YomiHustle/Robot: Difference between revisions
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ToxicTophats (talk | contribs) m (Added block advantage data, as well as some additional hitbox data on certain moves, and movement data on the DRIVE attacks. Removed the section about GALVANISE, and updated the LOIC section. Also, I've noticed that block advantage gains a +2 if hitting aerial opponents. Can someone confirm this?) |
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Line 45: | Line 45: | ||
|hitstun=16 | |hitstun=16 | ||
|proration=2 | |proration=2 | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Basic movement option that doubles as an attack | * Basic movement option that doubles as an attack | ||
Line 191: | Line 192: | ||
|firstactionable=10 | |firstactionable=10 | ||
|hitstun=24 | |hitstun=24 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Fast and far-reaching movement tool with a small hitbox. | * Fast and far-reaching movement tool with a small hitbox. | ||
* Robot's fastest attack, making a 3-way tie for fastest strike in the game | * Robot's fastest attack, making a 3-way tie for fastest strike in the game | ||
* Hits OTG | * Hits OTG | ||
* Cannot hit aerial opponents. | |||
}} | }} | ||
{{AttackData-YH | {{AttackData-YH | ||
Line 285: | Line 288: | ||
|firstactionable= | |firstactionable= | ||
|hitstun=18 | |hitstun=18 | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen. | * When landing after jumping from a large height, grounded opponents will be hit almost anywhere on the screen. | ||
Line 311: | Line 315: | ||
|hitstun=20 | |hitstun=20 | ||
|proration= | |proration= | ||
|blockadvantage=+0 | |||
|description= | |description= | ||
Jab-like attack, however slower than most other jab-type moves. | Jab-like attack, however slower than most other jab-type moves. | ||
Line 337: | Line 342: | ||
|hitstun=31 | |hitstun=31 | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
Quick anti-air attack that can combo into TRY-CATCH on hit. | Quick anti-air attack that can combo into TRY-CATCH on hit. | ||
Line 351: | Line 357: | ||
|hitstun=24 | |hitstun=24 | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
Quick air to air button with good range and good range (albeit thin) hitbox | Quick air to air button with good range and good range (albeit thin) hitbox | ||
Line 374: | Line 381: | ||
|hitstun=40 | |hitstun=40 | ||
|proration=-1 | |proration=-1 | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Causes a HKD on hit. | * Causes a HKD on hit. | ||
Line 389: | Line 397: | ||
|hitstun=34 | |hitstun=34 | ||
|proration= | |proration= | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Doesn't cause a HKD, but as of v1.4.8, the prediction shows the opponent as if they are in a HKD. | * Doesn't cause a HKD, but as of v1.4.8, the prediction shows the opponent as if they are in a HKD. | ||
Line 412: | Line 421: | ||
|hitstun= | |hitstun= | ||
|proration=1 | |proration=1 | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Not hit-cancellable | * Not hit-cancellable | ||
Line 444: | Line 454: | ||
|hitstun=0 | |hitstun=0 | ||
|proration=1/0/0 | |proration=1/0/0 | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Can hit opponent OTG. | * Can hit opponent OTG. | ||
Line 470: | Line 481: | ||
|hitstun=5 | |hitstun=5 | ||
|proration= | |proration= | ||
|blockadvantage=-2 | |||
|description= | |description= | ||
* Not hit-cancellable | * Not hit-cancellable | ||
Line 496: | Line 508: | ||
|hitstun=42 | |hitstun=42 | ||
|proration= | |proration= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* 1f gaps between each hit | * 1f gaps between each hit | ||
Multihitting aerial attack good for opponents above robot, the large range and disjointed nature means you can sometimes fly around attempted aerial buttons and still hit the opponent | Multihitting aerial attack good for opponents above robot, the large range and disjointed nature means you can sometimes fly around attempted aerial buttons and still hit the opponent | ||
}} | }} | ||
}} | }} | ||
Line 519: | Line 533: | ||
|hitstun=6 | |hitstun=6 | ||
|proration= | |proration= | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Causes a Groundbounce on hit | * Causes a Groundbounce on hit | ||
Line 541: | Line 556: | ||
|hitstun=30 | |hitstun=30 | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Sends robot plummeting to the ground at speeds. | * Sends robot plummeting to the ground at speeds. | ||
Line 568: | Line 584: | ||
|proration= | |proration= | ||
|description= | |description= | ||
|blockadvantage=Grab | |||
*Universal throw | *Universal throw | ||
Notably has a different throw trajectory compared to other grabs, slamming the poor sod into the ground and bouncing them up into the air rather than forcing a knockdown. | Notably has a different throw trajectory compared to other grabs, slamming the poor sod into the ground and bouncing them up into the air rather than forcing a knockdown. | ||
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|proration= | |proration= | ||
|description= | |description= | ||
|blockadvantage=Grab | |||
*Cannot hit grounded targets. | *Cannot hit grounded targets. | ||
* Decreased Startup with Initiative (7f compared to 9f) | * Decreased Startup with Initiative (7f compared to 9f) | ||
Line 619: | Line 637: | ||
|proration=0 | |proration=0 | ||
|description= | |description= | ||
|blockadvantage=Grab | |||
* If hit raw then it forces the opponent into the corner, even if used from the opposite corner. Travels a set distance if used during a combo. | * If hit raw then it forces the opponent into the corner, even if used from the opposite corner. Travels a set distance if used during a combo. | ||
