YomiHustle/Wizard: Difference between revisions
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|input=[[Image:YH_Icon_Vile_Clutch.png]] | |input=[[Image:YH_Icon_Vile_Clutch.png]] | ||
|name=Vile Clutch | |name=Vile Clutch | ||
|caption=Learn the tech for this thing, it'll be worth it | |||
|data= | |data= | ||
{{AttackData-YH | {{AttackData-YH | ||
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* Unparryable. | * Unparryable. | ||
* Distance can be set with a slider | * Distance can be set with a slider | ||
Vine hand reaches out of the ground. | Vine hand reaches out of the ground. Useful for extending combos at range. In neutral, it is usually a noncomittal, low-reward setup move that can trade favorably with opposing Wizard's geysers and framekill opposing Cowboy's quick draws while applying pressure at the same time. Pretty bad at grounded space denial, but can immediately put a ton of pressure on falling opponents who are down at least one air option. | ||
If you have extra frames right before a knockdown (such as +21) and good spacing, Vile Clutch is a setup for some of the strongest oki options in the game with meaty missile form or flamewave. | |||
}} | }} | ||
}} | }} |
Revision as of 23:44, 1 May 2023
Under Construction
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Profile
Wizard is a setup and projectile zoning character. They can use their projectiles to cut off their opponent's options, and then call out a risky option with one of their ranged pokes, or play tricky with air movement to take the opponent by surprise.
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Move List
Movement
Dash
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Back Dash
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Super Dash
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Jump
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Super Jump
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Hover & Fall
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Grounded Normals
Tome Slap
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Mana Strike
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Kick
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Conjure Storm
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Conjure Weapon
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Icicle
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Bolt of Magma
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Grab
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Aerials
Mana Kick
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Icicle
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Combustion
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Specials
Magic Dart
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Confusing Touch
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Flame Wave
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Missile Form
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Zephyr
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Gust
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Draw Moisture
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Geyser
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Vile Clutch
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Supers
Spark Bomb
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Orb
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Orb Lock & Unlock
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Orb Tether
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Orb Portal
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Taunt
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