Dual Souls: The Last Bearer/Mirei (Assassin): Difference between revisions
m (Moved situational combos below advanced) |
|||
Line 42: | Line 42: | ||
|image= | |image= | ||
|caption= Moves Mirei forward slightly | |caption= Moves Mirei forward slightly | ||
|name= | |name=Slash | ||
|input= {{NotationIcon-DSTLB|sl}} | |input= {{NotationIcon-DSTLB|sl}} | ||
|data= | |data= | ||
Line 60: | Line 60: | ||
|image= | |image= | ||
|caption= Chargeable | |caption= Chargeable | ||
|name= | |name=Big Slash | ||
|input= {{NotationIcon-DSTLB|BS}} | |input= {{NotationIcon-DSTLB|BS}} | ||
|data= | |data= | ||
{{AttackData-DSTLB | {{AttackData-DSTLB | ||
|damage= | |damage= 850 (charged version is 1290) | ||
|guard= Mid | |guard= Mid | ||
|startup= 10 | |startup= 10 | ||
|active= 18 | |active= 18 | ||
|advHit= +2 | |advHit= +2 (charged version is +30) | ||
|advHitCrouch= +6 | |advHitCrouch= +6 (charged version is +36) | ||
|advGuard= -8 | |advGuard= -8 (charged version is -25) | ||
|description= Cancelable. | |description= Cancelable. | ||
}} | }} | ||
Line 77: | Line 77: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= - | ||
|name= | |name=Kick | ||
|input= {{NotationIcon-DSTLB|K}} | |input= {{NotationIcon-DSTLB|K}} | ||
|data= | |data= | ||
Line 96: | Line 96: | ||
|image= | |image= | ||
|caption= ''AIR CRUSH'' | |caption= ''AIR CRUSH'' | ||
|name= | |name=Forward SL | ||
|input= {{d|6}} {{NotationIcon-DSTLB|SL}} | |input= {{d|6}} {{NotationIcon-DSTLB|SL}} | ||
|data= | |data= | ||
Line 107: | Line 107: | ||
|advHitCrouch= +11 | |advHitCrouch= +11 | ||
|advGuard= +2 | |advGuard= +2 | ||
|description= | |description= Can be used in combos. | ||
}} | }} | ||
}} | }} | ||
Line 113: | Line 113: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= - | ||
|name= | |name=Forward Kick | ||
|input= {{d|6}} {{NotationIcon-DSTLB|K}} | |input= {{d|6}} {{NotationIcon-DSTLB|K}} | ||
|data= | |data= | ||
Line 125: | Line 125: | ||
|advHitCrouch= +6 | |advHitCrouch= +6 | ||
|advGuard= 0 | |advGuard= 0 | ||
|description= | |description= Can be used in combos. | ||
}} | }} | ||
}} | }} |
Revision as of 18:51, 15 May 2022
Story
"Mirei is the twin sister of Kanae, being the last two members of the noble Ozawa family.
When Mirei was a small child, her family, as well as the residents of her village, were killed by assassins. Mirei was then kidnapped and raised by these assassins, who influenced her to believe her parents were disloyal to the Emperor. She believed that this clan of assassins were serving the Emperor, who aimed to bring peace and unification to her homeland. During her ruthless training, Mirei heard voices in her head, talking about justice, aiding others in need and protecting the weak. This voice was what drove her to survive the training, where she would have otherwise failed due to the overwhelming loneliness she felt, missing the love of her family.
One day the voices in her head spoke: "A person of unbelievable power is about to arrive. Follow him, and obtain the power we desire to uphold our justice, to protect those that are good."
The man arrived, calmly stepping through a rift in space. Mirei approached the man, and questioned: "Is my sister also seeking this power? Will I have to face her?" The mysterious man responded: "Yes, she seeks it as well. Your conflict is inevitable." Mirei looks at the sky, hoping her father is watching over her. After a brief moment of contemplation she silently follows the man through the portal." ~Arcade Mode Introduction (paraphrased)
Introduction
Assassin Mirei is a glass canon, specializing in rushdown and vortex gameplans. She has access to one of the fastest walk speeds in the game, easy hit confirms, many different knockdown and reset combos, good frame advantage on normals and many mobility tools. But since nothing comes free, she pays for it by having the lowest HP in the game, is one of the easiest to stun, and has no access to true reversals without her Powers. This makes her prone to being heavily punished in neutral or pressure, but in the hands of a skilled player, she can contest any character and force them to play her game.
Character Stats
Health | Universal Overhead Startup | Meditation charge | Default Chaos Drive Duration | Mobility |
---|---|---|---|---|
8500 | 17 Frames | 4% per second | 9 seconds | Super Jump (can cancel from 5BS, 5SL, and 2BS), can hold forward dash to run |
Strengths | Weaknesses |
---|---|
|
|
Moves
Standing Normals
Moves Mirei forward slightly Moves Mirei forward slightly
|
---|
Chargeable Chargeable
|
---|
- -
|
---|
AIR CRUSH AIR CRUSH
|
---|
- -
|
---|