Shovel Knight Showdown/Plague Knight: Difference between revisions
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== Strategies == | == Strategies == | ||
=== Infinibomb === | |||
If aerial Bomb Toss is performed a few pixels off the ground, Plague Knight can cancel Bomb Toss into another Bomb Toss ''without'' being forced to complete the animation after the third Bomb Toss. Effectively, this means you can throw as many bombs diagonally downwards in a row as you like. | |||
This can be used for edgeguarding or locking down parts of the stage. | |||
Why Infinibomb works is not fully know. One theory suggests that when Plague Knight is very close to the ground, the game considers him to be ''on'' the ground, and so stops keeping track of how many aerial Bomb Toss' Plague Knight has done. | |||
Due to the small bounce of aerial Bomb Toss, if ATTACK is mashed very fast, Plague Knight will eventually rise high enough to be considered not on the ground, and thus will be forced to complete the animation after the third Bomb Toss. | |||
== Matchups == | == Matchups == |
Revision as of 13:46, 13 June 2024
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Under Construction
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Story
Hee! The fruits of my research are no mere trick!
Sometimes, the bomb is mightier than the sword. Deep in the recesses of his alchemical lab, Plague Knight perfects concoctions both poisonous and explosive. Toxin, disease, and death are his playgrounds. Even his comrades give Plague Knight a wide berth, because he spreads more than just the common cold. With an array of mysterious and magical bottles at his side, Plague Knight could be considered the black sheep of The Order of No Quarter.
Overview
test
File:SKS Plague marker.png Plague Knight is a X who does Y | |
Pros | Cons |
Move list
Jump
JUMP |
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Double Jump
JUMP while in air |
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Bomb Toss
ATTACK |
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Bomb Toss (air)
ATTACK while in air |
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Spin Burst
Hold ATTACK, then release |
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Staff of Surging SPECIAL Shoryuken! Shoryuken!
|
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Parry
|
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Strategies
Infinibomb
If aerial Bomb Toss is performed a few pixels off the ground, Plague Knight can cancel Bomb Toss into another Bomb Toss without being forced to complete the animation after the third Bomb Toss. Effectively, this means you can throw as many bombs diagonally downwards in a row as you like.
This can be used for edgeguarding or locking down parts of the stage.
Why Infinibomb works is not fully know. One theory suggests that when Plague Knight is very close to the ground, the game considers him to be on the ground, and so stops keeping track of how many aerial Bomb Toss' Plague Knight has done.
Due to the small bounce of aerial Bomb Toss, if ATTACK is mashed very fast, Plague Knight will eventually rise high enough to be considered not on the ground, and thus will be forced to complete the animation after the third Bomb Toss.
Matchups
Character | Matchup info |
---|---|
Shovel Knight | write matchup info in these boxes for every character (except for itself, of course) |
Plague Knight | |
Specter Knight | |
King Knight | |
Shield Knight | |
Black Knight | |
Propeller Knight | |
Mole Knight | |
Treasure Knight | |
Polar Knight | |
Tinker Knight | |
The Enchantress | |
Baz | |
Reize | |
Mr. Hat | |
Phantom Striker | |
Mona | |
Dark Reize | |
Goldarmor | |
Liquid Samurai |
Misc.
Taunts
- Up: Plague Knight confidently drinks his bomb through a straw while spinning his cane
- Down: Plague Knight nervously twiddles his fingers and looks downwards
Colors
put colors here
Win Quotes
- "Boooom! I was hoping for a flashy finish, but it turns out you're a dud!"
- "I won already?! I didn't even bring my best bombs! Hee hee!"
- "Hee hee hee! Looks like your essence isn't even worth stealing!"
- "I was barely paying attention, and you still lost! How's that make you feel?"