YomiHustle/Wizard: Difference between revisions
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Roycebracket (talk | contribs) (→Zephyr) |
Roycebracket (talk | contribs) (→Gust) |
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|input=[[Image:YH_Icon_Gust.png]] | |input=[[Image:YH_Icon_Gust.png]] | ||
|name=Gust | |name=Gust | ||
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|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
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* Aimable wind box which strongly pushes projectiles and weakly pushes players. | * Aimable wind box which strongly pushes projectiles and weakly pushes players. | ||
* Also gently pushes the user. Will not push wizard off the ground unless hover is checked. | * Also gently pushes the user. Will not push wizard off the ground unless hover is checked. | ||
* Windbox strength gradually decays after each use in a combo, and then resets at the end of said combo. | |||
* 1f startup is technically true but misleading, as it usually needs more like 4f or 5f before projectiles are pushed more than a few pixels. | |||
Can be | '''''The''''' most versatile and arguably the most important move in Wizard's kit. Can be used as a... | ||
* Combo glue similar to Cowboy's teleports, getting them close enough with ample frame advantage to hit them again. Especially good after backblast and combustion. | |||
* Very scary and multifaceted neutral move that makes Wizard's projectiles ten times more threatening just by existing. You can... | |||
** Shove projectiles forward to catch players off guard at range. | |||
** Shove projectiles upward to safely call out jumps. | |||
** Hang projectiles in the air briefly to beat blocks, hitting them after the block becomes inactive. | |||
** Nudge players forwards into static threats like Vile Clutch. | |||
** Turn Spark Bomb into a scary space-denial tool, as anyone within gust range of one has to be very careful not to get blown up. | |||
* Bread-and-butter combo tool when used to slam spark bombs into opponents for massive damage and even crazier frame advantage. Easier to pull off than it seems - just be roughly +14 after the spark bomb comes out and it there will normally be an angle that works. | |||
* Wallsplat range extender - if a move like Conjure Weapon doesn't quite knock them far enough to wallsplat, Gusting them into the wall for the splat will normally give great frame advantage. | |||
There are even more uses too niche to list here, but this covers most cases. Gust is the type of move that your opponent has to check every turn as soon as projectiles are on the field, and you should be checking it too, trying to see something they don't. Be sure to free cancel it essentially every time against Ninja, who can often Quick Slash punish careless users on reaction. | |||
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Revision as of 23:32, 1 May 2023
Under Construction
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Profile
Wizard is a setup and projectile zoning character. They can use their projectiles to cut off their opponent's options, and then call out a risky option with one of their ranged pokes, or play tricky with air movement to take the opponent by surprise.
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Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Hover & Fall
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Grounded Normals
Tome Slap
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Mana Strike
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Kick
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Conjure Storm
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Conjure Weapon
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Icicle
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Bolt of Magma
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Grab
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Aerials
Mana Kick
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Icicle
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Combustion
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Specials
Magic Dart
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Confusing Touch
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Flame Wave
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Missile Form
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Zephyr
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Gust
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Draw Moisture
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Geyser
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Vile Clutch
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Supers
Spark Bomb
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Orb
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Orb Lock & Unlock
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Orb Tether
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Orb Portal
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Taunt
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