Template:ComboLegend-EFZ: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Specifying what IC stands for.)
No edit summary
Line 7: Line 7:
|-
|-
! IC
! IC
| Input '''I'''nstant '''C'''harge (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]]
| Input [[Eternal Fighter Zero/Game Mechanics#Instant Charge|'''I'''nstant '''C'''harge]] (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]]
|-
! FIC
| Input [[Eternal Fighter Zero/Game Mechanics#Flicker Instant Charge|'''F'''licker '''I'''nstant '''C'''harge]] (22C) when you have the right amount of [[Eternal_Fighter_Zero/Game_Mechanics#Instant_Charge|RF Meter.]]
|-
|-
! {X/Y/Z}
! {X/Y/Z}

Revision as of 17:55, 2 June 2020

Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Controls

IC Input Instant Charge (22C) when you have the right amount of RF Meter.
FIC Input Flicker Instant Charge (22C) when you have the right amount of RF Meter.
{X/Y/Z} Move X or Y or Z can be used.
X(#) Defines number of hits for X move.
[X]xN Loop the inputs in the square brackets as many times as N
jX Button X is input during your first jump.
djX Button X is input during your double jump.
X(whiff) Indicates that X is intended to whiff.
.. Indicates a short delay.
IAD Indicates an Instant Air Dash.
IABD Indicates an Instant Air Back Dash.