Under Night In-Birth/UNI2/Kuon/Data: Difference between revisions

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m (fix frameData template)
Line 7: Line 7:


===== 5A =====
===== 5A =====
{{FrameData-UNI | character = Kuon | moveId = ku_5a
{{FrameData-UNI2 | character = Kuon | moveId = ku_5a
| input = 5A
| input = 5A
| images =  
| images =  
Line 25: Line 25:


=====5B=====
=====5B=====
{{FrameData-UNI | character = Kuon | moveId = ku_5b
{{FrameData-UNI2 | character = Kuon | moveId = ku_5b
|input=5B
|input=5B
|name=
|name=
Line 49: Line 49:


=====5C=====
=====5C=====
{{FrameData-UNI | character = Kuon | moveId = ku_5c
{{FrameData-UNI2 | character = Kuon | moveId = ku_5c
|input= 5C
|input= 5C
|name=
|name=
Line 73: Line 73:


=====5[C]=====
=====5[C]=====
{{FrameData-UNI | character = Kuon | moveId = ku_5c_ic
{{FrameData-UNI2 | character = Kuon | moveId = ku_5c_ic
|input=5[C]
|input=5[C]
|name=
|name=
Line 99: Line 99:


=====2A=====
=====2A=====
{{FrameData-UNI | character = Kuon | moveId = ku_2a
{{FrameData-UNI2 | character = Kuon | moveId = ku_2a
|input=2A
|input=2A
|name=
|name=
Line 123: Line 123:


=====2B=====
=====2B=====
{{FrameData-UNI | character = Kuon | moveId = ku_2b
{{FrameData-UNI2 | character = Kuon | moveId = ku_2b
|input=2B
|input=2B
|name=
|name=
Line 147: Line 147:


=====2C=====
=====2C=====
{{FrameData-UNI | character = Kuon | moveId = ku_2c
{{FrameData-UNI2 | character = Kuon | moveId = ku_2c
|input=2C
|input=2C
|name=
|name=
Line 173: Line 173:


=====jA=====
=====jA=====
{{FrameData-UNI | character = Kuon | moveId = ku_ja
{{FrameData-UNI2 | character = Kuon | moveId = ku_ja
|input=jA
|input=jA
|name=
|name=
Line 197: Line 197:


=====jB=====
=====jB=====
{{FrameData-UNI | character = Kuon | moveId = ku_jb
{{FrameData-UNI2 | character = Kuon | moveId = ku_jb
|input=jB
|input=jB
|name=
|name=
Line 221: Line 221:


=====jC=====
=====jC=====
{{FrameData-UNI | character = Kuon | moveId = ku_jc
{{FrameData-UNI2 | character = Kuon | moveId = ku_jc
|input=jC
|input=jC
|name=
|name=
Line 245: Line 245:


=====j[C]=====
=====j[C]=====
{{FrameData-UNI | character = Kuon | moveId = ku_jc_ic
{{FrameData-UNI2 | character = Kuon | moveId = ku_jc_ic
|input=j[C]
|input=j[C]
|name=
|name=
Line 271: Line 271:


=====6B=====
=====6B=====
{{FrameData-UNI | character = Kuon | moveId = ku_6b
{{FrameData-UNI2 | character = Kuon | moveId = ku_6b
|input=6B
|input=6B
|name=
|name=
Line 295: Line 295:


=====6BB=====
=====6BB=====
{{FrameData-UNI | character = Kuon | moveId = ku_6bb
{{FrameData-UNI2 | character = Kuon | moveId = ku_6bb
|input=6BB
|input=6BB
|name=
|name=
Line 319: Line 319:


=====6C=====
=====6C=====
{{FrameData-UNI | character = Kuon | moveId = ku_6c
{{FrameData-UNI2 | character = Kuon | moveId = ku_6c
|input=6C
|input=6C
|name=
|name=
Line 343: Line 343:


=====4C=====
=====4C=====
{{FrameData-UNI | character = Kuon | moveId = ku_4c
{{FrameData-UNI2 | character = Kuon | moveId = ku_4c
|input=4C
|input=4C
|name=
|name=
Line 367: Line 367:


=====3C=====
=====3C=====
{{FrameData-UNI | character = Kuon | moveId = ku_3c
{{FrameData-UNI2 | character = Kuon | moveId = ku_3c
|input=3C
|input=3C
|name=
|name=
Line 391: Line 391:


