Among Us Arena/Impostor: Difference between revisions
Jump to navigation
Jump to search
Maraslumunus (talk | contribs) (new additions) |
Maraslumunus (talk | contribs) (moved air unblock info) |
||
(8 intermediate revisions by the same user not shown) | |||
Line 108: | Line 108: | ||
|version=5K | |version=5K | ||
|damage=175 | |damage=175 | ||
|startup= | |startup=6~16 + 5 post charge | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
Line 116: | Line 116: | ||
|chip=50 | |chip=50 | ||
|property=Launch | |property=Launch | ||
|invuln= | |invuln=6-16 Armor | ||
}} | }} | ||
{{AttackData-AUA | {{AttackData-AUA | ||
Line 122: | Line 122: | ||
|version=5{K} | |version=5{K} | ||
|damage=250 | |damage=250 | ||
|startup= | |startup=17~39 + 5 post charge | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
Line 130: | Line 130: | ||
|chip=50 | |chip=50 | ||
|property=Launch | |property=Launch | ||
|invuln= | |invuln=6-39 Armor | ||
}} | }} | ||
{{AttackData-AUA | {{AttackData-AUA | ||
Line 144: | Line 144: | ||
|chip=200 | |chip=200 | ||
|property= | |property= | ||
|invuln= | |invuln=6-42 Armor | ||
|description= | |description= | ||
Line 156: | Line 156: | ||
<b>Hit Cancel Options:</b> 2K, 5G, 2G, Sus, EX, Super. | <b>Hit Cancel Options:</b> 2H, 2K, 5G, 2G, Sus, EX, Super. | ||
<b>Block Cancel Options:</b> EX, Super. | <b>Block Cancel Options:</b> EX, Super. | ||
Line 171: | Line 171: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=30, 145 {200} | |damage=30, 145 [250] {200} | ||
|startup=29,38~[60] | |startup=29,38~[60] | ||
|active=1,1 | |active=1,1 | ||
Line 178: | Line 178: | ||
|onblock=-13 [-17] | |onblock=-13 [-17] | ||
|guard=Mid | |guard=Mid | ||
|chip=20,40 { | |chip=20,40 {20} | ||
|property=Launch,Wallbounce, {Launch} | |property=Launch,Wallbounce, {Launch} | ||
|invuln= | |invuln= | ||
Line 309: | Line 309: | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=-23 [-47] | |onblock=-23 [-47] | ||
|guard=Mid | |guard=Mid, Mid [Air Unblockable] | ||
|chip=20 | |chip=20 | ||
|property=Launch,Launch | |property=Launch,Launch | ||
Line 473: | Line 473: | ||
|onhit=Knockdown, +21 | |onhit=Knockdown, +21 | ||
|onblock= | |onblock= | ||
|guard= | |guard=Throw | ||
|chip= | |chip= | ||
|property=Grab | |property=Grab | ||
Line 523: | Line 523: | ||
|recovery=48 + 21 Landing | |recovery=48 + 21 Landing | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-41 at least | ||
|guard=Mid | |guard=Mid | ||
|chip=0 | |chip=0 | ||
Line 544: | Line 544: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=75x6, 550 | ||
|startup= | |startup=1* | ||
|active=19 | |active=19 (20) | ||
|recovery= | |recovery=48 (47 + 21 landing) | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-39 | ||
|guard=Mid | |guard=Mid | ||
|chip=25x6,150 | |chip=25x6,150 | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-14 | ||
|description= | |description= | ||
* Technically startup is 13 frames, but the opponent is frozen in place from frame 1. | |||
* Air version in (parentheses). | |||
* Requires full meter | * Requires full meter | ||
* | * Invuln on startup | ||
The default super move. | The default super move. Excellent whiff punish, hits full screen and does good damage as a combo ender. Very unsafe if blocked, but not from a distance. | ||
Great reversal, but is best reserved for far 5G hitconfirms or combo damage. | |||
Generally not as interesting or as freeform when compared to the other two supers. | Generally not as interesting or as freeform when compared to the other two supers. | ||
}} | }} | ||
Line 572: | Line 574: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage= | ||
|startup= | |startup=1* | ||
|active=0 | |active=0 | ||
|recovery= | |recovery=16 | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
