KenJu/Tairon: Difference between revisions
Sire Forseti (talk | contribs) |
Sire Forseti (talk | contribs) (Tairon Part 1) |
||
Line 6: | Line 6: | ||
Nationality: China | Nationality: China | ||
Favorite: Tochukaso | Favorite: Tochukaso | ||
Old Chinese executive villain. | Old Chinese executive villain. He gets the multihit moves because he's a chinese kung-fu master, and he's minus on hit a lot because he's 53 | ||
== Introduction == | == Introduction == | ||
Line 154: | Line 154: | ||
== Special moves == | == Special moves == | ||
{{MoveData | {{MoveData | ||
|name= | |name=四門 - '''Four Gates''' | ||
|input = 236+P | |input = 236+P | ||
|image= | |image= | ||
Line 160: | Line 160: | ||
{{AttackData-KJ | {{AttackData-KJ | ||
| header = no | | header = no | ||
| description = | | description = Weird multi hitting palm move, where he does multiple quick stubby attacks with his palms before one last finishing palm strike, both are minus on hit, unless it activates KK, and are also hard to combo into, and nigh impossible to combo out unless in a KK juggle. | ||
}} | }} | ||
{{AttackData-KJ | {{AttackData-KJ | ||
Line 166: | Line 166: | ||
| guard = High/Low | | guard = High/Low | ||
| parry = High/Low/Air | | parry = High/Low/Air | ||
| description = ::* | | description = ::* 2 quick palm strike before the big one | ||
::*Any additional description if needed | ::*Any additional description if needed | ||
}} | }} | ||
Line 174: | Line 174: | ||
| guard = High/Low | | guard = High/Low | ||
| parry = High/Low/Air | | parry = High/Low/Air | ||
| description = ::* | | description = ::*longer start-up and 3 quick palm strikes before the big attack | ||
::*Any additional description if needed | ::*Any additional description if needed | ||
}} | }} | ||
Line 182: | Line 182: | ||
| guard = High/Low | | guard = High/Low | ||
| parry = High/Low/Air | | parry = High/Low/Air | ||
| description = ::* | | description = ::*5 quick strikes before the big strike, the last strike knocks them away, they're in a juggle state, but the move ends too slowly for you to combo off of it outside of KK, cranks the pressure gauge real high. | ||
::*Any additional description if needed | ::*Any additional description if needed | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name= | |name= aliexpress bandit revolver - '''funny butterfly kick''' | ||
|input = 214+ | |input = 214+K | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-KJ | {{AttackData-KJ | ||
| header = no | | header = no | ||
| description = | | description = Tairon shows off his Peking opera training he had as a kid. | ||
}} | }} | ||
{{AttackData-KJ | {{AttackData-KJ | ||
| version = | | version = LK | ||
| guard = High/Low | | guard = High/Low | ||
| parry = High/Low/Air | | parry = High/Low/Air | ||
| description = ::* | | description = ::*Leaps forward in a butterfly kick motion, for two hits, either -1 or 0 on hit | ||
::* anyone outside of Guarde can walk forward to cross under unharmed, Hanuman and Slayman only gets clipped by the first part of the move | |||
}} | |||
{{AttackData-KJ | |||
| version = SK | |||
| header = no | |||
| guard = High | |||
| parry = High/Air | |||
| description = ::*Does a butterfly kick, but this time it's just one overhead kick | |||
}} | |||
{{AttackData-KJ | |||
| version = LK+SK | |||
| header = no | |||
| guard = High/ | |||
| parry = High/Air | |||
| description = ::*SK, but faster | |||
::*Any additional description if needed | ::*Any additional description if needed | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name= 無影脚 - '''Shadowless Foot''' | |||
|input = 623+K | |||
|image= | |||
|data= | |||
{{AttackData-KJ | {{AttackData-KJ | ||
| header = no | | header = no | ||
| description = Tairon shows off his tapdancing moves with this DP (he's out of practice). | |||
}} | |||
{{AttackData-KJ | |||
| version = LK | |||
| guard = High/Low | | guard = High/Low | ||
| parry = High/Low/Air | | parry = High/Low/Air | ||
| description = ::* | | description = ::*DP, rise straight up, hits 6 times, second hit is a vacuum effect that pull people in, for the rest of the move, | ||
::* | ::* they will fall out of it, at max range only the first hit registers, KK triggers on the 2nd hit, which causes a weird vacuum effect, the full hits doesn't happen in KK because of the boosted vacuum, unless you hit them out of the air. | ||
}} | |||
{{AttackData-KJ | |||
| version = SK | |||
| header = no | |||
| guard = High | |||
| parry = High/Air | |||
| description = ::*Does a short hop before doing 5 kicks at an diagonal angle, cranking up the pressure gauge on hit and block, it whiffs on crouchers, it also partially whiffs on anti-air. | |||
::*everyone can walk under it | |||
}} | }} | ||
{{AttackData-KJ | {{AttackData-KJ | ||
| version = | | version = LK+SK | ||
| header = no | | header = no | ||
| guard = High | | guard = High | ||
| parry = High | | parry = High/Air | ||
| description = ::* | | description = ::*SK, but faster | ||
::*Any additional description if needed | ::*Any additional description if needed | ||
}} | }} |
Revision as of 12:26, 29 November 2023
Background
TaiRon (秦龍) Liu Age: 53 Job: Faust Executive Nationality: China Favorite: Tochukaso Old Chinese executive villain. He gets the multihit moves because he's a chinese kung-fu master, and he's minus on hit a lot because he's 53
Introduction
Brief introduction to the character gameplay wise and some other stuff.
Pros
- Aren't needed but can be added.
Cons
- Aren't needed but can be added.
Normal Moves
5LP
|
---|
5SP
|
---|
5LK
|
---|
5SK
|
---|
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
j.LP
|
---|
j.SP
|
---|
j.LK
|
---|
j.SK
|
---|
Command Normals
3LP
|
---|
Special moves
四門 - Four Gates
236+P |
---|
aliexpress bandit revolver - funny butterfly kick
214+K |
---|
無影脚 - Shadowless Foot
623+K |
---|
Universal Mechanics
Throws
Forward Throw
5/6+LP+LK |
---|
Back Throw
4+LP+LK |
---|
Guard Counter
Guard Counter
6+SP+SK in blockstun |
---|
Air Dash
Air Dash
66 in air |
---|
Air Drive
Air Drive
SP+SK |
---|
Dramatic Strikes
Japanese Name English Name
236236+P |
---|
Japanese Name English Name
236236+P |
---|
Japanese Name English Name
236236+P |
---|
General Strategy
Neutral
Section every character should have. How to play them in neutral and such.
Offense and Okizeme
Section every character should have. How to play them once you're pressuring the opponent and any oki options.
Anti-Air
Optional section talking about anti-airs.
Air Game
Optional section talking about air game, can be combined with anti-air to make one section.
Defensive Options
Section every character should have. How to play them on defense. If a character has minimal defensive options then you can talk about their other ways of dealing with pressure along with using universal options.
Miscellaneous
Any optional sections unique to a character, i.e. a section on Rina and Mina describing how to use swap.
Overview
Section every character should have. Summary of the strategy and overall strengths and weaknesses.
Combos
Midscreen Combos
- 5LP > 5LK > 5SP > 2SK
- Sample combo.
Corner Combos
- 5LP > 5LK > 5SP > 2SK
- Sample combo.
Trivia
Put something here