=====j4C=====
=====j4C=====
{{FrameData-UNI | character = Kuon | moveId = ku_j4c
{{FrameData-UNI2 | character = Kuon | moveId = ku_j4c
|input=j4C
|input=j4C
|name=
|name=
Line 417: Line 417:


=====44B=====
=====44B=====
{{FrameData-UNI | character = Kuon | moveId = ku_44b
{{FrameData-UNI2 | character = Kuon | moveId = ku_44b
|input=44B
|input=44B
|name=
|name=
Line 441: Line 441:


=====44C=====
=====44C=====
{{FrameData-UNI | character = Kuon | moveId = ku_44c
{{FrameData-UNI2 | character = Kuon | moveId = ku_44c
|input=44C
|input=44C
|name=
|name=
Line 465: Line 465:


=====44~4AB=====
=====44~4AB=====
{{FrameData-UNI | character = Kuon | moveId = ku_44-4ab
{{FrameData-UNI2 | character = Kuon | moveId = ku_44-4ab
|input=4AB
|input=4AB
|inputInfo=While Dashing
|inputInfo=While Dashing
Line 492: Line 492:


=====Force Function=====
=====Force Function=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc
|input=B+C
|input=B+C
|name=Heavenly Law
|name=Heavenly Law
Line 516: Line 516:


=====Force Function (Air)=====
=====Force Function (Air)=====
{{FrameData-UNI | character = Kuon | moveId = ku_jbc
{{FrameData-UNI2 | character = Kuon | moveId = ku_jbc
|input=jB+C
|input=jB+C
|name=Heavenly Law
|name=Heavenly Law
Line 540: Line 540:


=====Force Function [Increase]=====
=====Force Function [Increase]=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_ic
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_ic
|input=[B]+[C]
|input=[B]+[C]
|name=Heavenly Law
|name=Heavenly Law
Line 564: Line 564:


=====Force Function D Follow Up=====
=====Force Function D Follow Up=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_d
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_d
|input=B+C~D
|input=B+C~D
|name=Heavenly Law (Follow-Up 1)
|name=Heavenly Law (Follow-Up 1)
Line 588: Line 588:


=====Force Function X Follow Up=====
=====Force Function X Follow Up=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_x
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_x
|input=B+C~X
|input=B+C~X
|name=Heavenly Law (Follow-Up 2)
|name=Heavenly Law (Follow-Up 2)
Line 612: Line 612:


=====Force Function 6BC Follow Up=====
=====Force Function 6BC Follow Up=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_6bc
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_6bc
|input=B+C~6B+C
|input=B+C~6B+C
|name=Heavenly Law (Void-Piercing Shadow)
|name=Heavenly Law (Void-Piercing Shadow)
Line 636: Line 636:


=====Force Function 4BC Follow Up=====
=====Force Function 4BC Follow Up=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_4bc
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_4bc
|input=B+C~4B+C
|input=B+C~4B+C
|name=Heavenly Law (Whirlpool of Omens)
|name=Heavenly Law (Whirlpool of Omens)
Line 660: Line 660:


=====Force Function 2BC Follow Up=====
=====Force Function 2BC Follow Up=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_2bc
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_2bc
|input=B+C~2B+C
|input=B+C~2B+C
|name=Heavenly Law (Vortex of Chaos)
|name=Heavenly Law (Vortex of Chaos)
Line 684: Line 684:


=====Force Function (Vorpal)=====
=====Force Function (Vorpal)=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_vorpal
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_vorpal
|input=B+C
|input=B+C
|name=Heavenly Law(Vorpal)
|name=Heavenly Law(Vorpal)
Line 708: Line 708:


=====Force Function (IC Vorpal)=====
=====Force Function (IC Vorpal)=====
{{FrameData-UNI | character = Kuon | moveId = ku_bc_ic_vorpal
{{FrameData-UNI2 | character = Kuon | moveId = ku_bc_ic_vorpal
|input=[B]+[C]
|input=[B]+[C]
|name=Heavenly Law(Increase, Vorpal)
|name=Heavenly Law(Increase, Vorpal)
Line 732: Line 732:


=====Throw=====
=====Throw=====
{{FrameData-UNI | character = Kuon | moveId = ku_ad
{{FrameData-UNI2 | character = Kuon | moveId = ku_ad
|input=A+D
|input=A+D
|name=
|name=
Line 756: Line 756:


