  | hitAdv = -
|recovery=3
  | blockAdv = -
|landing=0
  | description = j.MK
|overall=18
  }}
|frameAdv=~+6-~+8
}}
|onHit=~+16-~+18
|invul=
}}
 


===== <span class="invisible-header">j.HK</span> =====
===== <span class="invisible-header">j.HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.hk
|name= j.HK
|input=jHK/j4HK
|input= Boomerang Kick
|name=Jump strong kick
|linkname=j.HK
|subtitle=
|image = HDBZ SSJGoku j.HK.png
|images= HDBZ SSJGoku j.HK.png
|hitbox =HDBZ SSJGoku hitbox j.HK-1.JPG
|hitboxes=HDBZ SSJGoku hitbox j.HK-1.JPG, HDBZ SSJGoku hitbox j.HK-2.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.HK-2.JPG
|damage=36
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=High
  | damage =  
|cancel=SP (Hit Only)
  | guard = H
|property=
  | startup = -
|cost=
  | active = -
<!------------>
  | recovery = -
|startup=11
  | cost = -
|active=5
  | hitAdv = -
|recovery=13
  | blockAdv = -
|landing=0
  | description = j.HK
|overall=28
  }}
|frameAdv=~+12-~+16
}}
|onHit=SKD (+55)
|airHit=Ground Bounce
|invul=
}}


===Command Normals===
===Command Normals===


===== <span class="invisible-header">5HP~5HP</span> =====
===== <span class="invisible-header">66HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_66hk
|name= 5HP~5HP
|input=66HK
|input= Fury Uppercut
|name= Wing Kick
|linkname=5HP~5HP
|subtitle=
|image = HDBZ SSJGoku 5HP-followup.png  
|images=HDBZ SSJGoku 66HK.png
|hitbox =HDBZ SSJGoku hitbox HP-followup.JPG
|hitboxes=HDBZ SSJGoku hitbox 66HK-1.PNG, HDBZ SSJGoku hitbox 66HK-2.PNG, HDBZ SSJGoku hitbox 66HK-3.PNG
|data=
|damage = 38
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=High
  | guard = LH
|cancel=623P (Hit), 214X (Block/Hit)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=17
  | hitAdv = -
|active=8
  | blockAdv = -
|recovery=15
  | description = 5HP followup
|landing=
  }}
|overall=39
}}
|frameAdv=-3
|onHit=-3
|invul=
}}
===System Mechanics===
===== <span class="invisible-header">Throw</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_throw
|input=LP+LK
|name= Throw
|subtitle=
|images=HDBZ SSJGoku throw.png
|hitboxes=HDBZ_SSJGoku_hitbox_throw.JPG
|damage = 90 (30x3)
|mindamage=
|guard=Throw
|cancel=N/A
|property=
|cost=
<!------------>
|startup=5
|active=1
|recovery=21 (Whiff) 12 (Forward Throw) 20 (Back Throw)
|landing=
|overall=26
|frameAdv=N/A
|onHit=HKD (Back Throw (+75), Forward Throw (+83))
|invul=
}}


===== <span class="invisible-header">Ground Zetto P</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_zetto_p
|input=6PP
|name= Ground Punch Zetto Counter
|subtitle=
|images=HDBZ SSJGoku P-zetto-counter.png
|hitboxes=HDBZ SSJGoku hitbox P-zetto-counter.JPG
|damage = 61
|mindamage=
|guard=Mid
|cancel=N/A
|property=
|cost=1000 Power
<!------------>
|startup=10
|active=5
|recovery=17
|landing=
|overall=30
|frameAdv=-4
|onHit=TKD (Fill in data)
|invul=
}}


===== <span class="invisible-header">5HK~5HK~5HK</span> =====
===== <span class="invisible-header">Ground Zetto K</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_zetto_k
|name= 5HK~5HK~5HK
|input=6KK
|input=Blur Max Kick Combo
|name= Ground Kick Zetto Counter
|linkname=5HK~5HK~5HK
|subtitle=
|image = HDBZ SSJGoku 5HK-2.png
|images=HDBZ SSJGoku K-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox HK-2.JPG
|hitboxes=HDBZ SSJGoku hitbox K-zetto-counter.JPG
|caption= First
|damage = 61
|image2 = HDBZ SSJGoku 2HK.png
|mindamage=
|hitbox2 =HDBZ SSJGoku hitbox HK-3.JPG
|guard=Mid
|caption2= Second
|cancel=N/A
|data=
|property=
  {{AttackData-HDBZ
|cost=1000 Power
  | damage =  
<!------------>
  | guard = LH
|startup=5
  | startup = -
|active=15
  | active = -
|recovery=13
  | recovery = -
|landing=
  | cost = -
|overall=32
  | hitAdv = -
|frameAdv=-8
  | blockAdv = -
|onHit=TKD (Fill in data)
  | description = 5HK~5HK
|invul=
  }}
}}
  {{AttackData-HDBZ
  | damage =
  | guard = LH
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = 5HK~5HK~5HK
  }}
}}


===== <span class="invisible-header">j.4HK</span> =====
===== <span class="invisible-header">Air Zetto P</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_air_zetto_p
|name= j.4HK
|input=j6PP
|input= Reverse Boomerang Kick
|name= Air Punch Zetto Counter
|linkname=j.4HK
|subtitle=
|image = HDBZ SSJGoku j.HK.png
|images=HDBZ SSJGoku air-P-zetto-counter.png
|hitbox =HDBZ SSJGoku hitbox j.HK-1.JPG
|hitboxes=HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
|hitbox2 =HDBZ SSJGoku hitbox j.HK-2.JPG
|damage = 61
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=Mid
  | damage = 38
|cancel=N/A
  | guard = H
|property=
  | startup = 10
|cost=1000 Power
  | active = 5
<!------------>
  | recovery = -
|startup=0
  | cost = -
|active=5
  | hitAdv = HKD
|recovery=7
  | blockAdv = -
|landing=0
  | description = j.4HK
|overall=12
  }}
|frameAdv=N/A
}}
|onHit=HKD (Advantage Varies)
|invul=
}}


===Dash Normals===


===== <span class="invisible-header">66HK</span> =====
===== <span class="invisible-header">Air Zetto K</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_air_zetto_k
|name= 66HK
|input=j6KK
|input= Wing Kick
|name= Air Kick Zetto Counter
|linkname=66HK
|subtitle=
|image = HDBZ SSJGoku 66HK.png
|images=HDBZ SSJGoku air-K-zetto-counter.png
|hitbox = HDBZ SSJGoku hitbox 66HK-1.PNG
|hitboxes=HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
|hitbox2 = HDBZ SSJGoku hitbox 66HK-2.PNG
|damage = 61
|hitbox3 = HDBZ SSJGoku hitbox 66HK-3.PNG
|mindamage=
|data=
|guard=Mid
  {{AttackData-HDBZ
|cancel=N/A
  | damage =  
|property=
  | guard = H
|cost=1000 Power
  | startup = -
<!------------>
  | active = -
|startup=0
  | recovery = -
|active=5
  | cost = -
|recovery=8
  | hitAdv = -
|landing=0
  | blockAdv = -
|overall=13
  | description = Avoids low attacks during the entire startup. It has two different hitboxes but only hits once.
|frameAdv=N/A
  }}
|onHit=HKD (Advantage Varies)
}}
|invul=
}}


