MerFight: Curse of the Arctic Prince/Gamma: Difference between revisions

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(Created page with "300px|thumb|right|<center><font size="3">'''Character'''</font></center> ==Story== Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.' ==Gameplay== Give a quick pitch for the character's overall gameplan. {{ProConTable |pros= *Put a strength of the character that is a reason to pick them. *Copying text...")
 
Line 22: Line 22:
==== Standing Normals ====
==== Standing Normals ====
{{MoveData
{{MoveData
|image=MF_Character_5LP.png
|image=MF_Gamma_5LP.png
|caption=
|caption=
|name=
|name=Standing Light Punch
|input=5LP
|input=5LP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=High
|startup=?
|startup=5
|active=?
|active=4
|recovery=?
|recovery=7
|adv hit=?
|advHit=5
|adv block=?
|advBlock=0
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_5HP.png
|image=MF_Gamma_5HP.png
|caption=
|caption=
|name=
|name=Standing Heavy Punch
|input=5HP
|input=5HP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=60
|guard=?
|guard=High
|startup=?
|startup=12
|active=?
|active=4
|recovery=?
|recovery=24
|adv hit=?
|advHit=4
|adv block=?
|advBlock=-3
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_5LK.png
|image=MF_Gamma_5LK.png
|caption=
|caption=
|name=
|name=Standing Light Kick
|input=5LK
|input=5LK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Low
|startup=?
|startup=7
|active=?
|active=3
|recovery=?
|recovery=15
|adv hit=?
|advHit=5
|adv block=?
|advBlock=-1
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Low
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_5HK.png
|image=MF_Gamma_5HK.png
|caption=
|caption=
|name=
|name=Standing Heavy Kick
|input=5HK
|input=5HK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=45
|guard=?
|guard=High
|startup=?
|startup=9
|active=?
|active=2 (5) 2
|recovery=?
|recovery=14
|adv hit=?
|advHit=7
|adv block=?
|advBlock=0
|wipeout=?
|wipeout=5
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Aerial Launches
}}
}}
}}
}}


==== Crouching Normals ====
==== Crouching Normals ====
{{MoveData
{{MoveData
|image=MF_Character_2LP.png
|image=MF_Gamma_2LP.png
|caption=
|caption=
|name=
|name=Crouching Light Punch
|input=2LP
|input=2LP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Low
|startup=?
|startup=4
|active=?
|active=2
|recovery=?
|recovery=9
|adv hit=?
|advHit=4
|adv block=?
|advBlock=-2
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Low
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_2HP.png
|image=MF_Gamma_2HP.png
|caption=
|caption=
|name=
|name=Crouching Heavy Punch
|input=2HP
|input=2HP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=60
|guard=?
|guard=Mid
|startup=?
|startup=8
|active=?
|active=3
|recovery=?
|recovery=20
|adv hit=?
|advHit=6
|adv block=?
|advBlock=-3
|wipeout=?
|wipeout=30
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Aerial Launches
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_2LK.png
|image=MF_Gamma_2LK.png
|caption=
|caption=
|name=
|name=Crouching Light Kick
|input=2LK
|input=2LK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=40
|guard=?
|guard=Low
|startup=?
|startup=6
|active=?
|active=2
|recovery=?
|recovery=14
|adv hit=?
|advHit=4
|adv block=?
|advBlock=2
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Low
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_2HK.png
|image=MF_Gamma_2HK.png
|caption=
|caption=
|name=
|name=Crouching Heavy Kick
|input=2HK
|input=2HK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=45
|guard=?
|guard=Low
|startup=?
|startup=10
|active=?
|active=3 (6) 3
|recovery=?
|recovery=20
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-3
|wipeout=?
|wipeout=5
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Low, Launches
}}
}}
}}
}}