=====Guard Thrust=====
=====Guard Thrust=====
{{FrameData-UNI/Guard Thrust | character = Kuon | moveId = ku_214d
{{FrameData-UNI2/Guard Thrust | character = Kuon | moveId = ku_214d
|name=
|name=
|subtitle=
|subtitle=
Line 766: Line 766:


=====Guard Thrust (Vorpal)=====
=====Guard Thrust (Vorpal)=====
{{FrameData-UNI/Guard Thrust | character = Kuon | moveId = ku_214d_vorpal
{{FrameData-UNI2/Guard Thrust | character = Kuon | moveId = ku_214d_vorpal
|vorpal=yes
|vorpal=yes
|name=
|name=
Line 777: Line 777:


=====Veil Off=====
=====Veil Off=====
{{FrameData-UNI/Veil Off | character = Kuon | moveId = ku_abc
{{FrameData-UNI2/Veil Off | character = Kuon | moveId = ku_abc
|name=
|name=
|subtitle=
|subtitle=
Line 787: Line 787:


=====Veil Off (Increase)=====
=====Veil Off (Increase)=====
{{FrameData-UNI/Veil Off | character = Kuon | moveId = ku_abc_ic
{{FrameData-UNI2/Veil Off | character = Kuon | moveId = ku_abc_ic
|increase=yes
|increase=yes
|name=
|name=
Line 798: Line 798:


=====Cross Cast Veil Off=====
=====Cross Cast Veil Off=====
{{FrameData-UNI/Veil Off | character = Kuon | moveId = ku_abc_combo
{{FrameData-UNI2/Veil Off | character = Kuon | moveId = ku_abc_combo
|crosscast=yes
|crosscast=yes
|name=
|name=
Line 811: Line 811:


=====236A=====
=====236A=====
{{FrameData-UNI | character = Kuon | moveId = ku_236a
{{FrameData-UNI2 | character = Kuon | moveId = ku_236a
|input=236A
|input=236A
|name=Void-Piercing Shadow
|name=Void-Piercing Shadow
Line 835: Line 835:


=====236B=====
=====236B=====
{{FrameData-UNI | character = Kuon | moveId = ku_236b
{{FrameData-UNI2 | character = Kuon | moveId = ku_236b
|input=236B
|input=236B
|name=Void-Piercing Shadow
|name=Void-Piercing Shadow
Line 859: Line 859:


=====236C=====
=====236C=====
{{FrameData-UNI | character = Kuon | moveId = ku_236c
{{FrameData-UNI2 | character = Kuon | moveId = ku_236c
|input=236C
|input=236C
|name=Void-Piercing Shadow
|name=Void-Piercing Shadow
Line 883: Line 883:


=====236X~X=====
=====236X~X=====
{{FrameData-UNI | character = Kuon | moveId = ku_236x~x
{{FrameData-UNI2 | character = Kuon | moveId = ku_236x~x
|input=236X~X
|input=236X~X
|name=Vortex of Chaos
|name=Vortex of Chaos
Line 907: Line 907:


=====623A=====
=====623A=====
{{FrameData-UNI | character = Kuon | moveId = ku_623a
{{FrameData-UNI2 | character = Kuon | moveId = ku_623a
|input=623A
|input=623A
|name=Mantle of Nothingness
|name=Mantle of Nothingness
Line 931: Line 931:


=====623B=====
=====623B=====
{{FrameData-UNI | character = Kuon | moveId = ku_623b
{{FrameData-UNI2 | character = Kuon | moveId = ku_623b
|input=623B
|input=623B
|name=Mantle of Nothingness
|name=Mantle of Nothingness
Line 955: Line 955:


=====623C=====
=====623C=====
{{FrameData-UNI | character = Kuon | moveId = ku_623c
{{FrameData-UNI2 | character = Kuon | moveId = ku_623c
|input=623C
|input=623C
|name=Mantle of Nothingness
|name=Mantle of Nothingness
Line 979: Line 979:


=====214A=====
=====214A=====
{{FrameData-UNI | character = Kuon | moveId = ku_214a
{{FrameData-UNI2 | character = Kuon | moveId = ku_214a
|input=214A
|input=214A
|name=Whirlpool of Omens
|name=Whirlpool of Omens
Line 1,003: Line 1,003:


