Template:AttackDataHeader-ASBR: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
! {{Tooltip | text=Startup | hovertext=How many frames it takes for this attack to become active.}} | ! {{Tooltip | text=Startup | hovertext=How many frames it takes for this attack to become active.}} | ||
! {{Tooltip | text=Active | hovertext=For how many frames this attack is considered to be active.}} | ! {{Tooltip | text=Active | hovertext=For how many frames this attack is considered to be active.}} | ||
! {{Tooltip | text=Recovery | hovertext=How many frames it takes for | ! {{Tooltip | text=Recovery | hovertext=How many frames it takes for the character to return to a neutral state after this attack's active period ends.}} | ||
! {{Tooltip | text=Block Adv. | hovertext=The difference in frames between a blocked attack and the defender. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first.}} | ! {{Tooltip | text=Block Adv. | hovertext=The difference in frames between a blocked attack and the defender. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first.}} | ||
! {{Tooltip | text=Hit Adv. | hovertext=The difference in frames between an attack that hits a grounded opponent and the victim. A positive value indicates that the attacker recovers first, while a negative value indicates that the victim recovers first. If this attack carries a hit effect, it may replace this value.}} | ! {{Tooltip | text=Hit Adv. | hovertext=The difference in frames between an attack that hits a grounded opponent and the victim. A positive value indicates that the attacker recovers first, while a negative value indicates that the victim recovers first. If this attack carries a hit effect, it may replace this value.}} |
Revision as of 17:35, 10 December 2023
! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Block Adv. ! Hit Adv.
Usage
Determines the columns to be used for JoJo's Bizarre Adventure: All-Star Battle R move lists.