* Both versions cause a wallsplat | * Both versions cause a wallsplat | ||
* Grounded BOUNDS CHECK cannot grab aerial opponents, and vice versa. | |||
}} | }} | ||
}} | }} | ||
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|proration= | |proration= | ||
|description= | |description= | ||
|blockadvantage=Grab | |||
* Grab Invulnerable during Startup | * Grab Invulnerable during Startup | ||
* Has a toggleable back version that side switches | * Has a toggleable back version that side switches | ||
Line 650: | Line 671: | ||
* HKD on hit, but with massive knockback | * HKD on hit, but with massive knockback | ||
* Scales combo by 2 hits | * Scales combo by 2 hits | ||
* Cannot grab aerial opponents | |||
Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | Surprisingly niche given the speed and range. It's beaten out by any jab and it's very easily avoided by shorthop, possibly backdash as well depending on distance. Also can't combo unless you're or you're up against a corner, but the damage makes up for this. | ||
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|proration= | |proration= | ||
|description= | |description= | ||
|blockadvantage=+3 | |||
* Airborne frame 3 when used on the ground, therefore beats grab moves. | * Airborne frame 3 when used on the ground, therefore beats grab moves. | ||
** But doesn't go high enough to dodge any moves (even getting hit by Cowboy's Ankle Cutter) | ** But doesn't go high enough to dodge any moves (even getting hit by Cowboy's Ankle Cutter) | ||
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|hitstun=26 | |hitstun=26 | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Sets a large section of the floor in front of Robot on fire, dealing damage over time. | * Sets a large section of the floor in front of Robot on fire, dealing damage over time. | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* The start and end positions can be angled omnidirectionally. | * The start and end positions can be angled omnidirectionally. | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=-2 | |||
|description= | |description= | ||
* Flings the opponent towards robot on hit. | * Flings the opponent towards robot on hit. | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+3/+1 | |||
|description= | |description= | ||
* Explosion is active for 1 Frame | * Explosion is active for 1 Frame | ||
Line 847: | Line 874: | ||
|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+2 | |||
|description= | |description= | ||
* Transitions out of DRIVE stance | * Transitions out of DRIVE stance | ||
* Airborne frame one | * Airborne frame one | ||
* | * Can be flipped, however momentum decides which direction it goes | ||
Used to call out jump or get out of a bad situation quickly. | Used to call out jump or get out of a bad situation quickly. | ||
Line 873: | Line 901: | ||
|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* Transitions out of DRIVE stance | * Transitions out of DRIVE stance | ||
* Projectile invulnerable | * Projectile invulnerable | ||
* Causes a hard knockdown | * Causes a hard knockdown | ||
* Cannot hit aerial opponents | |||
* Flat velocity; your momentum does not affect movement distance. | |||
}} | }} | ||
}} | }} | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Moves towards opponent the same distance as FORWARD | * Moves towards opponent the same distance as FORWARD, but flipping allows for a sharp and sudden turn. | ||
}} | }} | ||
}} | }} | ||
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|hitstun=13 | |hitstun=13 | ||
|proration= | |proration= | ||
|blockadvantage=+3 | |||
|description= | |description= | ||
* Level 1 Super, only available during DRIVE. | * Level 1 Super, only available during DRIVE. | ||
* Similar to Wheelie, except with invul. | * Similar to Wheelie, except with invul. | ||
* Flat velocity; your momentum does not affect movement distance. | |||
}} | }} | ||
}} | }} | ||
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|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=Grab | |||
|description= | |description= | ||
* Has invul, on startup and active frames, making it a good situational DP or escape option. | * Has invul, on startup and active frames, making it a good situational DP or escape option. | ||
Line 998: | Line 1,033: | ||
|hitstun= | |hitstun= | ||
|proration= | |proration= | ||
|blockadvantage=+1 | |||
|description= | |description= | ||
* Takes 165 Frames to charge | * Takes 165 Frames to charge | ||
* The targeting reticle tracks the | * User can choose if LOIC targets the opponent or themselves. | ||
* The delay between using LOIC and the beam firing can be adjusted. | * The targeting reticle tracks the target, but can miss if the target is fast enough. | ||
* The delay between using LOIC and the beam firing can be adjusted from 30f to 95f. | |||
* Getting hit before the beam fires cancels the move. | * Getting hit before the beam fires cancels the move. | ||
* You gain an armor stack if you're within 20 horizontal units of the fire effect of LOIC | * You gain an armor stack if you're within 20 horizontal units of the fire effect of LOIC. | ||
}} | }} | ||
}} | }} |
Revision as of 17:35, 15 January 2024
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Under Construction
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Profile
Robot is a grappler character. Robot is a large threat with their plethora of threatening attacks and high damage, especially at close ranges.
