Template:AttackDataHeader-ASBR: Difference between revisions
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" |Damage | ! height="25px" |{{Tooltip | text=Damage | hovertext=How much damage this attack deals upon hitting the opponent.}} | ||
! {{Tooltip | text=Guard| hovertext=・Overhead (labeled as Middle in-game) - Must be blocked while standing.
・Low - Must be blocked while crouching.
・Mid (labeled as High in-game) - Can be blocked while either standing or crouching.
・Unblockable - The attack cannot be blocked by normal means, requiring special | ! {{Tooltip | text=Guard| hovertext=How an opposing character must block this attack.

・Overhead (labeled as Middle in-game) - Must be blocked while standing.
・Low - Must be blocked while crouching.
・Mid (labeled as High in-game) - Can be blocked while either standing or crouching.
・Unblockable - The attack cannot be blocked by normal means, requiring special abilities or character-specific maneuvers.
・Throw - The attack is considered a Throw. Therefore, it cannot be blocked at all.}} | ||
! Startup | ! {{Tooltip | text=Startup | hovertext=How many frames it takes for this attack to become active.}} | ||
! Active | ! {{Tooltip | text=Active | hovertext=For how many frames this attack is considered to be active.}} | ||
! Recovery | ! {{Tooltip | text=Recovery | hovertext=How many frames it takes for this attack to return to a neutral state after its active period ends.}} | ||
! Block Adv. | ! {{Tooltip | text=Block Adv. | hovertext=The difference in frames between a blocked attack and the defender. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first.}} | ||
! {{Tooltip | text=Hit Adv. | hovertext= | ! {{Tooltip | text=Hit Adv. | hovertext=The difference in frames between an attack that hits a grounded opponent and the victim. A positive value indicates that the attacker recovers first, while a negative value indicates that the victim recovers first. If this attack carries a hit effect, it may replace this value.}} | ||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== | ||
Determines the columns to be used for JoJo's Bizarre Adventure: All-Star Battle R move lists. | Determines the columns to be used for ''JoJo's Bizarre Adventure: All-Star Battle R'' move lists. | ||
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]] | [[Category:JoJo's Bizarre Adventure: All-Star Battle R]] | ||
</noinclude> | </noinclude> |
Revision as of 23:28, 9 December 2023
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Block Adv. ! Hit Adv.
Usage
Determines the columns to be used for JoJo's Bizarre Adventure: All-Star Battle R move lists.