YomiHustle/Ninja: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Adding basic frame data to all moves.) |
||
Line 88: | Line 88: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Ground | |version=Ground | ||
|damage= | |damage=300 | ||
|startup=4 | |startup=4 | ||
|active=2 | |active=2 | ||
Line 94: | Line 94: | ||
|onhit=+13 | |onhit=+13 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=16 | ||
|hitstun=12 | |hitstun=12 | ||
|proration=2 | |proration=2 | ||
|description= | |description= | ||
* Tied for fastest strike in the game. | * Tied for fastest strike in the game. | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Air | |version=Air | ||
|damage=400 | |damage=400 | ||
|startup= | |startup=5 | ||
|active=2 | |active=2 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+22 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=22 | ||
|hitstun= | |hitstun=21 | ||
|description= | |description= | ||
* | * Can be used as a DI mixup in air combos on DI down. | ||
}} | }} | ||
}} | }} | ||
Line 129: | Line 127: | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
|onhit= | |onhit=+21 | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable=19 | ||
|hitstun= | |hitstun=20 | ||
|proration=1 | |||
|description= | |description= | ||
* | * Decent combo extender due to its range and on-hit advantage. | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 142: | Line 140: | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
|onhit= | |onhit=HKD | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=40 | ||
|hitstun= | |hitstun= - | ||
|description= | |description= | ||
* Sends the opponent downwards. | * Sends the opponent downwards with hard knockdown. | ||
* Your main DI mixup in air combos, use it on opponents who are looking to DI up. | |||
* Will ground bounce on launcher hit, giving it massive hitstun, especially if your opponent DIs up. | |||
}} | }} | ||
}} | }} | ||
Line 161: | Line 160: | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage=1200 | |damage=1200 | ||
|startup= | |startup=7 | ||
|active=2 | |active=2 | ||
|onhit= | |onhit= HKD | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable=29 | ||
|hitstun= | |hitstun= - | ||
|proration=-1 | |||
|description= | |description= | ||
* | * A niche punish and combo tool. Has great damage and proration, but can hard to follow up on due to its Hard Knockdown property. | ||
* Easier to follow up on with DI neutral or up, but can almost always combo into stomp. | |||
* Usable in NunChuk stance. | |||
}} | }} | ||
}} | }} | ||
Line 191: | Line 192: | ||
|startup=7 | |startup=7 | ||
|active=3 | |active=3 | ||
|onhit= | |onhit=+24 | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=19 | ||
|hitstun= 23 | |hitstun= 23 | ||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=NunChuk (High) | |version=NunChuk (High) | ||
|damage= | |damage=1000 | ||
|startup= | |startup=6 | ||
|active=3 | |active=3 | ||
|onhit= | |onhit=+25 | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=19 | ||
|hitstun= 23 | |hitstun= 23 | ||
|description= | |description= | ||
* | * Enters into NunChuk stance (on hit or whiff) | ||
* Stance can only be exited by doing a non-chuk move. | |||
* Up-Chuk can only hit airborne opponents. | |||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Chuk Heavy | |version=Chuk Heavy | ||
|damage= | |damage=600x3 | ||
|startup=9 | |startup=9 | ||
|active= | |active=2,2,2 | ||
|onhit= | |onhit=+24 | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=22 | ||
|hitstun= 23 | |hitstun= 23 | ||
|description= | |description= | ||
* Only available after NunChuk. | * Only available after NunChuk. | ||
* Does more damage than NunChuk after all 3 hits, but also increases scaling by 3 hits. | |||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 227: | Line 229: | ||
|startup=16 | |startup=16 | ||
|active=4 | |active=4 | ||
|onhit= | |onhit=+24 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=32 | ||
|hitstun= 23 | |hitstun= 23 | ||
|description= | |description= | ||
* Only available after NunChuk. | * Only available after NunChuk. | ||
* Has extremely limited followups: Chuk Spin, Grab, Store/Release Momentum, Instant/Burst Cancel. | |||
* Chuk Spin is usually the best followup. Even if it whiffs, it makes you actionable sooner than landing normally. | |||