=====214[A]=====
=====214[A]=====
{{FrameData-UNI | character = Kuon | moveId = ku_214a_ic
{{FrameData-UNI2 | character = Kuon | moveId = ku_214a_ic
|input=214[A]
|input=214[A]
|name=Whirlpool of Omens (Increase)
|name=Whirlpool of Omens (Increase)
Line 1,027: Line 1,027:


=====214B=====
=====214B=====
{{FrameData-UNI | character = Kuon | moveId = ku_214b
{{FrameData-UNI2 | character = Kuon | moveId = ku_214b
|input=214B
|input=214B
|name=Whirlpool of Omens
|name=Whirlpool of Omens
Line 1,051: Line 1,051:


=====214C=====
=====214C=====
{{FrameData-UNI | character = Kuon | moveId = ku_214c
{{FrameData-UNI2 | character = Kuon | moveId = ku_214c
|input=214C
|input=214C
|name=Whirlpool of Omens
|name=Whirlpool of Omens
Line 1,075: Line 1,075:


=====22A=====
=====22A=====
{{FrameData-UNI | character = Kuon | moveId = ku_22a
{{FrameData-UNI2 | character = Kuon | moveId = ku_22a
|input=22A
|input=22A
|name=Vortex of Chaos
|name=Vortex of Chaos
Line 1,099: Line 1,099:


=====22B=====
=====22B=====
{{FrameData-UNI | character = Kuon | moveId = ku_22b
{{FrameData-UNI2 | character = Kuon | moveId = ku_22b
|input=22B
|input=22B
|name=Vortex of Chaos
|name=Vortex of Chaos
Line 1,123: Line 1,123:


=====22C=====
=====22C=====
{{FrameData-UNI | character = Kuon | moveId = ku_22c
{{FrameData-UNI2 | character = Kuon | moveId = ku_22c
|input=22C
|input=22C
|name=Vortex of Chaos
|name=Vortex of Chaos
Line 1,147: Line 1,147:


=====j236A=====
=====j236A=====
{{FrameData-UNI | character = Kuon | moveId = ku_j236a
{{FrameData-UNI2 | character = Kuon | moveId = ku_j236a
|input=j236A
|input=j236A
|name=Void-Piercing Shadow (Air)
|name=Void-Piercing Shadow (Air)
Line 1,171: Line 1,171:


=====j236B=====
=====j236B=====
{{FrameData-UNI | character = Kuon | moveId = ku_j236b
{{FrameData-UNI2 | character = Kuon | moveId = ku_j236b
|input=j236B
|input=j236B
|name=Void-Piercing Shadow (Air)
|name=Void-Piercing Shadow (Air)
Line 1,195: Line 1,195:


=====j236C=====
=====j236C=====
{{FrameData-UNI | character = Kuon | moveId = ku_j236c
{{FrameData-UNI2 | character = Kuon | moveId = ku_j236c
|input=j236C
|input=j236C
|name=Void-Piercing Shadow (Air)
|name=Void-Piercing Shadow (Air)
Line 1,218: Line 1,218:


=====j623A=====
=====j623A=====
{{FrameData-UNI | character = Kuon | moveId = ku_j623a
{{FrameData-UNI2 | character = Kuon | moveId = ku_j623a
|input=j623A
|input=j623A
|name=Mantle of Nothingness (Air)
|name=Mantle of Nothingness (Air)
Line 1,242: Line 1,242:


=====j623B=====
=====j623B=====
{{FrameData-UNI | character = Kuon | moveId = ku_j623b
{{FrameData-UNI2 | character = Kuon | moveId = ku_j623b
|input=j623B
|input=j623B
|name=Mantle of Nothingness (Air)
|name=Mantle of Nothingness (Air)
Line 1,266: Line 1,266:


=====j623C=====
=====j623C=====
{{FrameData-UNI | character = Kuon | moveId = ku_j623c
{{FrameData-UNI2 | character = Kuon | moveId = ku_j623c
|input=j623C
|input=j623C
|name=Mantle of Nothingness (Air)
|name=Mantle of Nothingness (Air)
Line 1,290: Line 1,290:


=====j22A=====
=====j22A=====
{{FrameData-UNI | character = Kuon | moveId = ku_j22a
{{FrameData-UNI2 | character = Kuon | moveId = ku_j22a
|input=j22A
|input=j22A
|name=Vortex of Chaos (Air)
|name=Vortex of Chaos (Air)
Line 1,314: Line 1,314:


