Template:AttackData-SCON4: Difference between revisions
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{{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-SCON4 |version={{{version|}}} }} | {{#ifeq:{{{header|yes}}}|yes|{{AttackDataHeader-SCON4 |version={{{version|}}} }} | ||
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{{{description|}}} | {{{description|}}} | ||
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==Explanation== | |||
Correlates the values from the variables in this template to [[Template:AttackDataHeader-SCON4]]. | |||
<pre> | |||
{{AttackData-SCON4 | |||
|damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed). | |||
|startup = The amount of startup frames for a move (should include the first active frame). | |||
|active = The amount of active frames for a move. | |||
|recovery = The amount of recovery frames for a move (after active frames have run out until going back to neutral. | |||
|guarddmg = The amount of guard damage a move deals (for multi-hits, damage for each hits should be listed). | |||
|blockstun = The amount of blockstun a move deals. | |||
|advhit = The amount of frame advantage a move has upon hitting the opponent. | |||
|advblock = The amount of frame advantage a move has upon being blocked by the opponent. | |||
|stanceflip = Determines if the attack causes the attacker to switch their current stance. | |||
|description = Description for a given move. May include bullet points. | |||
}} | |||
</pre> | |||
==Usage== | ==Usage== | ||
<pre> | |||
{{AttackData-SCON4 | |||
|damage = | |||
|startup = | |||
|active = | |||
|recovery = | |||
|guarddmg = | |||
|blockstun = | |||
|advhit = | |||
|advblock = | |||
|stanceflip = | |||
|description = | |||
}} | |||
</pre> | |||
[[Category:Super Naruto: Clash of Ninja 4]] | [[Category:Super Naruto: Clash of Ninja 4]] | ||
</noinclude> | </noinclude> |
Revision as of 23:37, 26 June 2023
Explanation
Correlates the values from the variables in this template to Template:AttackDataHeader-SCON4.
{{AttackData-SCON4 |damage = The amount of damage a move deals (for multi-hits, damage for each hits should be listed). |startup = The amount of startup frames for a move (should include the first active frame). |active = The amount of active frames for a move. |recovery = The amount of recovery frames for a move (after active frames have run out until going back to neutral. |guarddmg = The amount of guard damage a move deals (for multi-hits, damage for each hits should be listed). |blockstun = The amount of blockstun a move deals. |advhit = The amount of frame advantage a move has upon hitting the opponent. |advblock = The amount of frame advantage a move has upon being blocked by the opponent. |stanceflip = Determines if the attack causes the attacker to switch their current stance. |description = Description for a given move. May include bullet points. }}
Usage
{{AttackData-SCON4 |damage = |startup = |active = |recovery = |guarddmg = |blockstun = |advhit = |advblock = |stanceflip = |description = }}