==== Jumping Normals ====
==== Jumping Normals ====
{{MoveData
{{MoveData
|image=MF_Character_j.LP.png
|image=MF_Gamma_j.LP.png
|caption=
|caption=
|name=
|name=Jumping Light Punch
|input=j.LP
|input=j.LP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Overhead
|startup=?
|startup=5
|active=?
|active=5
|recovery=?
|recovery=-
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Overhead
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_j.HP.png
|image=MF_Gamma_j.HP.png
|caption=
|caption=
|name=
|name=Jumping Heavy Punch
|input=j.HP
|input=j.HP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Overhead
|startup=?
|startup=9
|active=?
|active=4
|recovery=?
|recovery=-
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=5
|description=Describe how the move is used generally and any distinct properties it might have.
|description=2 Hits, Overhead, Aerial Launches
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_j.LK.png
|image=MF_Gamma_j.LK.png
|caption=
|caption=
|name=
|name=Jumping Light Kick
|input=j.LK
|input=j.LK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=30
|guard=?
|guard=Overhead
|startup=?
|startup=7
|active=?
|active=6
|recovery=?
|recovery=-
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=10
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Overhead
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_j.HK.png
|image=MF_Gamma_j.HK.png
|caption=
|caption=
|name=
|name=Jumping Heavy Kick
|input=j.HK
|input=j.HK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=60
|guard=?
|guard=Overhead
|startup=?
|startup=10
|active=?
|active=5
|recovery=?
|recovery=-
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Overhead, Aerial Launches
}}
}}
}}
}}


=== Universal Commands ===
=== Universal Commands ===
{{MoveData
{{MoveData
|image=MF_Character_Grab.png
|image=MF_Gamma_LPLK.png
|caption=
|caption=
|name=Throw
|name=Claw Boot
|input=LKLK
|input=LPLK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=50
|guard=?
|guard=GroundOnly
|startup=?
|startup=5
|active=?
|active=2
|recovery=?
|recovery=20
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=0
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Normal Throw
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_4LPLK.png
|image=MF_Gamma_4LPLK.png
|caption=
|caption=
|name=Back Throw
|name=Claw Slam
|input=4LPLK
|input=4LPLK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=80
|guard=?
|guard=GroundOnly
|startup=?
|startup=5
|active=?
|active=2
|recovery=?
|recovery=20
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=0
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Normal Throw
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_UOV.png
|image=MF_Gamma_HPHK.png
|caption=
|caption=
|name=Universal Overhead
|name=Claw Wheel
|input=HPHK
|input=HPHK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=70
|guard=?
|guard=Overhead
|startup=?
|startup=22
|active=?
|active=2
|recovery=?
|recovery=17
|adv hit=?
|advHit=1
|adv block=?
|advBlock=-11
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Overhead, Aerial Groundbounces
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_PP.png
|image=MF_Gamma_PP.png
|caption=
|caption=
|name=Stance 1
|name=Shell Harden
|input=PP
|input=PP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=-
|guard=?
|guard=None
|startup=?
|startup=-
|active=?
|active=-
|recovery=?
|recovery=-
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Armor and swap Enjellique's current element.
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_KK.png
|image=MF_Gamma_KK.png
|caption=
|caption=
|name=Stance 2
|name=Crab Roll
|input=KK
|input=KK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=80
|guard=?
|guard=Mid
|startup=?
|startup=17-25
|active=?
|active=2
|recovery=?
|recovery=26
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-12
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Wall Bounces
}}
}}
}}
}}


Grabs, universal overheads, and stances go here.
=== Specials ===
{{MoveData
|image=MF_Gamma_63214LP.png
|caption=
|image2=MF_Gamma_63214HP.png
|caption2=
|name=Crustacean Slam
|input=63214LP
|data=
{{AttackData-MF
|version=63214LP
|damage=130
|guard=GroundOnly
|startup=5
|active=2
|recovery=56
|advHit=-
|advBlock=-
|wipeout=0
|description=Special Throw
}}
{{AttackData-MF
|version=63214HP
|damage=100
|guard=GroundOnly
|startup=5
|active=2
|recovery=61
|advHit=-
|advBlock=-
|wipeout=0
|description=Special Throw.  Can be Pop Canceled after slam.
}}
}}


=== Specials ===
{{MoveData
|image=MF_Gamma_8LK.png
|caption=
|image2=MF_Gamma_8HK.png
|caption2=
|name=Pincer Leap
|input=8LK
|data=
{{AttackData-MF
|version=8LK
|damage=40
|guard=High
|startup=11
|active=3
|recovery=18
|advHit=4
|advBlock=-11
|wipeout=10
|description=
}}
{{AttackData-MF
|version=8HK
|damage=40
|guard=High
|startup=16
|active=3
|recovery=19
|advHit=4
|advBlock=-12
|wipeout=10
|description=
}}
}}
 