==Universal Mechanics==
===== <span class="invisible-header">Focus Attack</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5hp+5hk
|input=5HP+5HK
|name= Focus Attack - Slashing Chop
|subtitle=
|images=HDBZ_SSJGoku_focus.png, HDBZ_SSJGoku_focus_hit.png
|hitboxes=HDBZ_SSJGoku_hitbox_focus-startup.JPG, HDBZ SSJGoku hitbox focus.JPG
|damage = 32
|mindamage=
|guard=Mid
|cancel=Dash/Backdash (Before Release/On Hit)
|property=
|cost=
<!------------>
|startup=6-66
|active=3
|recovery=25
|landing=
|overall=33-93
|frameAdv=-13
|onHit=-6
|invul=1-6/67 Armor
}}


===== <span class="invisible-header">Throw</span> =====
===== <span class="invisible-header">Charged Focus Attack</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_5[hp]+5[hk]
|name= Throw
|input=5[HP]+5[HK]
|input= LP+LK
|name= Focus Attack - Slashing Chop Charged Hit
|linkname=Throw
|subtitle=
|image = HDBZ SSJGoku throw.png
|images=HDBZ_SSJGoku_focus_hit.png
|hitbox =HDBZ SSJGoku hitbox throw.JPG
|hitboxes=HDBZ SSJGoku hitbox focus.JPG
|data=
|damage = 59
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Unblockable
  | guard =
|cancel=Dash/Backdash (Before Release/On Hit)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=67
  | hitAdv = -
|active=3
  | blockAdv = -
|recovery=25
  | description = Forward Throw
|landing=
  }}
|overall=94
{{AttackData-HDBZ
|frameAdv=N/A
  | damage =  
|onHit=Dizzy (+??)
  | guard =
|invul=1-67 Armor
  | startup = -
}}
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Back Throw
  }}
}}


===== <span class="invisible-header">Focus</span> =====
===Specials===
{{MoveData
===== <span class="invisible-header">236P</span> =====
|name= Focus Attack
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236p
|input= HP+HK
|input=236P
|linkname=Throw
|name=Ki Blast - 1st one
|image = HDBZ SSJGoku focus.png
|subtitle=
|hitbox =HDBZ SSJGoku hitbox focus-startup.JPG
|images= HDBZ SSJGoku 236P-1.png
|caption = Startup
|hitboxes=HDBZ SSJGoku hitbox ki-blast.JPG
|hitbox2 =HDBZ SSJGoku hitbox focus.JPG
|damage=23
|caption2 = Attack
|mindamage=
|data=
|guard=Mid
  {{AttackData-HDBZ
|cancel=214X(all)
| version = Not-Fully Charged
|property=
  | damage =  
|cost=
  | guard =
<!------------>
  | startup = -
|startup=6
  | active = -
|active=Until Hit
  | recovery = -
|recovery=37
  | cost = -
|landing=
  | hitAdv = -
|overall=41
  | blockAdv = -
|frameAdv=-6
  | description = Focus Attack
|onHit=-6
  }}
|invul=
{{AttackData-HDBZ
}}
| version = Fully Charged
  | damage =  
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Focus Attack
  }}
}}


===Zetto Counters===
===== <span class="invisible-header">236P~6P</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236p~6p
|input=236P~6P
|name=Ki Blast - 2nd one
|subtitle=
|images= HDBZ SSJGoku 236P-2.png
|hitboxes=HDBZ SSJGoku hitbox ki-blast.JPG
|damage=23
|mindamage=
|guard=Mid
|cancel=214X(all)
|property=
|cost=
<!------------>
|startup=4
|active=Until Hit
|recovery=37
|landing=
|overall=39
|frameAdv=-6
|onHit=-6
|invul=
}}
===== <span class="invisible-header">236P~6P~6P</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236p~6p~6p
|input=236P~6P~6P
|name=Ki Blast - 3rd one
|subtitle=
|images= HDBZ SSJGoku 236P-1.png
|hitboxes=HDBZ SSJGoku hitbox ki-blast.JPG
|damage=23
|mindamage=
|guard=Mid
|cancel=214X(all)
|property=
|cost=
<!------------>
|startup=4
|active=Until Hit
|recovery=47
|landing=
|overall=49
|frameAdv=-16
|onHit=-16
|invul=
}}


===== <span class="invisible-header">Zetto Counter Ground P</span> =====
===== <span class="invisible-header">236PP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236pp
|name= Zetto Counter (Ground) Punch
|input=236PP
|input= 6PP
|name=EX Ki Blast - G-Pressure
|linkname=Zetto Counter (Ground) Punch
|subtitle=
|image = HDBZ SSJGoku P-zetto-counter.png
|images= HDBZ SSJGoku 236PP.png
|hitbox =HDBZ SSJGoku hitbox P-zetto-counter.JPG
|hitboxes=HDBZ SSJGoku hitbox ex-ki-blast.JPG
|data=
|damage=31
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard =
|cancel=214X(all)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=6
  | hitAdv = -
|active=Until Hit
  | blockAdv = -
|recovery=33
  | description = Punch Zetto Counter (Ground)
|landing=
  }}
|overall=38
}}
|frameAdv=-3
|onHit=SKD (fill in data)
|invul=
}}


===== <span class="invisible-header">Zetto Counter Ground K</span> =====
===== <span class="invisible-header">623LP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623lp
|name= Zetto Counter (Ground) Punch
|input=623LP
|input= 6KK
|name=Light Blast Fist
|linkname=Zetto Counter (Ground) Punch
|subtitle=
|image = HDBZ SSJGoku K-zetto-counter.png
|images= HDBZ SSJGoku 623P.png
|hitbox =HDBZ SSJGoku hitbox K-zetto-counter.JPG
|hitboxes=HDBZ SSJGoku hitbox 623P-ground-1.JPG, HDBZ SSJGoku hitbox 623P-ground-2.JPG, HDBZ SSJGoku hitbox 623P-air-1.JPG, HDBZ SSJGoku hitbox 623P-air-2.JPG
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=Mid
  | damage =  
|cancel=623K (Block/Hit), 214X (On Hit)
  | guard =
|property=
  | startup = -
|cost=
  | active = -
<!------------>
  | recovery = -
|startup=4
  | cost = -
|active=2 (1) 20
  | hitAdv = -
|recovery=32
  | blockAdv = -
|landing=
  | description = Kick Zetto Counter (Ground)
|overall=58
  }}
|frameAdv=-30
}}
|onHit=SKD (fill in data)
|invul=1-8 Projectile
}}