=====j22B=====
=====j22B=====
{{FrameData-UNI | character = Kuon | moveId = ku_j22b
{{FrameData-UNI2 | character = Kuon | moveId = ku_j22b
|input=j22B
|input=j22B
|name=Vortex of Chaos (Air)
|name=Vortex of Chaos (Air)
Line 1,338: Line 1,338:


=====j22C=====
=====j22C=====
{{FrameData-UNI | character = Kuon | moveId = ku_j22c
{{FrameData-UNI2 | character = Kuon | moveId = ku_j22c
|input=j22C
|input=j22C
|name=Vortex of Chaos (Air)
|name=Vortex of Chaos (Air)
Line 1,362: Line 1,362:


=====[2]8A=====
=====[2]8A=====
{{FrameData-UNI | character = Kuon | moveId = ku_2_ic_8a
{{FrameData-UNI2 | character = Kuon | moveId = ku_2_ic_8a
|input=[2]8A
|input=[2]8A
|name=Barrier of Isolation
|name=Barrier of Isolation
Line 1,386: Line 1,386:


=====[2]8B=====
=====[2]8B=====
{{FrameData-UNI | character = Kuon | moveId = ku_2_ic_8b
{{FrameData-UNI2 | character = Kuon | moveId = ku_2_ic_8b
|input=[2]8B
|input=[2]8B
|name=Barrier of Isolation
|name=Barrier of Isolation
Line 1,410: Line 1,410:


=====[2]8C=====
=====[2]8C=====
{{FrameData-UNI | character = Kuon | moveId = ku_2_ic_8c
{{FrameData-UNI2 | character = Kuon | moveId = ku_2_ic_8c
|input=[2]8C
|input=[2]8C
|name=Barrier of Isolation
|name=Barrier of Isolation
Line 1,436: Line 1,436:


=====41236D=====
=====41236D=====
{{FrameData-UNI | character = Kuon | moveId = ku_41236d
{{FrameData-UNI2 | character = Kuon | moveId = ku_41236d
|input=41236D
|input=41236D
|name=The Silent Orchard of the Abyss
|name=The Silent Orchard of the Abyss
Line 1,460: Line 1,460:


=====IWEX=====
=====IWEX=====
{{FrameData-UNI/IWEX | character = Kuon | moveId = ku_abcd
{{FrameData-UNI2/IWEX | character = Kuon | moveId = ku_abcd
|name=Raging Roar
|name=Raging Roar
|subtitle=Black Scarlet Carving
|subtitle=Black Scarlet Carving

Revision as of 20:34, 21 January 2024

Move List

Normal Moves

Standing Normal Moves

5A
5A
5A

ku_5a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
5B
5B
5B

ku_5b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
5C
5C
5C

ku_5c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
5[C]
5[C]
UNI Input Hold.png[C]

ku_5c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Crouching Normal Moves

2A
2A
2A

ku_2a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
2B
2B
2B

ku_2b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
2C
2C
2C

ku_2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Jumping Normal Moves

jA
jA
jA

ku_ja
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
jB
jB
jB

ku_jb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
jC
jC
jC

ku_jc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j[C]
j[C]
jUNI Input Hold.png[C]

ku_jc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Command Normal Moves

6B
6B
6B

ku_6b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
6BB
6BB
6BB

ku_6bb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
6C
6C
6C

ku_6c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
4C
4C
4C

ku_4c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
3C
3C
3C

ku_3c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j4C
j4C
j4C

ku_j4c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Dash Moves

44B
44B
(44)B

ku_44b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
44C
44C
(44)C

ku_44c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
44~4AB
4AB While Dashing
4AB

ku_44-4ab
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Universal Moves

Force Function
B+C
B+C
Heavenly Law

ku_bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (Air)
jB+C
jB+C
Heavenly Law

ku_jbc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function [Increase]
[B]+[C]
UNI Input Hold.png[B]+UNI Input Hold.png[C]
Heavenly Law

ku_bc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function D Follow Up
B+C~D
B+C~D
Heavenly Law (Follow-Up 1)

ku_bc_d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function X Follow Up
B+C~X
B+C~X
Heavenly Law (Follow-Up 2)

