Among Us Arena/Controls: Difference between revisions
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::'''Back + S''' - Grab | ::'''Back + S''' - Grab | ||
::'''Down + S''' - Counter | ::'''Down + S''' - Counter | ||
::'''Any other attack button + S''' - Super (Requires 100% meter) | ::'''Any other attack button + S''' - Super (Requires 100% meter, 50% for Super 3) | ||
::'''Forward + S''' - Pushblock | ::'''Forward + S''' - Pushblock (Requires 25% meter) | ||
::'''Attack button + S while getting hit''' - Burst (Requires | ::'''Attack button + S while getting hit''' - Burst (Requires 50% meter, consumes all of it on activation) | ||
::'''Down 3 times quickly''' - Taunt (Changes depending on character) | ::'''Down 3 times quickly''' - Taunt (Changes depending on character) | ||
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Dash can be bound to a separate button instead of the usual button combination. | Dash can be bound to a separate button instead of the usual button combination. | ||
===Defense=== | ===Defense=== |
Revision as of 07:19, 14 October 2022
Controls
The typical layout for this game consists of 9 directions and 6 Buttons. (4 buttons if Grab and Dash aren't bound.)
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Directions are notated using numpad notation, which uses numbers to describe directions in accordance to their location on a numpad.
This list assumes the player is on the P1 side. if on the P2 side, mirror the inputs horizontally. 9 becomes 7, 6 becomes 4, etc.
Movement
6 - Walk forwards
4 - Walk backwards
7/8/9 - Jump
7/8/9 Briefly - Short Hop
1/2/3 - Crouch
66/44 - Dash
Attacks
- Buttons
- L - Light Attack
- H - Heavy Attack
- K - Knife
- G - Gun
- S - Sus
- Other
- S - Signature Color Attack (Changes depending on character)
- j.S - Air Color Attack (If available)
- Back + S - Grab
- Down + S - Counter
- Any other attack button + S - Super (Requires 100% meter, 50% for Super 3)
- Forward + S - Pushblock (Requires 25% meter)
- Attack button + S while getting hit - Burst (Requires 50% meter, consumes all of it on activation)
- Down 3 times quickly - Taunt (Changes depending on character)
Buttons preceeded by "j." mean jumping attacks.
"j.G," "j.H," etc.
Dash can be bound to a separate button instead of the usual button combination.
Defense
4 When the opponent attacks - Block High
1 When the opponent attacks - Block Low