Among Us Arena/Impostor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 48: | Line 48: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40 | |damage=40 | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
Line 54: | Line 53: | ||
|hitstun=18 | |hitstun=18 | ||
|blockstun=16 | |blockstun=16 | ||
|guard=Mid | |||
|chip=10 | |chip=10 | ||
|property=N/A | |property=N/A | ||
Line 70: | Line 70: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
Line 76: | Line 75: | ||
|hitstun=20 | |hitstun=20 | ||
|blockstun=15 | |blockstun=15 | ||
|guard=Mid | |||
|chip=20 | |chip=20 | ||
|property=N/A | |property=N/A | ||
Line 92: | Line 92: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=120[270] | |damage=120[270] | ||
|startup=9[41] | |startup=9[41] | ||
|active=2 | |active=2 | ||
Line 98: | Line 97: | ||
|hitstun=25 | |hitstun=25 | ||
|blockstun=10[15] | |blockstun=10[15] | ||
|guard=Mid[Overhead] | |||
|chip=40[50] | |chip=40[50] | ||
|property=Launch[Groundbounce] | |property=Launch[Groundbounce] | ||
Line 114: | Line 114: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40, 120 (160) | |damage=40, 120 (160) | ||
|startup=28,10 | |startup=28,10 | ||
|active=2,2 | |active=2,2 | ||
Line 120: | Line 119: | ||
|hitstun=25,15 | |hitstun=25,15 | ||
|blockstun=15,10 | |blockstun=15,10 | ||
|guard=Mid | |||
|chip=20,30 | |chip=20,30 | ||
|property=N/A,Wallbounce | |property=N/A,Wallbounce | ||
Line 135: | Line 135: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40 | |damage=40 | ||
|startup=5 | |startup=5 | ||
|active=2 | |active=2 | ||
Line 141: | Line 140: | ||
|hitstun=18 | |hitstun=18 | ||
|blockstun=15 | |blockstun=15 | ||
|guard=Low | |||
|chip=15 | |chip=15 | ||
|property=N/A | |property=N/A | ||
Line 157: | Line 157: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 163: | Line 162: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 179: | Line 179: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 185: | Line 184: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 201: | Line 201: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40, 120 (160) | |damage=40, 120 (160) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 207: | Line 206: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 222: | Line 222: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40 | |damage=40 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 228: | Line 227: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 244: | Line 244: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=80 | |damage=80 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 250: | Line 249: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 266: | Line 266: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=174 | |damage=174 | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 272: | Line 271: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 288: | Line 288: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=40, 150 (190) | |damage=40, 150 (190) | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 294: | Line 293: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= | ||
Line 309: | Line 309: | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= 250~ | |damage= 250~ | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 315: | Line 314: | ||
|hitstun= | |hitstun= | ||
|blockstun= | |blockstun= | ||
|guard= | |||
|chip= | |chip= | ||
|property= | |property= |
Revision as of 13:30, 12 September 2021
![]() |
Warning
|
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
---|---|
Unique: Only character in the game. Buttons: Impostor has many fast buttons. |
Match-up Spread: Impostor has no winning match ups. Mobility: Movement is slow. |
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.
2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
|
---|
5H
|
---|
5K
|
---|
5G Gunslinger ! Gunslinger !
|
---|
Crouching Normals
2L
|
---|
2H
|
---|
2K
|
---|
2G RIP 2G loops 9/10/21-9/10/21 RIP 2G loops 9/10/21-9/10/21
|
---|
Jumping Normals
j.5L Mixup Machine Mixup Machine
|
---|
j.5H
|
---|
j.5K Anime swordsman slash Anime swordsman slash
|
---|
j.5G Back to the ground. Back to the ground.
|
---|
Universal Mechanics
Throw
L+H |
---|
Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | - | 2G[1] | |
2G | - | - | - | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X is available on or before hit # (for multi-hit moves)