===== <span class="invisible-header">Zetto Counter Air P</span> =====
===== <span class="invisible-header">623MP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623mp
|name= Zetto Counter (Air) Punch
|input=623MP
|input= j.6PP
|name=Medium Blast Fist
|linkname=Zetto Counter (Air) Punch
|subtitle=
|image = HDBZ SSJGoku air-P-zetto-counter.png
|images= HDBZ SSJGoku 623P.png
|hitbox =HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
|hitboxes=HDBZ SSJGoku hitbox 623MP-ground-1.png, HDBZ SSJGoku hitbox 623MP-ground-2.png, HDBZ SSJGoku hitbox 623MP-air-1.png, HDBZ SSJGoku hitbox 623MP-air-2.png
|data=
|damage=39 (x4)
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard =
|cancel=623K (Block/Hit), 214X (On Hit)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=4
  | hitAdv = -
|active=2 (1) 22
  | blockAdv = -
|recovery=36
  | description = Punch Zetto Counter (air)
|landing=
  }}
|overall=64
}}
|frameAdv=-38
|onHit=SKD (fill in data)
|invul=1-8 Air
}}


===== <span class="invisible-header">Zetto Counter Air K</span> =====
===== <span class="invisible-header">623HP</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623hp
|name= Zetto Counter (Air) Kick
|input=623HP
|input= j.6KK
|name=Hard Blast Fist
|linkname=Zetto Counter (Air) Kick
|subtitle=
|image = HDBZ SSJGoku air-K-zetto-counter.png
|images= HDBZ SSJGoku 623P.png
|hitbox =HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
|hitboxes=HDBZ SSJGoku hitbox 623HP-ground-1.png, HDBZ SSJGoku hitbox 623HP-ground-2.png, HDBZ SSJGoku hitbox 623HP-air-1.png, HDBZ SSJGoku hitbox 623HP-air-2.png
|data=
|damage=39 (x4)
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=Mid
  | guard =
|cancel=623K (Block/Hit), 214X (On Hit)
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=4
  | hitAdv = -
|active=2 (1) 26
  | blockAdv = -
|recovery=38
  | description = Kick Zetto Counter (air)
|landing=
  }}
|overall=70
}}
|frameAdv=-43
|onHit=SKD (fill in data)
|invul=
}}


==Special Moves==
===== <span class="invisible-header">623PP</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623pp
|input=623PP
|name=EX Blast Fist
|subtitle=
|images= HDBZ SSJGoku 623P.png
|hitboxes=HDBZ SSJGoku hitbox 623HP-ground-1.png, HDBZ SSJGoku hitbox 623HP-ground-2.png, HDBZ SSJGoku hitbox 623HP-air-1.png, HDBZ SSJGoku hitbox 623HP-air-2.png
|damage=121 (x7)
|mindamage=
|guard=Mid
|cancel=214X (On Hit)
|property=
|cost=500 Power
<!------------>
|startup=4
|active=2 (1) 31
|recovery=55
|landing=
|overall=92
|frameAdv=-60
|onHit=SKD (fill in data)
|invul=1-8 Full
}}


===== <span class="invisible-header">Ki Blast</span> =====
===== <span class="invisible-header">J.236K</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.236k
|name= Ki Blast
|input=j236K
|input=236P
|name=Dive Kick
|linkname=Ki Blast
|subtitle=
|image = HDBZ SSJGoku 236P-1.png
|images= HDBZ SSJGoku j.236K.png, HDBZ SSJGoku j.236K anim.png
|hitbox =HDBZ SSJGoku hitbox ki-blast.JPG
|hitboxes=HDBZ SSJGoku hitbox 236K-1.JPG
|data=
|damage=38
  {{AttackData-HDBZ
|mindamage=
| version = 236LP
|guard=High
  | damage =
|cancel=N/A
  | guard = LH
|property=
  | startup =  
|cost=
  | active =  
<!------------>
  | recovery =  
|startup=7
  | cost = -
|active=Until Grounded
  | hitAdv = -
|recovery=0
  | blockAdv = -
|landing=
  | description = Ki Blast can repeat 2 times
|overall=7 (Minimum)
  }}
|frameAdv=~+8 (Varies)
{{AttackData-HDBZ
|onHit=~+8 (Varies)
| version = 236MP
|invul=
  | damage =  
}}
  | guard = LH
===== <span class="invisible-header">J.236KK</span> =====
  | startup =  
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.236kk
  | active =  
|input=j236KK
  | recovery =  
|name=EX Dive Kick
  | cost = -
|subtitle=
  | hitAdv = -
|images= HDBZ SSJGoku j.236K.png, HDBZ SSJGoku j.236K anim.png
  | blockAdv = -
|hitboxes=HDBZ SSJGoku hitbox 236K-2.JPG
  | description = Ki Blast can repeat 2 times
|damage=84 (x3)
  }}
|mindamage=
{{AttackData-HDBZ
|guard=High
| version = 236HP
|cancel=N/A
  | damage =  
|property=
  | guard = LH
|cost=
  | startup =  
<!------------>
  | active =  
|startup=11
  | recovery =  
|active=Until Grounded
  | cost = -
|recovery=0
  | hitAdv = -
|landing=
  | blockAdv = -
|overall=11 (Minimum)
  | description = Ki Blast can repeat 2 times
|frameAdv=-20 (Varies)
  }}
|onHit=~+15 (Varies)
{{AttackData-HDBZ
|invul=
| version = 236PP
}}
  | damage =  
  | guard = LH
  | startup =  
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Ki Blast can repeat 2 times
  }}
}}


===== <span class="invisible-header">Blast Fist</span> =====
===== <span class="invisible-header">623LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623lk
|name= Blast Fist
|input=623LK
|input=623P
|name=Light Smash Punch
|linkname=Blast Fist
|subtitle=
|image = HDBZ SSJGoku 623P.png
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox 623P-ground-1.JPG
|hitboxes=HDBZ SSJGoku hitbox 623LK.png
|hitbox2 =HDBZ SSJGoku hitbox 623P-ground-2.JPG
|damage=40 (x2)
|hitbox3 =HDBZ SSJGoku hitbox 623P-air-1.JPG
|mindamage=
|hitbox4 =HDBZ SSJGoku hitbox 623P-air-2.JPG
|guard=Mid
|data=
|cancel=N/A
  {{AttackData-HDBZ
|property=
| version =623LP
|cost=
  | damage =
<!------------>
  | guard = LH
|startup=14
  | startup =  
|active=2
  | active =  
|recovery=22
  | recovery =  
|landing=
  | cost = -
|overall=37
  | hitAdv = -
|frameAdv=-5
  | blockAdv = -
|onHit=SKD (Adv. To be filled in)
  | description = light version
|invul=
  }}
}}
{{AttackData-HDBZ
| version = 623MP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = medium version
  }}
{{AttackData-HDBZ
| version = 623HP
  | damage =
  | guard = LH
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = heavy version
  }}
{{AttackData-HDBZ
| version = 623PP
  | damage =
  | guard = LH
  | startup =  
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = ex version
  }}
}}


