YomiHustle/Ninja: Difference between revisions
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====<font style="visibility:hidden; float:right">Quick Slash</font>==== | ====<font style="visibility:hidden; float:right">Quick Slash</font>==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=YH_Ninja_QuickSlash3.png | ||
|hitbox= | |hitbox=YH_Ninja_QuickSlash3_hb.png | ||
|input=[[Image:YH_Icon_QuickSlash.png]] | |input=[[Image:YH_Icon_QuickSlash.png]] | ||
|caption=THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. | |caption=THIS UGLY SON OF A #@!%$ IS USING 1 BAR TO COMPLETELY SKIP NEUTRAL. HOW? ...JUST WATCH. | ||
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{{AttackData-YH | {{AttackData-YH | ||
|damage=400 | |damage=400 | ||
|startup= | |startup=7 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery= | ||
|onhit= | |onhit= | ||
|guard=High | |guard=High | ||
|firstactionable= | |firstactionable=41 | ||
|hitstun= | |hitstun=10 | ||
|proration=1 | |proration=1 | ||
|description= | |description= | ||
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This thing has two main applications attached to it, and both of them are equally as good: it's either a cracked movement option, or a neutral skip. | This thing has two main applications attached to it, and both of them are equally as good: it's either a cracked movement option, or a neutral skip. | ||
It's not great when attacking directly in combos due to low damage, limited followups, and being easy to DI. However, given enough hitstun, you can strategically whiff this super to get right in their face and still have enough frame advantage to follow-up, which allows you to get really good corner carry, damage, or both. | It's not great when attacking directly in combos due to low damage, limited followups, and being easy to DI. If you do use it in combo however, you can Inst. Cancel to get a better follow up than another Quick Slash. However, given enough hitstun, you can strategically whiff this super to get right in their face and still have enough frame advantage to follow-up, which allows you to get really good corner carry, damage, or both. | ||
It's also decent as an escape option | It's also decent as an escape option with the potential to hit someone with it, but make sure you use a free cancel with it! | ||
In neutral, this button skips past a lot of threatening pokes to attack your opponent directly, with relatively low risk. However, its properties are adjusted in neutral to stop it from comboing, so it's more for resetting the situation and getting closer to your opponent than starting a combo. | In neutral, this button skips past a lot of threatening pokes to attack your opponent directly, with relatively low risk if you use a free cancel. However, its properties are adjusted in neutral to stop it from comboing, so it's more for resetting the situation and getting closer to your opponent than starting a combo. It can, however, combo if the opponent is airbourne or on counter hit. | ||
}} | }} | ||
}} | }} |
Revision as of 15:16, 24 April 2023
Profile
Ninja is a mix-up heavy rushdown character, capable of using her superior movement abilities and high number of options to force highly advantageous situations, while almost always having an escape option. As the only character with a projectile invincible attack, an invincible "reversal" in the form of Uppercut, and a frame 4 interruptible movement option, Ninja is capable of using her superior tools to alternate between forcing her opponent's hand, and explosive offense and punishes.
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Move List
Unique movement
Dash
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Airdash
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Normals
Punch
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Kick
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Sweep
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SlideKick
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NunChuk
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Chuk Spin
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Drop Kick
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Dive Kick
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Stomp
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Universal Mechanics
Throw
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Specials
Shuriken
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Grappling Hook
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Uppercut
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Jump Kick
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Sticky Bomb
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Summon
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Store/Release Momentum
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Store/Release Momentum
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Whip Wave
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Backsway
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Skull Shaker
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Supers
Quick Slash
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Caltrops
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Taunt
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