Line 580: | Line 582: | ||
|chip= | |chip= | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-20 | ||
|description= | |description= | ||
* Requires | * Technically startup is 14 frames, but the opponent is frozen in place from frame 1 until recovery begins. | ||
* Increases Damage by | * Can be cancelled out of from frame 15 onwards. | ||
* Increases Juggle height of all moves | * Requires 50% meter, with more meter spent increasing the duration. (50%, 75%, 100% / 3 sec, 5 sec, 10 sec). | ||
* Decreases Juggle decay gain | * Increases Damage by various amounts depending on the attack. Lower damage attacks get a bigger increase (5L gets 30% more) while more damaging attacks get less (5K does 12% more). | ||
* Increases walk speed | * Increases Juggle height of all moves. | ||
* Decreases Juggle decay gain. | |||
* Increases walk speed. | |||
* Doubles chip damage. | |||
* Opponent cannot Burst as long as the install is active. | * Opponent cannot Burst as long as the install is active. | ||
* Usable once per round. | |||
* Builds 2.5% meter per second while active. | |||
An Install super, greatly buffing the Impostor's offensive capabilities. Activation can be cancelled into and out of mid combo, creating huge damage opportunities from openings with proper setup. | An Install super, greatly buffing the Impostor's offensive capabilities. Activation can be cancelled into and out of mid combo, creating huge damage opportunities from openings with proper setup. | ||
}} | }} | ||
Line 600: | Line 607: | ||
|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=150 | ||
|startup= | |startup=2* | ||
|active=16 | |active=16 | ||
|recovery= | |recovery=8 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-1 | ||
|guard=Mid | |guard=Air Unblockable Mid | ||
|chip= | |chip=50 | ||
|property=N/A | |property=N/A | ||
|invuln= | |invuln=1-9 | ||
|description= | |description= | ||
* Technically startup is 6 frames, but the opponent is frozen in place from frame 1. Unlike other supers, there is a 1 frame gap after the freeze and before the active portion. | |||
* Requires 50% Meter. | * Requires 50% Meter. | ||
* | * Invuln on startup and active. | ||
A shockwave emanates around the impostor, hitting enemies in a moderate radius. Allows cancels from moves or states that the other supers cannot cancel from. Strong anti air, consistent combo extension tool, especially on several color specific combos. The low price of just 50% meter allows you to retain a burst if desired. | |||
A shockwave emanates around the impostor, hitting enemies in a moderate radius. Strong anti air, consistent combo extension tool, especially on several color specific combos. The low price of just 50% meter allows you to retain a burst if desired | |||
}} | }} | ||
}} | }} |
Latest revision as of 02:46, 15 June 2024
Impostor | |
---|---|
Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 30 different colors, each with their own dedicated Special move and unique Taunt, performed using the Sus button and quickly tapping down three times in a row respectively. Color special attacks have their own page.
Basics
Strengths | Weaknesses |
---|---|
|
|
Move List
Standing Normals
5L
|
---|
5H
|
---|
5K
|
---|
5G
|
---|
Crouching Normals
2L
|
---|
2H
|
---|
2K
|
---|
2G
|
---|
Jumping Normals
j.L
|
---|
j.H
|
---|
j.K
|
---|
j.G
|
---|
Universal Mechanics
Throw
4S / 6S |
---|
Counter
2S |
---|
Burst
Any attack + S (While getting hit) |
---|
Supers
Super 1: RHM Laser
Any other attack button + S |
---|
Super 2: Sabotage Install
Any other attack button + S |
---|
Super 3: Report Cancel (Megaphone)
Any other attack button + S |
---|
Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
---|---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)