===== <span class="invisible-header">Slash-Down Kick</span> =====
===== <span class="invisible-header">j.623LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.623lk
|name=Slash-Down Kick
|input=j623LK
|input=j.236K
|name=Air Light Smash Punch
|linkname=Slash-Down Kick
|subtitle=
|image = HDBZ SSJGoku j.236K.png
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox 236K-1.JPG
|hitboxes=HDBZ SSJGoku hitbox 623KK.png, HDBZ SSJGoku hitbox 623HK.png
|hitbox2 =HDBZ SSJGoku hitbox 236K-2.JPG
|hitboxCaption=1st Hitbox is disabled for some reason.
|data=
|damage=70 (x2)
  {{AttackData-HDBZ
|mindamage=
| version =j.236LK
|guard=Mid
  | damage =  
|cost=
  | guard = H
<!------------>
  | startup =  
|startup=4
  | active =  
|active=3 (7) 2
  | recovery =
|recovery=23 + Time Until Landing
  | cost = -
|landing=0
  | hitAdv = -
|overall=39 + Time Until Landing
  | blockAdv = -
|frameAdv=~-5-~-20
  | description = light version
|onHit=SKD (Varies)
  }}
}}
{{AttackData-HDBZ
| version = j.236MK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = medium version
  }}
{{AttackData-HDBZ
| version = j.236HK
  | damage =
  | guard = H
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = heavy version
  }}
{{AttackData-HDBZ
| version = j.236KK
  | damage =
  | guard = H
  | startup =  
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = EX version
  }}
}}


===== <span class="invisible-header">Teleport</span> =====
===== <span class="invisible-header">623MK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623mk
|name=Teleport
|input=623MK
|input=214X (air OK)
|name=Medium Smash Punch
|linkname=Teleport
|subtitle=
|image = HDBZ SSJGoku 214X.png  
|images=HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox 214X-ground.JPG
|hitboxes=HDBZ SSJGoku hitbox 623MK.png, HDBZ SSJGoku hitbox 623LK.png
|hitbox2 =HDBZ SSJGoku hitbox 214X-air.JPG
|damage=58 (x3)
|data=
|mindamage=
{{AttackData-HDBZ
|guard=Mid
| version =214P
|cancel=N/A
  | damage =  
|property=
  | guard = -
|cost=
  | startup = 6
<!------------>
  | active =  
|startup=10
  | recovery =  
|active=3 (13) 2
  | cost = -
|recovery=22
  | hitAdv = -
|landing=
  | blockAdv = -
|overall=49
  | description = ground punch version
|frameAdv=-5
  }}
|onHit=SKD (Adv. To be filled in)
  {{AttackData-HDBZ
|invul=
| version =214K
}}
  | damage =
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = ground kick version
  }}
{{AttackData-HDBZ
| version = j.214P
  | damage =
  | guard = -
  | startup = 6
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = air punch version
  }}
  {{AttackData-HDBZ
| version =j.214K
  | damage =  
  | guard = -
  | startup = 6
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = air kick version
  }}
}}


==Super Moves==
===== <span class="invisible-header">J.623MK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.623mk
|input=j623MK
|name=Air Medium Smash Punch
|subtitle=
|images=HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitboxes=HDBZ SSJGoku hitbox 623MK.png, HDBZ SSJGoku hitbox 623LK.png
|damage=58 (x3)
|mindamage=
|guard=Mid
|cancel=N/A
|property=
|cost=
<!------------>
|startup=4
|active=3 (20) 2
|recovery=22 + Time Until Landing
|landing=0
|overall=50 + Time Until Landing
|frameAdv=~-5-~20
|onHit=SKD (Adv. To be filled in)
|invul=
}}


===== <span class="invisible-header">Kamehameha</span> =====
===== <span class="invisible-header">623HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623hk
|name=Kamehameha
|input=623HK
|input=2362364P
|name=Hard Smash Punch
|linkname=Kamehameha
|subtitle=
|image = HDBZ SSJGoku 236236P.png
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox kamehameha.JPG
|hitboxes=HDBZ SSJGoku hitbox 623MK.png, HDBZ SSJGoku hitbox 623HK.png
|caption =Straight
|damage=88 (x3)
|image2 = HDBZ SSJGoku 2362368P.png
|mindamage=
|hitbox2 =HDBZ SSJGoku hitbox kamehameha-UP.JPG
|guard=Mid
|caption2 =Up
|cancel=N/A
|image3 = HDBZ SSJGoku j.236236P.png
|property=
|hitbox3 =HDBZ SSJGoku hitbox kamehameha-DOWN.JPG
|cost=
|caption3 =Air
<!------------>
|image4 = HDBZ SSJGoku 236236PPP.png
|startup=10
|caption4 =Mega
|active=3 (19) 2
|data=
|recovery=22
{{AttackData-HDBZ
|landing=
| version = Level 1
|overall=55
  | damage =
|frameAdv=-5
  | guard = -
|onHit=SKD (Adv. To be filled in)
  | startup =  
|invul=
  | active =  
}}
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = kamehameha
  }}
{{AttackData-HDBZ
| version = Level 2
  | damage =
  | guard = -
  | startup =
  | active =
  | recovery =
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = super kamehameha
  }}
{{AttackData-HDBZ
| version = Level 3
  | damage =
  | guard = -
  | startup =  
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = mega kamehameha
  }}
}}


===== <span class="invisible-header">Sonic Rush</span> =====
===== <span class="invisible-header">J.623HK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.623hk
|name=Sonic Rush
|input=j623HK
|input=2362364K
|name=Air Hard Smash Punch
|linkname=Sonic Rush
|subtitle=
|image = HDBZ SSJGoku 236236K.png
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox 236236K-1.JPG
|hitboxes=HDBZ SSJGoku hitbox 623KK.png, HDBZ SSJGoku hitbox 623HK.png
|data=
|damage=70 (x3)
{{AttackData-HDBZ
|mindamage=
| version = Level 1
|guard=Mid
  | damage =  
|cancel=N/A
  | guard = -
|property=
  | startup =  
|cost=
  | active =  
<!------------>
  | recovery =  
|startup=4
  | cost = -
|active=3 (25) 2
  | hitAdv = -
|recovery=22 + Time Until Landing
  | blockAdv = -
|landing=
  | description = sonic rush
|overall=55 + Time Until Landing
  }}
|frameAdv=~-5-~-20
{{AttackData-HDBZ
|onHit=SKD (Adv. To be filled in)
| version = Level 2
|invul=
  | damage =
}}
  | guard = -
  | startup =  
  | active =  
  | recovery =  
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = super sonic rush
  }}
}}


===== <span class="invisible-header">Hyper Rush</span> =====
===== <span class="invisible-header">623KK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_623kk
|name=Hyper Rush
|input=623KK
|input=2363214K
|name=EX Smash Punch
|linkname=Hyper Rush
|subtitle=
|image = HDBZ SSJGoku 2363214K.png
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitbox =HDBZ SSJGoku hitbox 2363214K.JPG
|hitboxes=HDBZ SSJGoku hitbox 623KK.png, HDBZ SSJGoku hitbox 623HK.png
|data=
|damage=58 (x2)
{{AttackData-HDBZ
|mindamage=
  | damage = 279
|guard=Mid
  | guard = LH
|cancel=N/A
  | startup =  
|property=
  | active =  
|cost=500 Power
  | recovery =  
<!------------>
  | cost = -
|startup=10
  | hitAdv = HKD
|active=3 (19) 2
  | blockAdv = -17
|recovery=22
  | description = Non Emo version
|landing=
  }}
|overall=55
|frameAdv=-5
|onHit=SKD (Adv. To be filled in)
|invul=
}}
}}


