YomiHustle: Difference between revisions
Jump to navigation
Jump to search
(Proofreading, split game mechanics into its own feature list) |
m (Proofreading) |
||
Line 32: | Line 32: | ||
:* Clash - attacks clash and cancel when landing on the same frame | :* Clash - attacks clash and cancel when landing on the same frame | ||
:* Dodge | :* Dodge | ||
:* Ground wake-up and tech options | |||
:* High/low attacks | :* High/low attacks | ||
:* Invulnerability frames | :* Invulnerability frames | ||
Line 38: | Line 39: | ||
:* Taunt (called "Hustle") increases super meter | :* Taunt (called "Hustle") increases super meter | ||
:* Throws cancel each other, no throw immunity in neutral | :* Throws cancel each other, no throw immunity in neutral | ||
==Wiki Roadmap== | ==Wiki Roadmap== |
Revision as of 09:31, 5 February 2023
Your Only Move Is Hustle (YH) | |
---|---|
Version |
0.12.0 |
Developers | |
Systems |
PC |
Official Websites | |
Online Play |
Turn-based netcode |
Player Lobbies, Direct Connect | |
Community Channels | |
Your Only Move Is Hustle (also known as Yomi Hustle) is a 2D turn-based fighting game and superpowered fight scene simulator by IvySly. Inspired by Toribash and gameplay scripting, Your Only Move Is Hustle brings a fresh take on the fighting game scene. The full version of Your Only Move Is Hustle is available through Steam, while the Open Beta version with less content is available through Itch.io.
- Key features
-
- Turn-based, frame-perfect fight scripting
- Next turn simulation - see the results of specific self/opponent actions
- Online multiplayer, via lobbies or direct connection
- Scalable turn timer or chess clock style timer
- Real-time replay files with in-game editing and playback
- Very low graphics and CPU requirements
- Best played with a mouse
- Four unique characters, with more planned (three characters in the open beta)
- Fighting game mechanics
-
- Air actions
- Attack cancels (instant cancel, whiff cancel)
- Block/parry can grant frame advantage
- Burst
- Clash - attacks clash and cancel when landing on the same frame
- Dodge
- Ground wake-up and tech options
- High/low attacks
- Invulnerability frames
- Projectiles
- Super attacks with meter
- Taunt (called "Hustle") increases super meter
- Throws cancel each other, no throw immunity in neutral
Wiki Roadmap
30% complete | ||
|
In Progress / Completed | To-do |
---|---|
|
|