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| [[image:Mika-profile.jpg|300px|thumb|right|<center><font size="3">'''Mika'''</font></center>]] | | [[image:Mika-profile.jpg|400px|thumb|right|<center><font size="3">'''Mika'''</font></center>]] |
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| =Introduction= | | =Introduction= |
| She comes. Escaping from her tedious routine. Surpassing fetters. | | She comes. Escaping from her tedious routine. Surpassing fetters.<br/> |
| Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place | | Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place<br/> |
| Never to lose the beloved friend again. Walks with her inbent wish. | | Never to lose the beloved friend again. Walks with her inbent wish.<br/> |
| With her desire charged in the fist. She exerts everything. To somewhere very far. | | With her desire charged in the fist. She exerts everything. To somewhere very far.<br/> |
| ==Story== | | ==Story== |
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Revision as of 15:07, 2 June 2018
Introduction
She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.
Story
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
Unique Trait/Health
Health: 10680
Character Trait: With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
Vorpal Trait: According to the game's code, Mika has no vorpal trait.
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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190
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5
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-1
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Sp,Ex,Cs
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HL
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-
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Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
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Command Normals
5BB
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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790
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16~18
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--14~-12
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Sp,Ex,Cs
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HL
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-
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Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.
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3B
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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650
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13~22
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-9~+2
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Sp,Ex,Cs
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HL
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-
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Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.
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Dash Normals
66C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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980
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26~29
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-9~8
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Sp,Ex,Cs
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H
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-
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Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.
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Universal Mechanics
Force Function (charged) [B+C]
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Force Function (air) j.B+C
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Force Function (charged) (air) j.[B+C]
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Veil Off A+B+C
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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0
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21 (min) 69 (max)
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2
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37
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Blocked: -13 Hit: +36
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-
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HLA
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-
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Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
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Special Moves
Beast Cannon 236X
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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A
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750
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16~35
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-12 ~ +7
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Se,EX,Cs
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HLA
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-
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Slightly slower startup, travels slower, and recovers faster.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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B
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750
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13
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-2
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Se,EX,Cs
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HLA
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-
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Fast startup, travels faster, and recovers slower.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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EX
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800
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1+4
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-15~+3
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CS
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HLA
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-
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Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
Minimum damage :
Screen freeze : 20f
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Beast Cannon (air) j.236X
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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A
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750
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16~35
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-26 ~ -7
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Se,EX,Cs
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HLA
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-
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Slightly slower startup, travels slower, and recovers faster.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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B
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750
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16
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-2
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Se,EX,Cs
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HLA
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-
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Fast startup, travels faster, and recovers slower.
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Version
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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EX
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800
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1+4
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-20~-2
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CS
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HLA
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-
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Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
Minimum damage :
Screen freeze : 20f
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Spin hop A/B/C After A/B Spin
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EX Spin hop 623C After A/B Spin
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Infinite Worth
IW 41236D
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancels
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Guard/Shield
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Hitbox
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3140
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1+10
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-89,-42
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-
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HL
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-
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Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f
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Infinite Worth EXS
Strategy
Combos
Mika Discord's Combo Primer
Combo Notation Guide:
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- ( ) = optional, typically the combo will be easier if omitted
- [ ] = Input is held
- / = Option to choose between multiple actions
- + = Multiple buttons are pressed simultaneously
- (x N) = Attack can be repeated N number of times, range provided
- (#) = Next action is taken after a certain number of hits
- -> = Special is cancelled to add on special
- CH = Counter Hit
- HC = High Counter
- CS = Chain Shift, or 5D 5D
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