==Power Mode==
===== <span class="invisible-header">J.623KK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.623kk
|input=j623KK
|name=Air EX Smash Punch
|subtitle=
|images= HDBZ SSJGoku 623K-1.png, HDBZ SSJGoku 623K-2.png
|hitboxes=HDBZ SSJGoku hitbox 623KK.png, HDBZ SSJGoku hitbox 623KK air.png
|damage=58 (x2)
|mindamage=
|guard=Mid
|cancel=N/A
|property=
|cost=500 Power
<!------------>
|startup=4
|active=3 (25) 2
|recovery=22 + Time Until Landing
|landing=
|overall=55 + Time Until Landing
|frameAdv=~-5-~-20
|onHit=SKD (Adv. To be filled in)
|airHit=Ground Bounce
|invul=
}}


===== <span class="invisible-header">Justice Mode</span> =====
===== <span class="invisible-header">236LK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236lk
|name= Justice Mode
|input=236LK
|input= 22MP+MK
|name=Light High Speed
|linkname=Justice Mode
|subtitle=
|image = HDBZ SSJGoku activate-emo.png
|images= HDBZ SSJGoku 236K.png, HDBZ SSJGoku 236K anim.png
|hitbox =HDBZ SSJGoku hitbox activate.JPG
|hitboxes=HDBZ SSJGoku hitbox 236K.png
|data=
|damage=N/A
  {{AttackData-HDBZ
|mindamage=
  | damage =  
|guard=N/A
  | guard =
|cancel=N/A
  | startup = -
|property=
  | active = -
|cost=
  | recovery = -
<!------------>
  | cost = -
|startup=N/A
  | hitAdv = -
|active=N/A
  | blockAdv = -
|recovery=19
  | description = Kick Zetto Counter (air)
|landing=
  }}
|overall=19
}}
|frameAdv=N/A
|onHit=N/A
|invul=3-19 Projectile
}}


===== <span class="invisible-header">Teleport Attacks</span> =====
===== <span class="invisible-header">236MK</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236mk
|name= Teleport Attacks / Pursue Attacks
|input=236MK
|input=
|name=Medium High Speed
|linkname=Teleport Attacks / Pursue Attacks
|subtitle=
|image = HDBZ SSJGoku tattack-up.png
|images= HDBZ SSJGoku 236K.png, HDBZ SSJGoku 236K anim.png
|hitbox =HDBZ SSJGoku hitbox 8MPMK.JPG
|hitboxes=HDBZ SSJGoku hitbox 236K.png
|caption = 8MP+MK
|damage=N/A
|image2 = HDBZ SSJGoku tattack-side.png
|mindamage=
|hitbox2 =HDBZ SSJGoku hitbox 6MPMK.JPG
|guard=N/A
|caption2 = 4MP+MK, 6MP+MK
|cancel=N/A
|image3 = HDBZ SSJGoku tattack-down.png
|property=
|hitbox3 =HDBZ SSJGoku hitbox 2MPMK.JPG
|cost=
|caption3 = 2MP+MK
<!------------>
|data=
|startup=N/A
  {{AttackData-HDBZ
|active=N/A
  | damage =  
|recovery=27
  | guard =
|landing=
  | startup = -
|overall=27
  | active = -
|frameAdv=N/A
  | recovery = -
|onHit=N/A
  | cost = -
|invul=3-27 Projectile
  | hitAdv = -
}}
  | blockAdv = -
  | description = Teleport Attack Up
  }}
{{AttackData-HDBZ
  | damage =
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Side
  }}
{{AttackData-HDBZ
  | damage =  
  | guard =
  | startup = -
  | active = -
  | recovery = -
  | cost = -
  | hitAdv = -
  | blockAdv = -
  | description = Teleport Attack Down
  }}
}}


===Emo Exit===
===== <span class="invisible-header">236HK</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236hk
|input=236HK
|name=Hard High Speed
|subtitle=
|images= HDBZ SSJGoku 236K.png, HDBZ SSJGoku 236K anim.png
|hitboxes=HDBZ SSJGoku hitbox 236K.png
|damage=N/A
|mindamage=
|guard=N/A
|cancel=N/A
|property=
|cost=
<!------------>
|startup=N/A
|active=N/A
|recovery=34
|landing=
|overall=34
|frameAdv=N/A
|onHit=N/A
|invul=3-34 Projectile
}}


===== <span class="invisible-header">God Bind</span> =====
===== <span class="invisible-header">214X</span> =====
{{MoveData
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_214x
|name= God Bind
|input=214X
|input= 22MP+MK
|name=Teleport
|linkname=God Bind
|subtitle=
|image = HDBZ SSJGoku emo-exit.png
|images= HDBZ SSJGoku 214X.png, HDBZ SSJGoku 214X anim 1.png, HDBZ SSJGoku 214X anim 2.png
|hitbox =HDBZ SSJGoku hitbox exit.JPG
|hitboxes=HDBZ SSJGoku hitbox 214X-ground.JPG, HDBZ SSJGoku hitbox 214X-air.JPG
|hitbox2 =HDBZ SSJGoku hitbox exit-projectile.JPG
|damage=N/A
|data=
|mindamage=
  {{AttackData-HDBZ
|guard=N/A
  | damage =  
|cancel=N/A
  | guard =
|property=
  | startup = -
|cost=1000 TP Bar (Normal), 500 TP Bar (Justice Mode)
  | active = -
<!------------>
  | recovery = -
|startup=N/A
  | cost = -
|active=N/A
  | hitAdv = -
|recovery=18
  | blockAdv = -
|landing=0
  | description = Emo Exit
|overall=18
  }}
|frameAdv=N/A
}}
|onHit=N/A
|invul=
}}


==Level 3 Finisher==
===Supers===
 
===== <span class="invisible-header">Kamehameha</span> =====
===== <span class="invisible-header">Level 3 Finisher</span> =====
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_236236p
{{MoveData
|input=236236P
|name=Hyper Rush
|name=Kamehameha
|input=2363214K
|subtitle=
|linkname=Hyper Rush
|images= HDBZ SSJGoku 236236P.png, HDBZ SSJGoku 2362368P.png,
|image = HDBZ SSJGoku 2363214K.png
|hitboxes= HDBZ SSJGoku hitbox kamehameha.JPG, HDBZ SSJGoku hitbox kamehameha-UP.JPG
|image2 = HDBZ SSJGoku finish2.png
|damage=115
|caption2 = 1-Inch Punch
|mindamage=
|image3 = HDBZ SSJGoku finish1.png
|guard=Mid
|caption3 = See Ya Spirit Bomb
|cancel=
|image4 = HDBZ SSJGoku finish3.png
|property=
|caption4 = Ultra Instinct
|cost=1000 Power
|hitbox =HDBZ SSJGoku hitbox 2363214K.JPG
<!------------>
|data=
|startup=10
  {{AttackData-HDBZ
|active=Until Hit
| version =1-Inch Punch
|recovery=61
  | damage = 329
|landing=
  | guard = LH
|overall=70
  | startup =  
|frameAdv=-9
  | active =  
|onHit=SKD (To be filled)
  | recovery =  
|invul=
  | cost = -
}}
  | hitAdv = HKD
===== <span class="invisible-header">Air Kamehameha</span> =====
  | blockAdv = -27
{{FrameData-HDBZ | character = SSJ Goku | moveId = ssjgoku_j.236236p
  | description = Level 1 Emo version
|input=j236236P
  }}
|name=Kamehameha
{{AttackData-HDBZ
|subtitle=
| version = See Ya Spirit Bomb
|images= HDBZ SSJGoku j.236236P.png
  | damage = 629
|hitboxes= HDBZ SSJGoku hitbox kamehameha-DOWN.JPG
  | guard = LH
|damage=115
  | startup =  
|mindamage=
  | active =  
|guard=Mid
  | recovery =  
|cancel=
  | cost = -
|property=
  | hitAdv = HKD
|cost=1000 Power
  | blockAdv = -27
<!------------>
  | description = Level 2 Emo version
|startup=6
  }}
|active=Until Hit
  {{AttackData-HDBZ
|recovery=34 + Landing
| version =Ultra Instinct
|landing=
  | damage = 729
|overall=40 + Landing
  | guard = LH
|frameAdv=
  | startup =  
|onHit=SKD (To be filled)
  | active =  
|invul=
  | recovery =  
}}
  | cost = -
  | hitAdv = HKD
  | blockAdv = -27
  | description = Level 3 Emo version
  }}
}}

