Among Us Arena/Impostor: Difference between revisions
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==Gatling Table== | ==Gatling Table== | ||
==Cancelling== | ===Cancelling=== | ||
*Among Us Arena uses the gatling system. | *Among Us Arena uses the gatling system. | ||
*Many moves can only be gatlinged on hit creating very fast fluid combos and a slower paced neutral. | *Many moves can only be gatlinged on hit creating very fast fluid combos and a slower paced neutral. |
Revision as of 02:12, 13 September 2021
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Warning
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
---|---|
Unique: Only character in the game. Buttons: Impostor has many fast buttons. |
Match-up Spread: Impostor has no winning match ups. Mobility: Movement is slow. |
Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning.
2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
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5H
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5K
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5G Gunslinger ! Gunslinger !
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Crouching Normals
2L
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2H
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2K
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2G RIP 2G loops 9/10/21-9/10/21 RIP 2G loops 9/10/21-9/10/21
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Jumping Normals
j.5L Mixup Machine Mixup Machine
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j.5H
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j.5K Anime swordsman slash Anime swordsman slash
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j.5G Back to the ground. Back to the ground.
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Universal Mechanics
Throw
L+H |
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Gatling Table
Cancelling
- Among Us Arena uses the gatling system.
- Many moves can only be gatlinged on hit creating very fast fluid combos and a slower paced neutral.
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | - | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X is available on or before hit # (for multi-hit moves)