YomiHustle/Mutant: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 77: | Line 77: | ||
==Grounded Normals== | ==Grounded Normals== | ||
{{YomiHustleFrameAdvantage}} | |||
====<font style="visibility:hidden; float:right"></font>==== | ====<font style="visibility:hidden; float:right"></font>==== | ||
{{MoveData | {{MoveData | ||
Line 94: | Line 97: | ||
|proration= 5 | |proration= 5 | ||
|blockadvantage=0 | |blockadvantage=0 | ||
|frameadvantage=6 | |||
|description= | |description= | ||
* Very fast jab with high proration | * Very fast jab with high proration | ||
Line 116: | Line 120: | ||
|hitstun=24 | |hitstun=24 | ||
|proration=1 | |proration=1 | ||
|frameadvantage=25 | |||
|blockadvantage=0 | |blockadvantage=0 | ||
|description= | |description= | ||
Line 137: | Line 142: | ||
|hitstun=20 | |hitstun=20 | ||
|proration=1 | |proration=1 | ||
|frameadvantage=13 | |||
|blockadvantage=0 | |blockadvantage=0 | ||
|description= | |description= | ||
Line 158: | Line 164: | ||
|hitstun=13 | |hitstun=13 | ||
|proration=1 | |proration=1 | ||
|frameadvantage=11 | |||
|blockadvantage=+1 | |blockadvantage=+1 | ||
|description= | |description= | ||
Line 191: | Line 198: | ||
|guard=Low | |guard=Low | ||
|firstactionable= | |firstactionable= | ||
| | |frameadvantage=15 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=+1 | |blockadvantage=+1 | ||
Line 212: | Line 219: | ||
|guard=Low | |guard=Low | ||
|firstactionable=25 | |firstactionable=25 | ||
| | |frameadvantage=varies | ||
|proration=0 | |proration=0 | ||
|blockadvantage=-3 | |blockadvantage=-3 | ||
|description= | |description= | ||
* | *Opponent will be in hitstun until hitting the ground, upon which they will suffer a [[YomiHustle/Combo Mechanics#Knockdowns|hard knockdown]]. | ||
*Very minus on block making it useless for blockstrings | *Very minus on block making it useless for blockstrings | ||
}} | }} | ||
Line 234: | Line 241: | ||
|guard=High | |guard=High | ||
|firstactionable=24 | |firstactionable=24 | ||
| | |frameadvantage=16 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=2 | |blockadvantage=2 | ||
Line 254: | Line 261: | ||
|guard=High (guardbreak) | |guard=High (guardbreak) | ||
|firstactionable=23 | |firstactionable=23 | ||
| | |frameadvantage=23 | ||
|proration=-1 | |proration=-1 | ||
|blockadvantage=+1 | |blockadvantage=+1 | ||
Line 276: | Line 283: | ||
|guard=High | |guard=High | ||
|firstactionable=39 | |firstactionable=39 | ||
| | |frameadvantage=15 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=+2 | |blockadvantage=+2 | ||
Line 289: | Line 296: | ||
|guard=High | |guard=High | ||
|firstactionable=39 | |firstactionable=39 | ||
| | |frameadvantage=15 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=+2 | |blockadvantage=+2 | ||
Line 298: | Line 305: | ||
|damage=1100 | |damage=1100 | ||
|startup=19 | |startup=19 | ||
|active= | |active=3 | ||
|guard=High | |guard=High | ||
|firstactionable=39 | |firstactionable=39 | ||
| | |frameadvantage=45 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=+2 | |blockadvantage=+2 | ||
Line 323: | Line 330: | ||
|guard=High | |guard=High | ||
|firstactionable=35, 8 (after landing) | |firstactionable=35, 8 (after landing) | ||
| | |frameadvantage=15 | ||
|proration=0 | |proration=0 | ||
|blockadvantage=-1 | |blockadvantage=-1 |
Revision as of 12:00, 23 January 2024
![]() |
Under Construction
|
Profile
Mutant is an aggressive rushdown character whith fast ground mobility, extremely quick normals, and extremely unpredictable mixups.
Strengths | Weaknesses |
---|---|
|
|
Move List
Unique Mechanics
Juke
|
---|
Glass canon frail little creature frail little creature
|
---|
Movement
Dash
|
---|
Grounded Normals
* Frame advantage is assuming no restands, knockdowns, wall bounces, or wall splats on the first time the move used during the combo. In game frame advantage WILL vary. See Combo Mechanics for more detail.
Swipe
|
---|
Swipe (up angle)
|
---|
Low Swipe
|
---|
Slash
|
---|
Shred
|
---|
Sweep
|
---|
Kick
|
---|
Overhead Claw
|
---|
Dash Attack
|
---|
Dash Attack (Backwards)
|
---|
Aerials
Specials
Caustic Spike tandem spike tandem spike
|
---|