YomiHustle/Ninja: Difference between revisions
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* Air OK. | * Air OK. | ||
Swaps ninja with the most recently generated projectile within a certain range. | Swaps ninja with the most recently generated projectile within a certain range. | ||
Can swap with the summon before the kunai projectiles are thrown. | Can swap with the summon before the kunai projectiles are thrown. | ||
When multiple projectiles are thrown (kunai, caltrops) substitution will prioritize the lowest thrown kunai, or the farthest thrown caltrop. This is not affected by your distance to the projectiles. | When multiple projectiles are thrown (kunai, caltrops) substitution will prioritize the lowest thrown kunai, or the farthest thrown caltrop. This is not affected by your distance to the projectiles. | ||
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Revision as of 10:47, 20 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Move List
Unique movement
Dash
Airdash
Normals
Punch
Ground version Ground version Air version Air version
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Kick
Ground version Ground version Air version Air version
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Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
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Chuk Spin
Drop Kick
Dive Kick
Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Stomp
Jump Kick
Sticky Bomb
Summon
Store/Release Momentum
Store/Release Momentum
Whip Wave
Backsway
Backsway Backsway Palm Strike Palm Strike Slide Kick Slide Kick
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Supers
Quick Slash
Footsies Footsies
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