Latest revision as of 07:54, 17 June 2024

Health -
900
Defence Power - -
100 3000
- - - -
- - - -
- -
-
-



Normal Moves

Standing Normals

5LP
5LP
5LP
Stand Light Punch

ssjgoku_5lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 Mid 5 3 3 10 +3 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5LP.png Hitboxes HDBZ SSJGoku hitbox LP.PNG
Captions Hitbox Captions
Special images
Notes
c.LP
cLP
cLP
Stand Light Punch Close

ssjgoku_c.lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 5 3 4 11 +2 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku cLP.png Hitboxes HDBZ SSJGoku hitbox cLP-1.PNG
Captions Hitbox Captions
Special images
Notes


5MP
5MP
5MP
Stand Medium Punch

ssjgoku_5mp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 8 4 8 19 +3 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5MP.png Hitboxes HDBZ SSJGoku hitbox 5MP.PNG
Captions Hitbox Captions
Special images
Notes
5HP
5HP
5HP
Stand Strong Punch

ssjgoku_5hp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
51 (x7) Mid 10 16 22 47 -12 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP (Hit Only)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5HP.png Hitboxes HDBZ SSJGoku hitbox HP-1.PNG HDBZ SSJGoku hitbox HP-2.PNG HDBZ SSJGoku hitbox HP-3.PNG HDBZ SSJGoku hitbox HP-4.PNG HDBZ SSJGoku hitbox HP-5.PNG
Captions Hitbox Captions
Special images
Notes
5HP ~ HP
5HP~HP
5HP~HP
Standing Strong Punch 2 - Fury Uppercut

ssjgoku_5hp~hp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
22 N/A 5 5 13 22 -9 SKD (+81)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP,Jump (Hit Only)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5HP-followup.png Hitboxes HDBZ SSJGoku hitbox HP-followup.PNG
Captions Hitbox Captions
Special images
Notes
5LK
5LK
5LK
Standing Light Kick

ssjgoku_5lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
23 Mid 6 4 6 15 0 0
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5LK.png Hitboxes HDBZ SSJGoku hitbox LK.PNG
Captions Hitbox Captions
Special images
Notes
5MK
5MK
5MK
Standing Medium Kick

ssjgoku_5mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
28 Mid 8 4 12 23 -2 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5MK.png Hitboxes HDBZ SSJGoku hitbox MK.PNG
Captions Hitbox Captions
Special images
Notes
c.MK
cMK
cMK
Knee Kick

ssjgoku_c.mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
28 Mid 7 4 7 17 +3 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku c.5MK.png Hitboxes HDBZ SSJGoku hitbox cMK.PNG
Captions Hitbox Captions
Special images
Notes
5HK
5HK
5HK
Standing Strong Kick

ssjgoku_5hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
28 Mid 7 4 7 17 -5 0
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5HK.png Hitboxes HDBZ SSJGoku hitbox HK.PNG
Captions Hitbox Captions
Special images
Notes
5HK~HK
5HK~HK
5HK~HK
Standing Strong Kick 2 - Snap Kick

ssjgoku_5hk~hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 10 5 16 30 -4 +1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 5HK-2.png Hitboxes HDBZ SSJGoku hitbox HK-2.JPG
Captions Hitbox Captions
Special images
Notes


5HK~HK~HK
5HK~HK~HK
5HK~HK~HK
Standing Strong Kick 3 - 360 split

ssjgoku_5hk~hk~hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
20 Mid 14 5 16 24 -4 HKD
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2HK.png Hitboxes HDBZ SSJGoku hitbox HK-3.JPG
Captions Hitbox Captions
Special images
Notes

Crouching Normals

2LP
2LP
2LP
Crouching light punch

ssjgoku_2lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
18 Mid 5 4 3 11 +3 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2LP.png Hitboxes HDBZ SSJGoku hitbox 2LP.JPG
Captions Hitbox Captions
Special images
Notes
2MP
2MP
2MP
Crouching medium punch

ssjgoku_2mp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
27 Mid 6 4 6 15 +4 +4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2MP.png Hitboxes HDBZ SSJGoku hitbox 2MP.JPG
Captions Hitbox Captions
Special images
Notes
2HP
2HP
2HP
crouching strong punch

ssjgoku_2hp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
37 Mid 10 4 13 26 -3 SKD (+82)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, Jump (On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2HP.png Hitboxes HDBZ SSJGoku hitbox HP-followup.PNG
Captions Hitbox Captions
Special images
Notes
2LK
2LK
2LK
Crouching Light Kick

ssjgoku_2lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 Low 6 3 9 17 -2 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2LK.png Hitboxes HDBZ SSJGoku hitbox 2LK.JPG
Captions Hitbox Captions
Special images
Notes
2MK
2MK
2MK
Crouching Medium Kick

ssjgoku_2mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 Low 8 4 11 22 -1 -1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2MK.png Hitboxes HDBZ SSJGoku hitbox 2MK.JPG
Captions Hitbox Captions
Special images
Notes
2HK
2HK
2HK
Crouching Strong Kick

ssjgoku_2hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
40 Mid 14 9 12 34 -5 SKD (+45)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 2HK.png Hitboxes HDBZ SSJGoku hitbox 2HK.JPG
Captions Hitbox Captions
Special images
Notes