{{MoveData
|image=MF_Gamma_Hold 2, 8LK.png
|caption=
|image2=MF_Gamma_Hold 2, 8HK.png
|caption2=
|image3=MF_Gamma_Hold 2, 8LK.png
|caption3=
|image4=MF_Gamma_Hold 2, 8HK.png
|caption4=
|name=Pincer Dive
|input=Hold 2, 8LK
|data=
{{AttackData-MF
|version=Hold 2, 8LK
|damage=40
|guard=High
|startup=11
|active=3 (18) 6
|recovery=24
|advHit=-
|advBlock=-8
|wipeout=10
|description=I. Frames 1-7, 2-Hits, Launches
}}
{{AttackData-MF
|version=Hold 2, 8HK
|damage=40
|guard=High
|startup=16
|active=3 (19) 13
|recovery=24
|advHit=-
|advBlock=-19
|wipeout=10
|description=I. Frames 1-7, 2-Hits, Launches
}}
{{AttackData-MF
|version=Hold 2, 8LK
|damage=40
|guard=High
|startup=11
|active=3 (18) 6
|recovery=24
|advHit=-
|advBlock=-8
|wipeout=10
|description=I. Frames 1-12, 2-Hits, Launches, Hit 2 Groundbounces
}}
{{AttackData-MF
|version=Hold 2, 8HK
|damage=40
|guard=High
|startup=16
|active=3 (19) 13
|recovery=24
|advHit=-
|advBlock=-19
|wipeout=10
|description=I. Frames 1-7, 2-Hits, Launches, 2nd Hit Groundbounces
}}
}}
 
{{MoveData
|image=MF_Gamma_Hold 4, 6LK.png
|caption=
|image2=MF_Gamma_Hold 4, 6HK.png
|caption2=
|name=Pincer Drill
|input=Hold 4, 6LK
|data=
{{AttackData-MF
|version=Hold 4, 6LK
|damage=40
|guard=Mid
|startup=11
|active=26
|recovery=16
|advHit=-
|advBlock=>= -12
|wipeout=15
|description=4 Hits if Charged, Launches
}}
{{AttackData-MF
|version=Hold 4, 6HK
|damage=40
|guard=Mid
|startup=17
|active=43
|recovery=16
|advHit=-
|advBlock=>= -44
|wipeout=15
|description=3+ Hits if Charged, Launches
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_236LP.png
|image=MF_Gamma_Hold 4, 6LP.png
|caption=Pair variants of the same move here.
|caption=
|image2=MF_Character_236HP.png
|image2=MF_Gamma_Hold 4, 6HP.png
|caption2=Like this.
|caption2=
|name=Special 1
|name=Pincer Rush
|input=236P
|input=Hold 4, 6LP
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|version=?
|version=Hold 4, 6LP
|damage=?
|damage=80
|guard=?
|guard=Mid
|startup=?
|startup=17-25
|active=?
|active=2
|recovery=?
|recovery=26
|adv hit=?
|advHit=1
|adv block=?
|advBlock=-12
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=
}}
}}
{{AttackData-MF
{{AttackData-MF
|version=?
|version=Hold 4, 6HP
|damage=?
|damage=80
|guard=?
|guard=Low
|startup=?
|startup=17-25
|active=?
|active=2
|recovery=?
|recovery=26
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-12
|wipeout=?
|wipeout=20
|description=Describe how the move is used generally and any distinct properties it might have.
|description=Low, Launches
}}
}}
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_48K.png
|image=MF_Gamma_214LK.png
|caption=
|caption=
|name=Special 2
|image2=MF_Gamma_214HK.png
|input=[2]8K
|caption2=
|name=Lobster's Tail
|input=214LK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|version=214LK
|guard=?
|damage=80
|startup=?
|guard=Low
|active=?
|startup=9
|recovery=?
|active=2
|adv hit=?
|recovery=22
|adv block=?
|advHit=7
|wipeout=?
|advBlock=-12
|description=Describe how the move is used generally and any distinct properties it might have.
|wipeout=20
|description=Low, Launches
}}
{{AttackData-MF
|version=214HK
|damage=80
|guard=Mid
|startup=10
|active=2
|recovery=22
|advHit=7
|advBlock=-12
|wipeout=20
|description=Launches
}}
}}
}}
}}