}} | }} | ||
}} | }} | ||
Line 245: | Line 248: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=700*3 | ||
|startup=6 | |startup=6 | ||
|active= | |active=4,4,3 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+25 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=40 | ||
|hitstun= | |hitstun=23 | ||
|description= | |description= | ||
* Air only. | * Air only. | ||
* Your standard air combo move, has good damage and is easy to combo off of. | |||
* Usually needs a resource to combo off of on DI up. | |||
* Your best tool to combo into sticky bomb in air combos. | |||
}} | }} | ||
}} | }} | ||
Line 267: | Line 272: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=1150 | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+21 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=22 | ||
|hitstun= | |hitstun=20 | ||
|proration=-2 | |||
|description= | |description= | ||
* | * This is your best starter in most situations, due to its high damage and proration. | ||
* Can be somewhat difficult to combo off of on DI out if not hit up close. | |||
* Goes airborne frame 1, allowing you to beat grabs, even in normally inescapable setups. | |||
* Beats high block on the same frame, due to its long startup. | |||
* Can loop into itself in the corner. | |||
}} | }} | ||
}} | }} | ||
Line 289: | Line 298: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=600 | ||
|startup=12 | |startup=12 (6) | ||
|active= | |active= Until Landing | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+17 | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=Until Landing+4 | ||
|hitstun= | |hitstun=16 | ||
|description= | |description= | ||
* Has 3 possible angles. | * Has 3 possible angles. | ||
* Startup is halved with Initiative. | |||
* Useful for restanding opponents close to the ground, in combination with shuriken. | |||
}} | }} | ||
}} | }} | ||
Line 313: | Line 323: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage=900 | |||
|startup=3 | |startup=3 | ||
|active=3 | |active=3 | ||
|guard=Throw | |guard=Throw | ||
|firstactionable= | |onhit=HKD | ||
|firstactionable=23 | |||
|description= | |description= | ||
* | * Universal throw. The fastest option in the game. | ||
Universal throw. | * Weak to DI down, but can often still be a combo starter due to Stomp OTG. | ||
}} | }} | ||
}} | }} | ||
Line 333: | Line 345: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |version=Ground | ||
|startup=11 | |damage=400 | ||
|active= | |startup=6 | ||
|onhit= | |active= - | ||
|guard= | |onhit= - | ||
|firstactionable= | |guard=High | ||
|hitstun= | |firstactionable=11 | ||
|hitstun=6 | |||
|description= | |||
}} | |||
{{AttackData-YH | |||
|version=Air | |||
|damage=300 | |||
|startup=6 | |||
|active= - | |||
|onhit= - | |||
|guard=High | |||
|firstactionable=11 | |||
|hitstun=13 | |||
|description= | |description= | ||
* Air | * Air version has more hitstun but less damage. | ||
}} | }} | ||
}} | }} | ||
Line 354: | Line 377: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=1200+600 | ||
|startup= | |startup=4 | ||
|active=2 | |active=2,4 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+62(+16) | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=41 | ||
|hitstun= | |hitstun=61,55 | ||
|description= | |description= | ||
* Invincible during startup with Initiative. | * Invincible during startup with Initiative. | ||
* Only the first hit is cancellable. | |||
* Usable in Backsway Stance. | |||
}} | }} | ||
}} | }} | ||
Line 376: | Line 400: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=700 | ||
|startup=11 | |startup=11 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+52 | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable=23 | ||
|hitstun= | |hitstun=51 | ||
|description= | |description= | ||
* | * Hits OTG as long as you start the move before your opponent's getup options become available. | ||
}} | }} | ||
}} | }} | ||
Line 398: | Line 421: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=1000 | ||
|startup=11 | |startup=11 | ||
|active=8 | |active=8 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+35 | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=Until Landing+15 (43 Grounded) | ||
|hitstun= | |hitstun=34 | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
* First 24 frames have projectile invulnerability. | |||
