YomiHustle/Ninja: Difference between revisions
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m (→NunChuk) |
(Update to 1.1.0) |
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Line 773: | Line 773: | ||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
|damage= | |damage=800 | ||
|startup=8 | |startup=8 | ||
|active=2 | |active=2 | ||
Line 780: | Line 780: | ||
|guard=High | |guard=High | ||
|firstactionable=28 | |firstactionable=28 | ||
|hitstun= | |hitstun=31 | ||
|description= | |description= | ||
* Always puts opponent grounded, does not launch. | * Always puts opponent grounded, does not launch. | ||
Line 786: | Line 786: | ||
* Wall Splats. | * Wall Splats. | ||
* Puts the opponent into a "dizzy" hitstun state where they cannot be grabbed (including by this move). | * Puts the opponent into a "dizzy" hitstun state where they cannot be grabbed (including by this move). | ||
An advancing hitgrab | An advancing hitgrab. Allows for easy restands in combos due to its unique property to always put the opponent grounded. | ||
Has reduced DI influence, allowing it to combo more easily despite having low hitstun, but cannot combo into itself due to its dizzy hitstun state preventing grab followups. | Has reduced DI influence, allowing it to combo more easily despite having low hitstun, but cannot combo into itself due to its dizzy hitstun state preventing grab followups. |
Revision as of 19:21, 9 February 2023
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
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