Template:ComboLegend-EFZ: Difference between revisions
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(Specifying what IC stands for.) |
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! IC | ! IC | ||
| Input '''I'''nstant '''C'''harge (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]] | | Input [[Eternal Fighter Zero/Game Mechanics#Instant Charge|'''I'''nstant '''C'''harge]] (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]] | ||
|- | |||
! FIC | |||
| Input [[Eternal Fighter Zero/Game Mechanics#Flicker Instant Charge|'''F'''licker '''I'''nstant '''C'''harge]] (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]] | |||
|- | |- | ||
! {X/Y/Z} | ! {X/Y/Z} |
Revision as of 17:55, 2 June 2020
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. For more information, see Controls | |
IC | Input Instant Charge (22C) when you have the right amount of RF Meter. |
FIC | Input Flicker Instant Charge (22C) when you have the right amount of RF Meter. |
{X/Y/Z} | Move X or Y or Z can be used. |
X(#) | Defines number of hits for X move. |
[X]xN | Loop the inputs in the square brackets as many times as N |
jX | Button X is input during your first jump. |
djX | Button X is input during your double jump. |
X(whiff) | Indicates that X is intended to whiff. |
.. | Indicates a short delay. |
IAD | Indicates an Instant Air Dash. |
IABD | Indicates an Instant Air Back Dash. |