Jumping Normals

j.LP
jLP
jLP
Jump light punch

ssjgoku_j.lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
16 High 7 6 4 0 16 ~+4-~+7 ~+9-~+12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.LP.png Hitboxes HDBZ SSJGoku hitbox j.LP-1.JPG HDBZ SSJGoku hitbox j.LP-2.JPG
Captions Hitbox Captions
Special images
Notes
j.MP
jMP
jMP
Jump medium punch

ssjgoku_j.mp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
28 High 8 7 6 0 20 ~+8-~+13 ~+14-~+19
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.MP.png Hitboxes HDBZ SSJGoku hitbox j.MP-1.JPG HDBZ SSJGoku hitbox j.MP-2.JPG
Captions Hitbox Captions
Special images
Notes
j.HP
jHP
jHP
Jump strong punch

ssjgoku_j.hp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
38 High 10 4 10 0 23 ~+8-~+13 ~+14-~+19
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.HP.png Hitboxes HDBZ SSJGoku hitbox j.HP.JPG
Captions Hitbox Captions
Special images
Notes
j.LK
jLK
jLK
Jump light kick

ssjgoku_j.lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
38 High 7 4 4 0 14 ~+8-~+13 ~+14-~+19
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.LK.png Hitboxes HDBZ SSJGoku hitbox j.LK.JPG
Captions Hitbox Captions
Special images
Notes
j.MK
jMK
jMK
Jump medium kick

ssjgoku_j.mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
27 High 8 8 3 0 18 ~+6-~+8 ~+16-~+18
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.MK.png Hitboxes HDBZ SSJGoku hitbox j.MK-1.JPG HDBZ SSJGoku hitbox j.MK-2.JPG
Captions Hitbox Captions
Special images
Notes


j.HK
jHK/j4HK
jHK/j4HK
Jump strong kick

ssjgoku_j.hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
36 High 11 5 13 0 28 ~+12-~+16 SKD (+55)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP (Hit Only)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Ground Bounce
Images HDBZ SSJGoku j.HK.png Hitboxes HDBZ SSJGoku hitbox j.HK-1.JPG HDBZ SSJGoku hitbox j.HK-2.JPG
Captions Hitbox Captions
Special images
Notes

Command Normals

66HK
66HK
66HK
Wing Kick

ssjgoku_66hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
38 High 17 8 15 39 -3 -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
623P (Hit), 214X (Block/Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 66HK.png Hitboxes HDBZ SSJGoku hitbox 66HK-1.PNG HDBZ SSJGoku hitbox 66HK-2.PNG HDBZ SSJGoku hitbox 66HK-3.PNG
Captions Hitbox Captions
Special images
Notes

System Mechanics

Throw
LP+LK
LP+LK
Throw

ssjgoku_throw
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
90 (30x3) Throw 5 1 21 (Whiff) 12 (Forward Throw) 20 (Back Throw) 26 N/A HKD (Back Throw (+75), Forward Throw (+83))
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku throw.png Hitboxes HDBZ SSJGoku hitbox throw.JPG
Captions Hitbox Captions
Special images
Notes
Ground Zetto P
6PP
6Any Punch + Any Punch
Ground Punch Zetto Counter

ssjgoku_zetto_p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
61 Mid 10 5 17 30 -4 TKD (Fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku P-zetto-counter.png Hitboxes HDBZ SSJGoku hitbox P-zetto-counter.JPG
Captions Hitbox Captions
Special images
Notes
Ground Zetto K
6KK
6Any Kick + Any Kick
Ground Kick Zetto Counter

ssjgoku_zetto_k
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
61 Mid 5 15 13 32 -8 TKD (Fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku K-zetto-counter.png Hitboxes HDBZ SSJGoku hitbox K-zetto-counter.JPG
Captions Hitbox Captions
Special images
Notes
Air Zetto P
j6PP
j6Any Punch + Any Punch
Air Punch Zetto Counter

ssjgoku_air_zetto_p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
61 Mid 0 5 7 0 12 N/A HKD (Advantage Varies)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku air-P-zetto-counter.png Hitboxes HDBZ SSJGoku hitbox air-P-zetto-counter.JPG
Captions Hitbox Captions
Special images
Notes


Air Zetto K
j6KK
j6Any Kick + Any Kick
Air Kick Zetto Counter

ssjgoku_air_zetto_k
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
61 Mid 0 5 8 0 13 N/A HKD (Advantage Varies)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku air-K-zetto-counter.png Hitboxes HDBZ SSJGoku hitbox air-K-zetto-counter.JPG
Captions Hitbox Captions
Special images
Notes
Focus Attack
5HP+5HK
5HP+5HK
Focus Attack - Slashing Chop

ssjgoku_5hp+5hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
32 Mid 6-66 3 25 33-93 -13 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-6/67 Armor Dash/Backdash (Before Release/On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku focus.png HDBZ SSJGoku focus hit.png Hitboxes HDBZ SSJGoku hitbox focus-startup.JPG HDBZ SSJGoku hitbox focus.JPG
Captions Hitbox Captions
Special images
Notes
Charged Focus Attack
5[HP]+5[HK]
UNI Input Hold.png[HP]+UNI Input Hold.png[HK]
Focus Attack - Slashing Chop Charged Hit

ssjgoku_5[hp]+5[hk]
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
59 Unblockable 67 3 25 94 N/A Dizzy (+??)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-67 Armor Dash/Backdash (Before Release/On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku focus hit.png Hitboxes HDBZ SSJGoku hitbox focus.JPG
Captions Hitbox Captions
Special images
Notes

Specials

236P
236P
236Any Punch
Ki Blast - 1st one

ssjgoku_236p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
23 Mid 6 Until Hit 37 41 -6 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
214X(all)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236P-1.png Hitboxes HDBZ SSJGoku hitbox ki-blast.JPG
Captions Hitbox Captions
Special images
Notes
236P~6P
236P~6P
236Any Punch~6Any Punch
Ki Blast - 2nd one

ssjgoku_236p~6p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
23 Mid 4 Until Hit 37 39 -6 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
214X(all)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236P-2.png Hitboxes HDBZ SSJGoku hitbox ki-blast.JPG
Captions Hitbox Captions
Special images
Notes
236P~6P~6P
236P~6P~6P
236Any Punch~6Any Punch~6Any Punch
Ki Blast - 3rd one

ssjgoku_236p~6p~6p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
23 Mid 4 Until Hit 47 49 -16 -16
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
214X(all)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236P-1.png Hitboxes HDBZ SSJGoku hitbox ki-blast.JPG
Captions Hitbox Captions
Special images
Notes
236PP
236PP
236Any Punch + Any Punch
EX Ki Blast - G-Pressure

ssjgoku_236pp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
31 Mid 6 Until Hit 33 38 -3 SKD (fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
214X(all)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236PP.png Hitboxes HDBZ SSJGoku hitbox ex-ki-blast.JPG
Captions Hitbox Captions
Special images
Notes
623LP
623LP
623LP
Light Blast Fist

ssjgoku_623lp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
Mid 4 2 (1) 20 32 58 -30 SKD (fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-8 Projectile 623K (Block/Hit), 214X (On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623P.png Hitboxes HDBZ SSJGoku hitbox 623P-ground-1.JPG HDBZ SSJGoku hitbox 623P-ground-2.JPG HDBZ SSJGoku hitbox 623P-air-1.JPG HDBZ SSJGoku hitbox 623P-air-2.JPG
Captions Hitbox Captions
Special images
Notes
623MP
623MP
623MP
Medium Blast Fist

ssjgoku_623mp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
39 (x4) Mid 4 2 (1) 22 36 64 -38 SKD (fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1-8 Air 623K (Block/Hit), 214X (On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623P.png Hitboxes HDBZ SSJGoku hitbox 623MP-ground-1.png HDBZ SSJGoku hitbox 623MP-ground-2.png HDBZ SSJGoku hitbox 623MP-air-1.png HDBZ SSJGoku hitbox 623MP-air-2.png
Captions Hitbox Captions
Special images
Notes
623HP
623HP
623HP
Hard Blast Fist

