Among Us Arena/Impostor: Difference between revisions
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Sire Forseti (talk | contribs) m (→Standing Normals: correcting a mistale) |
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|chip=20,30 | |chip=20,30 | ||
|property=N/A,Wallbounce | |property=N/A,Wallbounce | ||
|description=Rather slow start up but it's a nice neutral tool, an hitscan projectile that | |description=Rather slow start up but it's a nice neutral tool, an hitscan projectile that wall bounces up close and knocks down full screen. Whiffs if you're too close to the corner. It has an hitbox on the gun during start up. Damage is not effected by Proration (Always does 160). | ||
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Revision as of 05:12, 16 September 2021
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Warning
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Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
Basics
Strengths | Weaknesses |
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Important Moves
5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.
j.K: A good neutral tool that is a bit risky. Also an important move for many combos, due to the ability to link a j.L afterwards with good positioning.
2H:Long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
Move List
Standing Normals
5L
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5H
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5K
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5G Gunslinger ! Gunslinger !
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Crouching Normals
2L
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2H
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2K
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2G RIP 2G loops 9/10/21-9/10/21 RIP 2G loops 9/10/21-9/10/21
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Jumping Normals
j.5L Mixup Machine Mixup Machine
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j.5H
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j.5K Anime swordsman slash Anime swordsman slash
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j.5G Back to the ground. Back to the ground.
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Universal Mechanics
Throw
L+H |
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Gatling Table
L | H | K | G | Cancel | |
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5L | - | 5H[-], 2H[-] | 5K[-], 2K[-] | - | |
2L | - | 5H[-], 2H[-] | 5K[-] | - | |
5H | - | 2H | 5K, 2K | 5G, 2G | |
2H | - | 5H | 5K, 2K | 5G, 2G | Jump |
5K | - | - | 2K | 5G | |
5[K] | - | 2H | 2K | 5G | |
2K | - | - | - | 5G[-], 2G[-] | Jump |
5G | - | - | 5K[1], 2K[1~2] | 2G[1] | |
2G | - | - | 2K[1] | - |
L | H | K | G | |
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j.L | - | j.H[-] | j.K[-] | j.G[-] |
j.H | - | - | j.K[-] | j.G[-] |
j.K | - | - | - | - |
j.G | - | - | - | j.K[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#~#] = X is available between # hit and # hit (for multi-hit moves)
2K must be inputted AFTER 5G has landed(hit or block) in order to cancel into it!