=== Supers ===
=== Supers ===
{{MoveData
|image=MF_Gamma_63214PP.png
|caption=
|name=Omega Crustacean Slam
|input=63214PP
|data=
{{AttackData-MF
|damage=70
|guard=GroundOnly
|startup=3
|active=2
|recovery=59
|advHit=-
|advBlock=-
|wipeout=0
|description=I. Frame 1-3, Super Throw
}}
}}


{{MoveData
{{MoveData
|image=MF_Character_236PP.png
|image=MF_Gamma_Hold 2, 8KK.png
|caption=
|caption=
|name=Super 1
|name=Falling Crab Explosion
|input=236PP
|input=Hold 2, 8KK
|data=
|data=
{{AttackData-MF
{{AttackData-MF
|damage=?
|damage=75
|guard=?
|guard=High
|startup=?
|startup=8
|active=?
|active=9 (25) 5
|recovery=?
|recovery=-39
|adv hit=?
|advHit=-
|adv block=?
|advBlock=-13
|wipeout=?
|wipeout=0
|description=Describe how the move is used generally and any distinct properties it might have.
|description=I. Frames 1-11, More Hits if Charged
}}
}}
}}
}}


{{MoveData
|image=MF_Gamma_Hold 4, 6KK.png
|caption=
|name=Omega Pincer Drill
|input=Hold 4, 6KK
|data=
{{AttackData-MF
|damage=27
|guard=Mid
|startup=9
|active=29+
|recovery=47
|advHit=-
|advBlock=-25
|wipeout=1
|description=I. Frames 1-8, Launches, ~5-7 Hits
}}
}}
{{MoveData
|image=MF_Gamma_Hold 4, 6PP.png
|caption=
|name=Omega Pincer Rushdown
|input=Hold 4, 6PP
|data=
{{AttackData-MF
|damage=40
|guard=Mid
|startup=3-18
|active=[2 (19)]x4 2
|recovery=29
|advHit=-
|advBlock=16
|wipeout=0
|description=I. Frames 1-11, 4th Hit Low, 5th Hit Launches
}}
}}
{{MoveData
|image=MF_Gamma_214KK.png
|caption=
|name=Omega Lobster's Dance
|input=214KK
|data=
{{AttackData-MF
|damage=35
|guard=Low
|startup=8
|active=[8 (5)]x4 8
|recovery=7+
|advHit=-
|advBlock=<= -17
|wipeout=0
|description=I. Frames, 1-9, 5-Hits, Launches, 1st Hit Low if Grounded
}}
}}


==Combos==
==Combos==

Revision as of 21:00, 22 June 2024

Character


Story

Give a quick summary of the character's role in the game's narrative, setting the scene for their story mode and giving the interesting facts like 'is trying to overthrow and kill god.'

Gameplay

Give a quick pitch for the character's overall gameplan.


Strengths Weaknesses
  • Put a strength of the character that is a reason to pick them.
  • Copying text from other wikis on this site speeds things up.
  • Detail the weakpoints of a character, what they can't do and why people might not click with them.
  • When you copy text from another wiki you might not understand the code you're working with and you need to prune all references to the other game.

Moveset

Normal Moves

Standing Normals

Standing Light Punch
5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 High 5 4 7 5 0 10
Standing Heavy Punch
5HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 High 12 4 24 4 -3 20
Standing Light Kick
5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 7 3 15 5 -1 10

Low

Standing Heavy Kick
5HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
45 High 9 2 (5) 2 14 7 0 5

Aerial Launches

Crouching Normals

Crouching Light Punch
2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Low 4 2 9 4 -2 10

Low

Crouching Heavy Punch
2HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Mid 8 3 20 6 -3 30

Aerial Launches

Crouching Light Kick
2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
40 Low 6 2 14 4 2 10

Low

Crouching Heavy Kick
2HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
45 Low 10 3 (6) 3 20 - -3 5

Low, Launches

Jumping Normals

Jumping Light Punch
j.LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 5 5 - - - 10

Overhead

Jumping Heavy Punch
j.HP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 9 4 - - - 5

2 Hits, Overhead, Aerial Launches

Jumping Light Kick
j.LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
30 Overhead 7 6 - - - 10

Overhead

Jumping Heavy Kick
j.HK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
60 Overhead 10 5 - - - 20

Overhead, Aerial Launches

Universal Commands

Claw Boot
LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
50 GroundOnly 5 2 20 - - 0

Normal Throw

Claw Slam
4LPLK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 GroundOnly 5 2 20 - - 0

Normal Throw

Claw Wheel
HPHK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 Overhead 22 2 17 1 -11 20

Overhead, Aerial Groundbounces

Shell Harden
PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
- None - - - - - 20

Armor and swap Enjellique's current element.