Please enable Dark Mode in the top right corner in order to see the character sprites.
Strengths | Weaknesses |
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Move List
Movement
STEP
The most iconic OSC in the game The most iconic OSC in the game
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Toggle Hitboxes Toggle Hitboxes
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RETURN
Toggle Hitboxes Toggle Hitboxes
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Super Dash
Toggle Hitboxes Toggle Hitboxes
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Jump
Toggle Hitboxes Toggle Hitboxes
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Super Jump
Toggle Hitboxes Toggle Hitboxes
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Flight
Toggle Hitboxes Toggle Hitboxes
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Dash
FORWARD FORWARD BACKWARD BACKWARD
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Toggle Hitboxes Toggle Hitboxes
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Unique Mechanics
Dash
Armor
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Toggle Hitboxes Toggle Hitboxes
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Dash
(KILL PROCESS) Armor You're as beautiful as the day I lost you You're as beautiful as the day I lost you
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Toggle Hitboxes Toggle Hitboxes
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Dash
SHOCKWAVE
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Toggle Hitboxes Toggle Hitboxes
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Normal Attacks
CONCUSSIVE BLAST
Tome Slap at home: Tome Slap at home:
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Toggle Hitboxes Toggle Hitboxes
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OPTICAL BEAM
Aerial Aerial
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Toggle Hitboxes Toggle Hitboxes
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KICK USER
Toggle Hitboxes Toggle Hitboxes
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PING
Shake my hand! Shake my hand!
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Toggle Hitboxes Toggle Hitboxes
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EARTHQUAKE
Toggle Hitboxes Toggle Hitboxes
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SPIN CYCLE
Take 'em for a spin Take 'em for a spin
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Toggle Hitboxes Toggle Hitboxes
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SAW BLADE
Toggle Hitboxes Toggle Hitboxes
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BOOT
Toggle Hitboxes Toggle Hitboxes
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CRASH
butt slam butt slam
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Toggle Hitboxes Toggle Hitboxes
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Grab
the hug the hug
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Toggle Hitboxes Toggle Hitboxes
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Special Attacks
TRY-CATCH
KILL PROCESS for cowards KILL PROCESS for cowards
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Toggle Hitboxes Toggle Hitboxes
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BOUNDS CHECK
KAKAROT! KAKAROT!
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Toggle Hitboxes Toggle Hitboxes
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COMMAND: GRAB
Yonjūhachi no Hissatsu Waza, COMMAND: GRAB Yonjūhachi no Hissatsu Waza, COMMAND: GRAB
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Toggle Hitboxes Toggle Hitboxes
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THUNDER CLAP
Toggle Hitboxes Toggle Hitboxes
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FLAME THROWER
hold on, let them cook hold on, let them cook
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Toggle Hitboxes Toggle Hitboxes
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CHAINSAW
Toggle Hitboxes Toggle Hitboxes
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VACUUM
Toggle Hitboxes Toggle Hitboxes
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DRIVE
Toggle Hitboxes Toggle Hitboxes
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REMOTE BOMB
REMOTE BOMB Hot potato! Hot potato!
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Toggle Hitboxes Toggle Hitboxes
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Drive Mode Attacks
FLIP
Toggle Hitboxes Toggle Hitboxes
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DRIFT
Toggle Hitboxes Toggle Hitboxes
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WHEELIE
Toggle Hitboxes Toggle Hitboxes
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CLUTCH
Toggle Hitboxes Toggle Hitboxes
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BOOST
Toggle Hitboxes Toggle Hitboxes
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Super Attacks
KILL PROCESS
Heavenly...! Potemkin...! BUSTAAAAAAAAHHHHHH! Heavenly...! Potemkin...! BUSTAAAAAAAAHHHHHH!
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Toggle Hitboxes Toggle Hitboxes
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LOIC
How does the laser shoot through the ceiling? How does the laser shoot through the ceiling?
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Toggle Hitboxes Toggle Hitboxes
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Hustle
Toggle Hitboxes Toggle Hitboxes
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Trivia
- All attacks specific to Robot are romanized in ALL CAPS.
- Robot's KILL PROCESS is a reference to the fact they will kill you, this is best observed with 9 bars of super.
- Robot is named "ivys-pc-518b04f2-7586-11ed-a1eb-0242ac120002" (https://discord.com/channels/1034428516919418880/1035687349465645157/1049729993359491172)