Among Us Arena/Impostor: Difference between revisions
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Maraslumunus (talk | contribs) (Fixing incorrect information and added new info.) |
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=50 | ||
|startup=5 | |startup=5 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=8 | ||
|onhit=+ | |onhit=+4 | ||
|onblock= | |onblock=+1 | ||
|guard=Low | |guard=Low | ||
|chip=0 | |chip=0 | ||
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When chaining between 2L and 5L, there is a slight cooldown on 2L. | When chaining between 2L and 5L, there is a slight cooldown on 2L. | ||
<b>Hit Cancel Options:</b> 5L, 5H, 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
<b>Block Cancel Options:</b> 5L, 5H, 2H, 5K, 2K, 5G, 2G, Sus, Super. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=100 | ||
|startup= | |startup=7 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=18 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=-13 | |onblock=-13 | ||
Line 246: | Line 249: | ||
* Wall bounces on hit. | * Wall bounces on hit. | ||
* Pops opponent up if wall bounces have already been used. | * Pops opponent up if wall bounces have already been used. | ||
* Consists of two hitboxes, but only one may hit. The far hitbox is -10 on block. | |||
Long range low. Used to clip an unaware opponent's toes, or force them to sit still through preemptive crouch blocking at mid range. Will be heavily punished by those wary enough to block lows at a distance. | Long range low. Used to clip an unaware opponent's toes, or force them to sit still through preemptive crouch blocking at mid range. Will be heavily punished by those wary enough to block lows at a distance. | ||
<b>Hit Cancel Options:</b> 5K, 2K, 5G, 2G, Dash, Jump, Sus, Super. | |||
<b>Block Cancel Options:</b> Super. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=130 | ||
|startup= | |startup=11 | ||
|active= | |active=3 | ||
|recovery= | |recovery=26 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-9 | ||
|guard=Mid | |guard=Mid | ||
|chip=40 | |chip=40 | ||
|property=Launch | |property=Launch | ||
|invuln= | |invuln=1-11 Upper Body | ||
|description= | |description= | ||
* | * Upper body invincible during start-up. | ||
* Launches opponent on hit. | * Launches opponent on hit. | ||
* Slides forward. | * Slides forward. | ||
Primary combo tool and excellent Anti-Air. | |||
Slides forward | Slides forward slightly with a massive hitbox, allowing dangerous range for punishes with jumps or extended combo routes when cancelled in and out of repeatedly. | ||
The Dash cancel is only available from frame 36 for some reason. | |||
<b>Hit Cancel Options:</b> 5G, 2G, Dash, Jump, Sus, Super. | |||
<b>Block Cancel Options:</b> Dash, Super. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=30, | |damage=30,145 [200] | ||
|startup= | |startup=9,22~[36] | ||
|active=2, | |active=2,1 | ||
|recovery=23 | |recovery=23 [28] | ||
|onhit=Launch | |onhit=Launch | ||
|onblock=- | |onblock=-23 [-47] | ||
|guard=Mid | |guard=Mid | ||
|chip= | |chip=20 | ||
|property=Launch,Launch | |property=Launch,Launch | ||
|invuln= | |invuln= | ||
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* Large, fast anti air. | * Large, fast anti air. | ||
* Launcher/combo tool in corner. | * Launcher/combo tool in corner. | ||
Your | * Can be held to delay the 2nd hit. Delayed shot is in [brackets]. | ||
Your largest anti air, but not as rewarding as other options. | |||
It is not recommended to use this move against a grounded opponent. The 2nd hit cannot hit grounded opponents at all, causing it to have incredible disadvantage on block. | |||
The Dash cancel is only available from frame 36 for some reason. | |||
<b>Hit Cancel Options:</b> 5G, 5K, 2K, Dash, Jump, Sus, Super. | |||
<b>Block Cancel Options:</b> Dash, Super. | |||
}} | }} | ||
}} | }} |
Revision as of 12:47, 5 June 2024
Impostor | |
---|---|
Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 30 different colors, each with their own dedicated Special move and unique Taunt, performed using the Sus button and quickly tapping down three times in a row respectively. Color special attacks have their own page.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
|
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5G
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Crouching Normals
2L
|
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2H
|
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2K
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2G
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Jumping Normals
j.L
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j.H
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j.K
|
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j.G
|
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Universal Mechanics
Throw
4S |
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Counter
2S |
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
---|---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)