Crab Roll
KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
80 Mid 17-25 2 26 - -12 20

Wall Bounces

Specials

Crustacean Slam
63214LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
63214LP 130 GroundOnly 5 2 56 - - 0

Special Throw

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
63214HP 100 GroundOnly 5 2 61 - - 0

Special Throw. Can be Pop Canceled after slam.

Pincer Leap
8LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
8LK 40 High 11 3 18 4 -11 10
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
8HK 40 High 16 3 19 4 -12 10
Pincer Dive
Hold 2, 8LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8LK 40 High 11 3 (18) 6 24 - -8 10

I. Frames 1-7, 2-Hits, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8HK 40 High 16 3 (19) 13 24 - -19 10

I. Frames 1-7, 2-Hits, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8LK 40 High 11 3 (18) 6 24 - -8 10

I. Frames 1-12, 2-Hits, Launches, Hit 2 Groundbounces

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 2, 8HK 40 High 16 3 (19) 13 24 - -19 10

I. Frames 1-7, 2-Hits, Launches, 2nd Hit Groundbounces

Pincer Drill
Hold 4, 6LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6LK 40 Mid 11 26 16 - >= -12 15

4 Hits if Charged, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6HK 40 Mid 17 43 16 - >= -44 15

3+ Hits if Charged, Launches

Pincer Rush
Hold 4, 6LP
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6LP 80 Mid 17-25 2 26 1 -12 20
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
Hold 4, 6HP 80 Low 17-25 2 26 - -12 20

Low, Launches

Lobster's Tail
214LK
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214LK 80 Low 9 2 22 7 -12 20

Low, Launches

Version Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
214HK 80 Mid 10 2 22 7 -12 20

Launches

Supers

Omega Crustacean Slam
63214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
70 GroundOnly 3 2 59 - - 0

I. Frame 1-3, Super Throw

Falling Crab Explosion
Hold 2, 8KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
75 High 8 9 (25) 5 -39 - -13 0

I. Frames 1-11, More Hits if Charged

Omega Pincer Drill
Hold 4, 6KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
27 Mid 9 29+ 47 - -25 1

I. Frames 1-8, Launches, ~5-7 Hits

Omega Pincer Rushdown
Hold 4, 6PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
40 Mid 3-18 [2 (19)]x4 2 29 - 16 0

I. Frames 1-11, 4th Hit Low, 5th Hit Launches

Omega Lobster's Dance
214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Wipeout
35 Low 8 [8 (5)]x4 8 7+ - <= -17 0

I. Frames, 1-9, 5-Hits, Launches, 1st Hit Low if Grounded

Combos

Combo Theory

Tell people the key to making combos with the character, like how characters with rekkas have to account for the heavy scaling.

BNB Combos

Put the basic combos that can be done easily and consistently here.

Other Combos

Put your combos that don't work half the time and require strict input timing here.

Strategy

General Gameplan

Talk about how to actually go about an entire match as a character, like how to approach neutral or disadvantage. Leave things only relevant for one match up to the Matchup part.

Matchups

MF-Gigi-icon.png
Gigi
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Atlas-icon.png
Atlas
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Odon-icon.png
Odon
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Naeco-icon.png
Naeco
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Strike-icon.png
Strike
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Bolt-icon.png
Bolt
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Gamma-icon.png
Gamma
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Octonia-icon.png
Octonia
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Enjellique-icon.png
Enjellique
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Drargos-icon.png
Drargos
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Arctina-icon.png
Arctina
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.
MF-Rho-icon.png
Rho
(Mirror)
[character page]
  • Meow
  • Give details for how to go about this specific match up.

Alternate Costumes

Starting Costumes

Just put images of the alt costumes here.

Unlockable Costumes

Mention the unlock requirement for each one beneath the picture.


General
FAQ
Controls
Menus
HUD
Glossary
Links
Patches
Characters
Gigi
Atlas
Odon
Naeco
Strike
Bolt
Gamma
Octonia
Enjellique
Drargos
Arctina
Rho