Template:AttackData-JCFoF/Tooltips: Difference between revisions

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(Created page with "{{#ifeq: {{{hovertext|yes}}} | yes<!-- Then-->| {{#vardefine:linebreak| }}<!-- Else-->| {{#vardefine:linebreak|<br>}}<!-- -->}}<includeonly>{{#switch:{{{1}}} <!-- The fo...")
 
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-->{{#var:linebreak}} For airborne attacks, recovery may be listed as "X + Y land", where X+Y is the total recovery and Y is the number of grounded recovery frames (which allows the character to be thrown or punished with a grounded combo).
-->{{#var:linebreak}} For airborne attacks, recovery may be listed as "X + Y land", where X+Y is the total recovery and Y is the number of grounded recovery frames (which allows the character to be thrown or punished with a grounded combo).


  | Hit Adv=
  | hitadv=
The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!--
The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!--
-->{{#var:linebreak}} A positive number means the attacker recovers before the defender.<!--
-->{{#var:linebreak}} A positive number means the attacker recovers before the defender.<!--
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-->{{#var:linebreak}} KD means the attack knocks down if it hits.
-->{{#var:linebreak}} KD means the attack knocks down if it hits.


  | Block Adv=
  | blockadv=
The frame advantage of an attack on block. 0 means the attacker and defender recover at the same time.<!--
The frame advantage of an attack on block. 0 means the attacker and defender recover at the same time.<!--
-->{{#var:linebreak}} A positive number means the attacker recovers before the defender.<!--
-->{{#var:linebreak}} A positive number means the attacker recovers before the defender.<!--

Revision as of 22:16, 29 May 2021

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Template:AttackData-JCFoF/Tooltips/Documentation

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