User:ChairGTables/Riki: Difference between revisions
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{{MoveData | {{MoveData | ||
|image= | |image=SDB_Riki_AirCatch.png | ||
|name=Air Catch | |name=Air Catch | ||
|input=j.5A | |input=j.5A | ||
Line 177: | Line 177: | ||
|description= | |description= | ||
: | : | ||
*Catch an incoming ball. | *Catch an incoming ball in the air. | ||
*This is shorter than when catching a ball on the ground. | |||
~If ball is caught between frames 4 - 14, all chip damage is negated except when catching super moves. | ~If ball is caught between frames 4 - 14, all chip damage is negated except when catching super moves. | ||
}} | }} |
Revision as of 06:42, 5 February 2023
“ |
That was fun! A little more toughness and you'd be the perfect match. |
” |
Overview
Riki is the main rival of Kunio, but also treats him as his best friend. His tools offer him many mixup opportunities.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals (Holding Ball)
Normal Throw
5A |
---|
Running Throw
66A |
---|
Feint
5D |
---|
Air Throw
j.5A |
---|
Running Air Throw
j.66A |
---|
Air Feint
5D |
---|
Normals (Hands Free)
Catch
5A |
---|
Air Catch
j.5A |
---|
Dodge
5B |
---|
Command Normals (Hands Free)
Charge
5AB |
---|
Specials (Holding Ball)
Mach Shoot
236A |
---|
Skylark Shoot
623A |
---|
Special Pass
623B |
---|
Specials (Hands Free)
Hanazono Counter
623A |
---|
Supers (Holding Ball)
Burning Upper
641236A |
---|
Gameplan
- Jumping past the middle line and using his Skylark Shoot will have him sometimes attack from behind, leaving your opponents open.