}} | }} | ||
}} | }} | ||
Line 420: | Line 443: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |version=Grab | ||
|startup= | |damage=200 | ||
|startup=10(16 on whiff) | |||
|active=4 | |active=4 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=HKD | ||
|guard= | |guard=Command Grab | ||
|firstactionable= | |firstactionable=Until Landing+4 (28 Grounded), 16 After Grab | ||
|hitstun= | |hitstun= | ||
}} | |||
{{AttackData-YH | |||
|version=Detonation | |||
|damage=800 (1000) | |||
|startup=2 | |||
|active=2 | |||
|recovery= | |||
|onhit=- | |||
|guard=High | |||
|firstactionable=- | |||
|hitstun=36 | |||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
Line 444: | Line 479: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Kunai | |version=Kunai | ||
|damage= | |damage=700x3 | ||
|startup= | |startup=5+24 | ||
|active= | |active=- | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=11 | ||
|hitstun= | |hitstun=27 | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
Line 459: | Line 494: | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Slide | |version=Slide | ||
|damage= | |damage=0 | ||
|startup=4 | |startup=4 | ||
|active=30 | |active=30 | ||
|onhit= | |onhit= | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable=11 | ||
|hitstun= | |hitstun=50 | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
* All versions add a slight upwards boost in the air. | |||
}} | }} | ||
}} | }} | ||
Line 482: | Line 517: | ||
|version=Store Momentum | |version=Store Momentum | ||
|damage=N/A | |damage=N/A | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard= | |guard= | ||
|firstactionable= | |firstactionable=11 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
* Useful for stopping quickly. | |||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
|version=Release Momentum | |version=Release Momentum | ||
|damage=N/A | |damage=N/A | ||
|startup= | |startup=1 | ||
|active= | |active= | ||
|onhit= | |onhit= | ||
|guard= | |guard= | ||
|firstactionable= | |firstactionable=4 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Air OK. | * Air OK. | ||
* Costs 1 bar. | |||
* The shortest duration move in the game. Can be used to make many options reactable. | |||
}} | }} | ||
}} | }} | ||
Line 516: | Line 552: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=800,400 | ||
|startup=11 | |startup=11,13 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=HKD | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable=19 | ||
|hitstun= | |hitstun= | ||
|description= | |description= | ||
* Only available after NunChuk. | * Only available after NunChuk. | ||
* Cancellable into itself. | * Cancellable into itself. | ||
* Has an initial melee hit before the projectile comes out. | |||
* Projectile has hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 541: | Line 578: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=400 | ||
|startup= | |startup=7 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit=+22 | ||
|guard= | |guard=High | ||
|firstactionable= | |firstactionable=21 | ||
|hitstun= | |hitstun=21 | ||
|description= | |description= | ||
* Costs 1 bar. | * Costs 1 bar. | ||
* Air OK. | * Air OK. | ||
* Invulnerable frames 5-6 with Initiative. | |||
* Interrupted sooner by landing. | |||
}} | }} | ||
}} | }} | ||
Line 564: | Line 602: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=500 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard= | |guard=High(Airborne) Low(Ground, Unparryable) | ||
|firstactionable= | |firstactionable=21 | ||
|hitstun= | |hitstun=45 | ||
|description= | |description= | ||
* Costs 3 bars. | * Costs 3 bars. | ||
* Air OK. | * Air OK. | ||
* Incredible combo tool due to high hitstun. | |||
* Can be used to set up unblockable situations with meaty grab. | |||
}} | }} | ||
}} | }} |
Revision as of 21:55, 9 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Move List
Unique movement
Dash
Airdash
Normals
Punch
Ground version Ground version Air version Air version
|
---|
Kick
Ground version Ground version Air version Air version
|
---|
Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
|
---|
Chuk Spin
Drop Kick
Dive Kick
Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Stomp
Jump Kick
Sticky Bomb
Summon
Store/Release Momentum
Whip Wave
Supers
Quick Slash
Footsies Footsies
|
---|