Kinnikuman Muscle Grand Prix 2/Kinnikuman: Difference between revisions

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(Created page with "=Kinnikuman Muscle Grand Prix 2/Kinnikuman= <center><font size="4"><b>Haohmaru</b></br>覇王丸, Haōmaru</font></center>|thumb|right {{TO...")
 
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=Kinnikuman Muscle Grand Prix 2/Kinnikuman=
=Kinnikuman Muscle Grand Prix 2/Kinnikuman=
[[File:GrandPrix2 KIN Profile.png|<center><font size="4"><b>Haohmaru</b></br>覇王丸, Haōmaru</font></center>|thumb|right]]
[[File:GrandPrix2 KIN Profile.png|<center><font size="4"><b>Kinnikuman</b></br>キン肉マン, Kinnikuman</font></center>|thumb|right]]
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Revision as of 18:56, 8 August 2021

Kinnikuman Muscle Grand Prix 2/Kinnikuman

Kinnikuman
キン肉マン, Kinnikuman

Story

The main protagonist of the series. A bumbling, inept superhero wannabe who soon discovers he is the lost prince and heir apparent of Planet Kinniku, home to some of the greatest Choujins in the universe. As the series progresses, he becomes increasingly competent, such as by learning the 48 Killing Techniques. Kinnikuman possesses the Burning Inner Strength, quite literally a Shonen anime comeback factor given a name.

Introduction

A straightforward character with an emphasis on throws. Has damaging jabs and a multitude of special throws.

Stats

  • Health: 1025
  • Damage rating: 14
  • Size/weight: Standard
  • Movement speed: B
  • Reversals: Ashuraman’s “Ashura Buster”

Attacks

Throws

Specials

Supers

Combos

Gameplan