YomiHustle/Ninja: Difference between revisions
Jump to navigation
Jump to search
(→Summon) |
|||
Line 508: | Line 508: | ||
* Adds a slight upwards boost in the air. | * Adds a slight upwards boost in the air. | ||
Ninja summons a clone below them which throws | Ninja summons a clone below them which throws three pairs of kunais upwards at a relatively small angle. | ||
Generally used either as an aerial combo filler, because teleporting it straight into your opponent leads to good damage, or to just be annoying to someone very high up in the air. | Generally used either as an aerial combo filler, because teleporting it straight into your opponent leads to good damage, or to just be annoying to someone very high up in the air. | ||
Line 526: | Line 526: | ||
* Adds a slight upwards boost in the air. | * Adds a slight upwards boost in the air. | ||
Ninja summons a clone slightly above them which throws | Ninja summons a clone slightly above them which throws three pairs of kunais forward in a 45 degree radius. | ||
A decent way to cover up the general area in front of you. Can be substituted before throwing the kunais to cover grounded approaches. In combos you either use it the same way you would use an Up-Forward summon, meaning substituting right in their face, or you substitute with the lower kunai to get a little more corner carry or to continue the combo where it would've dropped for various reasons. It's pretty versatile as a combo extender in general, so feel free to cook up your own stuff. | A decent way to cover up the general area in front of you. Can be substituted before throwing the kunais to cover grounded approaches. In combos you either use it the same way you would use an Up-Forward summon, meaning substituting right in their face, or you substitute with the lower kunai to get a little more corner carry or to continue the combo where it would've dropped for various reasons. It's pretty versatile as a combo extender in general, so feel free to cook up your own stuff. | ||
Line 544: | Line 544: | ||
* Adds a slight upwards boost in the air. | * Adds a slight upwards boost in the air. | ||
Ninja summons a clone very high above them, which throws | Ninja summons a clone very high above them, which throws three pairs of kunais downwards in a wide radius. | ||
This is '''the neutral.''' The angles at which kunais are sent at make it really obnoxious to get in on Ninja, while they can just substitute to whatever one they desire in return. This move has an entire bible of knowledge checks associated with it, and you can definitely find another one if you scratch your head hard enough. Go nuts. It's really neat. Also the outer kunai's shallow angle makes it very good at restanding people. | This is '''the neutral.''' The angles at which kunais are sent at make it really obnoxious to get in on Ninja, while they can just substitute to whatever one they desire in return. This move has an entire bible of knowledge checks associated with it, and you can definitely find another one if you scratch your head hard enough. Go nuts. It's really neat. Also the outer kunai's shallow angle makes it very good at restanding people. |
Revision as of 13:10, 24 December 2022
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
Move List
Unique movement
Dash
Airdash
The other two wish they had something like this The other two wish they had something like this
|
---|
Normals
Punch
Ground version. A really fast and useful jab. Ground version. A really fast and useful jab. Air version. A situational air-to-air, or a combo extender. Air version. A situational air-to-air, or a combo extender.
|
---|
Kick
Ground version Ground version Air version Air version
|
---|
Sweep
NunChuk
NunChuk NunChuk NunChuk (High) NunChuk (High) Chuk Heavy Chuk Heavy Chuk Jump Chuk Jump
|
---|
Chuk Spin
Drop Kick
A live demonstration of why you should respect Ninja's grab game. Always. A live demonstration of why you should respect Ninja's grab game. Always.
|
---|
Dive Kick
Universal Mechanics
Throw
Specials
Shuriken
Uppercut
Stomp
Jump Kick
Sticky Bomb
"Hey wanna think about another option in neutral?" "Hey wanna think about another option in neutral?"
|
---|
Summon
Neutral. Neutral.
|
---|
Store/Release Momentum
The flex tape of the ninja community The flex tape of the ninja community
|
---|
Store/Release Momentum
So like, imagine Cowboy's teleport, except the commitment is gone. Yeah. So like, imagine Cowboy's teleport, except the commitment is gone. Yeah.
|
---|
Whip Wave
Backsway
Backsway Backsway Palm Strike Palm Strike Slide Kick Slide Kick
|
---|
Supers
Quick Slash
THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH.
|
---|
Caltrops
"Wanna see me palm strike? Wanna see me do it again?" "Wanna see me palm strike? Wanna see me do it again?"
|
---|