ku_bc_x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function 6BC Follow Up
B+C~6B+C
B+C~6B+C
Heavenly Law (Void-Piercing Shadow)

ku_bc_6bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function 4BC Follow Up
B+C~4B+C
B+C~4B+C
Heavenly Law (Whirlpool of Omens)

ku_bc_4bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function 2BC Follow Up
B+C~2B+C
B+C~2B+C
Heavenly Law (Vortex of Chaos)

ku_bc_2bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (Vorpal)
B+C
B+C
Heavenly Law(Vorpal)

ku_bc_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (IC Vorpal)
[B]+[C]
UNI Input Hold.png[B]+UNI Input Hold.png[C]
Heavenly Law(Increase, Vorpal)

ku_bc_ic_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Throw
A+D
A+D

ku_ad
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Guard Thrust
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
ku_214d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Kuon 5B.png Hitboxes File:UNI Kuon 214D HB.png
Captions Hitbox Captions
Special images
Notes
Guard Thrust (Vorpal)
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
ku_214d_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Kuon 5B.png Hitboxes File:UNI Kuon 214D HB.png
Captions Hitbox Captions
Special images
Notes
Veil Off
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
ku_abc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Kuon ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Veil Off (Increase)
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
ku_abc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Kuon ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Cross Cast Veil Off
A+B+C (during a move)
A+B+C
Cross Cast Veil Off
クロスキャストヴェールオフ
other
ku_abc_combo
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 2 4 20 25 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~19 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Kuon ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Special Moves

236A
236A
236A
Void-Piercing Shadow

ku_236a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
236B
236B
236B
Void-Piercing Shadow

ku_236b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
236C
236C
236C
Void-Piercing Shadow

ku_236c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
236X~X
236X~X
236X~X
Vortex of Chaos

ku_236x~x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
623A
623A
623A
Mantle of Nothingness

ku_623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
623B
623B
623B
Mantle of Nothingness

ku_623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
623C
623C
623C
Mantle of Nothingness

ku_623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
214A
214A
214A
Whirlpool of Omens

ku_214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
214[A]
214[A]
214UNI Input Hold.png[A]
Whirlpool of Omens (Increase)

ku_214a_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
214B
214B
214B
Whirlpool of Omens

ku_214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
214C
214C
214C
Whirlpool of Omens

ku_214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
22A
22A
22A
Vortex of Chaos

ku_22a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
22B
22B
22B
Vortex of Chaos

ku_22b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
22C
22C
22C
Vortex of Chaos

ku_22c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j236A
j236A
j236A
Void-Piercing Shadow (Air)

ku_j236a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j236B
j236B
j236B
Void-Piercing Shadow (Air)

ku_j236b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j236C

{{FrameData-UNI2 | character = Kuon | moveId = ku_j236c |input=j236C |name=Void-Piercing Shadow (Air) |subtitle= |images= |hitboxes= |damage= |mindamage= |guard= |cancel= |property= |cost= |attribute= |startup= |active= |recovery= |landing= |overall= |frameAdv= |invul=

j623A
j623A
j623A
Mantle of Nothingness (Air)

ku_j623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j623B
j623B
j623B
Mantle of Nothingness (Air)

ku_j623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j623C
j623C
j623C
Mantle of Nothingness (Air)

ku_j623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j22A
j22A
j22A
Vortex of Chaos (Air)

ku_j22a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j22B
j22B
j22B
Vortex of Chaos (Air)

ku_j22b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
j22C
j22C
j22C
Vortex of Chaos (Air)

ku_j22c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
[2]8A
[2]8A
UNI Input Hold.png[2]UNI Input Then.png8A
Barrier of Isolation

ku_2_ic_8a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
[2]8B
[2]8B
UNI Input Hold.png[2]UNI Input Then.png8B
Barrier of Isolation

ku_2_ic_8b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
[2]8C
[2]8C
UNI Input Hold.png[2]UNI Input Then.png8C
Barrier of Isolation

ku_2_ic_8c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes

Super Moves

41236D
41236D
41236D
The Silent Orchard of the Abyss

ku_41236d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
IWEX
A+B+C+D (while at orange health)
A+B+C+D
Raging Roar
Black Scarlet Carving
super
ku_abcd
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
All 3+14 2 51 69 -25
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1~? Full Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images File:UNI Kuon ABCD.png Hitboxes
Captions Hitbox Captions
Special images
Notes