ssjgoku_623hp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
39 (x4) Mid 4 2 (1) 26 38 70 -43 SKD (fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
623K (Block/Hit), 214X (On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623P.png Hitboxes HDBZ SSJGoku hitbox 623HP-ground-1.png HDBZ SSJGoku hitbox 623HP-ground-2.png HDBZ SSJGoku hitbox 623HP-air-1.png HDBZ SSJGoku hitbox 623HP-air-2.png
Captions Hitbox Captions
Special images
Notes
623PP
623PP
623Any Punch + Any Punch
EX Blast Fist

ssjgoku_623pp
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
121 (x7) Mid 4 2 (1) 31 55 92 -60 SKD (fill in data)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
500 Power 1-8 Full 214X (On Hit)
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623P.png Hitboxes HDBZ SSJGoku hitbox 623HP-ground-1.png HDBZ SSJGoku hitbox 623HP-ground-2.png HDBZ SSJGoku hitbox 623HP-air-1.png HDBZ SSJGoku hitbox 623HP-air-2.png
Captions Hitbox Captions
Special images
Notes
J.236K
j236K
j236Any Kick
Dive Kick

ssjgoku_j.236k
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
38 High 7 Until Grounded 0 7 (Minimum) ~+8 (Varies) ~+8 (Varies)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.236K.png HDBZ SSJGoku j.236K anim.png Hitboxes HDBZ SSJGoku hitbox 236K-1.JPG
Captions Hitbox Captions
Special images
Notes
J.236KK
j236KK
j236Any Kick + Any Kick
EX Dive Kick

ssjgoku_j.236kk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
84 (x3) High 11 Until Grounded 0 11 (Minimum) -20 (Varies) ~+15 (Varies)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.236K.png HDBZ SSJGoku j.236K anim.png Hitboxes HDBZ SSJGoku hitbox 236K-2.JPG
Captions Hitbox Captions
Special images
Notes
623LK
623LK
623LK
Light Smash Punch

ssjgoku_623lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
40 (x2) Mid 14 2 22 37 -5 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623LK.png
Captions Hitbox Captions
Special images
Notes
j.623LK
j623LK
j623LK
Air Light Smash Punch

ssjgoku_j.623lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
70 (x2) Mid 4 3 (7) 2 23 + Time Until Landing 0 39 + Time Until Landing ~-5-~-20 SKD (Varies)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623KK.png HDBZ SSJGoku hitbox 623HK.png
Captions Hitbox Captions 1st Hitbox is disabled for some reason.
Special images
Notes
623MK
623MK
623MK
Medium Smash Punch

ssjgoku_623mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
58 (x3) Mid 10 3 (13) 2 22 49 -5 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623MK.png HDBZ SSJGoku hitbox 623LK.png
Captions Hitbox Captions
Special images
Notes
J.623MK
j623MK
j623MK
Air Medium Smash Punch

ssjgoku_j.623mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
58 (x3) Mid 4 3 (20) 2 22 + Time Until Landing 0 50 + Time Until Landing ~-5-~20 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623MK.png HDBZ SSJGoku hitbox 623LK.png
Captions Hitbox Captions
Special images
Notes
623HK
623HK
623HK
Hard Smash Punch

ssjgoku_623hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
88 (x3) Mid 10 3 (19) 2 22 55 -5 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623MK.png HDBZ SSJGoku hitbox 623HK.png
Captions Hitbox Captions
Special images
Notes
J.623HK
j623HK
j623HK
Air Hard Smash Punch

ssjgoku_j.623hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
70 (x3) Mid 4 3 (25) 2 22 + Time Until Landing 55 + Time Until Landing ~-5-~-20 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623KK.png HDBZ SSJGoku hitbox 623HK.png
Captions Hitbox Captions
Special images
Notes
623KK
623KK
623Any Kick + Any Kick
EX Smash Punch

ssjgoku_623kk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
58 (x2) Mid 10 3 (19) 2 22 55 -5 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
500 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623KK.png HDBZ SSJGoku hitbox 623HK.png
Captions Hitbox Captions
Special images
Notes
J.623KK
j623KK
j623Any Kick + Any Kick
Air EX Smash Punch

ssjgoku_j.623kk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
58 (x2) Mid 4 3 (25) 2 22 + Time Until Landing 55 + Time Until Landing ~-5-~-20 SKD (Adv. To be filled in)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
500 Power N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Ground Bounce
Images HDBZ SSJGoku 623K-1.png HDBZ SSJGoku 623K-2.png Hitboxes HDBZ SSJGoku hitbox 623KK.png HDBZ SSJGoku hitbox 623KK air.png
Captions Hitbox Captions
Special images
Notes
236LK
236LK
236LK
Light High Speed

ssjgoku_236lk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
N/A N/A N/A N/A 19 19 N/A N/A
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
3-19 Projectile N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236K.png HDBZ SSJGoku 236K anim.png Hitboxes HDBZ SSJGoku hitbox 236K.png
Captions Hitbox Captions
Special images
Notes
236MK
236MK
236MK
Medium High Speed

ssjgoku_236mk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
N/A N/A N/A N/A 27 27 N/A N/A
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
3-27 Projectile N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236K.png HDBZ SSJGoku 236K anim.png Hitboxes HDBZ SSJGoku hitbox 236K.png
Captions Hitbox Captions
Special images
Notes
236HK
236HK
236HK
Hard High Speed

ssjgoku_236hk
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
N/A N/A N/A N/A 34 34 N/A N/A
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
3-34 Projectile N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236K.png HDBZ SSJGoku 236K anim.png Hitboxes HDBZ SSJGoku hitbox 236K.png
Captions Hitbox Captions
Special images
Notes
214X
214X
214X
Teleport

ssjgoku_214x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
N/A N/A N/A N/A 18 0 18 N/A N/A
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 TP Bar (Normal), 500 TP Bar (Justice Mode) N/A
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 214X.png HDBZ SSJGoku 214X anim 1.png HDBZ SSJGoku 214X anim 2.png Hitboxes HDBZ SSJGoku hitbox 214X-ground.JPG HDBZ SSJGoku hitbox 214X-air.JPG
Captions Hitbox Captions
Special images
Notes

Supers

Kamehameha
236236P
236236Any Punch
Kamehameha

ssjgoku_236236p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
115 Mid 10 Until Hit 61 70 -9 SKD (To be filled)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku 236236P.png HDBZ SSJGoku 2362368P.png Hitboxes HDBZ SSJGoku hitbox kamehameha.JPG HDBZ SSJGoku hitbox kamehameha-UP.JPG
Captions Hitbox Captions
Special images
Notes
Air Kamehameha
j236236P
j236236Any Punch
Kamehameha

ssjgoku_j.236236p
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit
115 Mid 6 Until Hit 34 + Landing 40 + Landing SKD (To be filled)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1000 Power
Ground Hit Air Hit Blockstun Blockstop Hitstop Cancel window
Images HDBZ SSJGoku j.236236P.png Hitboxes HDBZ SSJGoku hitbox kamehameha-DOWN.JPG
Captions Hitbox Captions
Special images
Notes