Among Us Arena/Impostor: Difference between revisions
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Maraslumunus (talk | contribs) (fixed incorrect info and added new info, yet again.) |
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage= | |damage=50 | ||
|startup=7 | |startup=7 | ||
|active=54 | |active=54 | ||
Line 351: | Line 351: | ||
Key mixup tool and main jump in button. Allows for left/right mixups on okizeme and quick overheads on crouching opponents. | Key mixup tool and main jump in button. Allows for left/right mixups on okizeme and quick overheads on crouching opponents. | ||
Combos incredibly easy, as well. | Combos incredibly easy, as well. | ||
<b>Hit Cancel Options:</b> j.H, j.K, j.G, Sus, EX, Super. | |||
<b>Block Cancel Options:</b> j.H, j.K, j.G, Sus, EX, Super. | |||
}} | }} | ||
}} | }} | ||
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|startup=9 | |startup=9 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=12 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock= | |onblock= | ||
Line 376: | Line 381: | ||
* Ground bounces on hit. | * Ground bounces on hit. | ||
Vital combo tool for easy groundbounces. Can be a very tricky quick overhead with shorthops. | Vital combo tool for easy groundbounces. Can be a very tricky quick overhead with shorthops. | ||
<b>Hit Cancel Options:</b> j.K, j.G, Sus, EX, Super. | |||
<b>Block Cancel Options:</b> Sus, EX, Super. | |||
}} | }} | ||
}} | }} | ||
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|startup=8 | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=43 | ||
|onhit=Launch | |onhit=Launch | ||
|onblock= | |onblock= | ||
|guard=Mid | |guard=Mid | ||
|chip=50 | |chip=50 | ||
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* Pressing j.4K will cause a shorter dash. | * Pressing j.4K will cause a shorter dash. | ||
Burst movement and offense with crossup potential, with the risk of eating huge combo damage if blocked. Can cross up at very precise distances and heights, and also sets up j.L oki/pressure. | Burst movement and offense with crossup potential, with the risk of eating huge combo damage if blocked. Can cross up at very precise distances and heights, and also sets up j.L oki/pressure. | ||
Although unable to gatling, this attack can actually cancel into other attacks (not Sus, EX, or Super) from frame 26 onwards, even on whiff. | |||
<b>Hit Cancel Options:</b> Sus, EX, Super. | |||
<b>Block Cancel Options:</b> none. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-AUA | {{AttackData-AUA | ||
|damage=30, | |damage=30, 175 [200] | ||
|startup= | |startup=9,21~[42] | ||
|active= | |active=3,2 | ||
|recovery= | |recovery=21 [26] | ||
|onhit=Launch | |onhit=Launch | ||
|onblock= | |onblock= | ||
|guard=Mid,High | |guard=Mid,High | ||
|chip= | |chip=20,40 {40} | ||
|property=Launch(Groundbounce) | |property=Launch(Groundbounce) | ||
|invuln= | |invuln= | ||
Line 429: | Line 446: | ||
* Recoils backward on shot. | * Recoils backward on shot. | ||
* Groundbounces if opponent is airborne | * Groundbounces if opponent is airborne | ||
* | * Can be held to delay the 2nd hit. Delayed shot is in [brackets]. | ||
Important zoning tool. Allows you to chip and wall your opponent out while keeping you in relatively safe distance with the backwards recoil. Along with 5G, this move creates lengthy zoning wars that are tiring to come out on top of. Power falls off drastically at | * If only the 2nd hit hits the opponent, the properties {change}. | ||
Important zoning tool. Allows you to chip and wall your opponent out while keeping you in relatively safe distance with the backwards recoil. Along with 5G, this move creates lengthy zoning wars that are tiring to come out on top of. | |||
Power falls off drastically at furthest distance: does not knockdown, unable to cancel, and disadvantaged on hit. | |||
<b>Hit Cancel Options:</b> j.H, j.K, Sus, EX, Super. | |||
<b>Block Cancel Options:</b> Sus, EX, Super. | |||
}} | }} | ||
}} | }} |
Revision as of 13:20, 5 June 2024
Impostor | |
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Health | 3000 |
Profile
The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.
While there is only one playable character, you can select 30 different colors, each with their own dedicated Special move and unique Taunt, performed using the Sus button and quickly tapping down three times in a row respectively. Color special attacks have their own page.
Basics
Strengths | Weaknesses |
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Move List
Standing Normals
5L
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5H
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5K
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5G
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Crouching Normals
2L
|
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2H
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2K
|
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2G
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Jumping Normals
j.L
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j.H
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j.K
|
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j.G
|
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Universal Mechanics
Throw
4S |
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Counter
2S |
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Burst
Any attack + S (While getting hit) |
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Supers
Super 1: RHM Laser
Any other attack button + S |
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Super 2: Sabotage Install
Any other attack button + S |
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Super 3: Report Cancel (Megaphone)
Any other attack button + S |
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Gatling Table
L | H | K | G | Cancel | |
---|---|---|---|---|---|
5L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
2L | 5L | 5H, 2H | 5K, 2K | 5G, 2G | Sus |
5H | - | 2H | 5K, 2K | 5G, 2G | Sus |
2H | - | - | 5K[-], 2K[-] | 5G[-], 2G[-] | Jump[-], Dash[-], Sus[-] |
5K | - | - | 2K[-] | 5G[-], 2G[-] | Sus[-] |
5[K] | - | 2H[-] | 2K[-] | 5G[-], 2G[-] | Sus[-] |
2K | - | - | - | 5G[-], 2G[-] | Jump[-], Dash[-],Sus[-] |
5G | - | - | 5K[1~2], 2K[1~2] | 2G[2] | Sus[1~2] |
2G | - | - | 5K[1~2], 2K[1~2] | 5G[2] | Jump[2],Dash[2],Sus[1~2] |
L | H | K | G | Cancel | |
---|---|---|---|---|---|
j.L | - | j.H[-] | j.K[-] | j.G[-] | Sus |
j.H | - | - | j.K[-] | j.G[-] | Sus |
j.K | - | - | - | - | Sus[-] |
j.G | - | j.H[-] | j.K[-] | - | Sus |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[#~#] = X is available only on hit between # hit and # hit (for multi-hit moves)