Template:AttackDataHeader(Jump-In)-KYANTA2: Difference between revisions
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Sushininja05 (talk | contribs) (new template for jump-ins, the header) |
Sushininja05 (talk | contribs) m (to prevent confusion) |
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! {{Tooltip | text=Invuln| hovertext=Frames during the attack when the character is invulnerable to damage.}} | ! {{Tooltip | text=Invuln| hovertext=Frames during the attack when the character is invulnerable to damage.}} | ||
! {{Tooltip | text=Knockdown| hovertext=Indicates if the move knocks down the opponent on successful hit.}} | ! {{Tooltip | text=Knockdown| hovertext=Indicates if the move knocks down the opponent on successful hit.}} | ||
! {{Tooltip | text=Punishable| hovertext=Indicates if the jump-in is punishable post-landing/activity, as opposed to Adv. Frames.}} | ! {{Tooltip | text=Punishable| hovertext=Indicates if the jump-in is punishable post-landing/activity, as opposed to Adv. Frames. Not to be confused with if or not the move can be anti-air'd.}} | ||
! {{Tooltip | text=Effect| hovertext=What effect the move has, check the 'Attack Effects' section on System Specifics to see the legend.}} | ! {{Tooltip | text=Effect| hovertext=What effect the move has, check the 'Attack Effects' section on System Specifics to see the legend.}} | ||
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Revision as of 05:28, 3 June 2022
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Invuln ! Knockdown ! Punishable ! Effect
Usage
Determines the columns to be used for Ultra Fight Da! Kyanta 2 movelists, specifically jump-ins.