Street Fighter EX2 PLUS/Ryu: Difference between revisions
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==Notes== | ==Notes== | ||
Both Shotos in SFEX2+ have average walk speeds. You can move around the stage a bit quicker | Both Shotos in SFEX2+ have average walk speeds. You can move around the stage a bit quicker as Ryu using 6MK or 6HP. If 6HP actually hits your opponent, you can link into 2MK and cash out with a Super for great damage! | ||
Ryu's Tatsumaki (214K) is a "Rekka" Special Move. You can add up to three extra hits with repeated 4K Inputs. The strength of the button also determines the move's trajectory. LK brings Ryu into the air, while HK keeps him close to the ground. | Ryu's Tatsumaki (214K) is a "Rekka" Special Move. You can add up to three extra hits with repeated 4K Inputs. The strength of the button also determines the move's trajectory. LK brings Ryu into the air, while HK keeps him close to the ground. |
Revision as of 23:24, 22 August 2021
Introduction
Ryu is a Flexibile Low-Tier character in Street Fighter EX2+. While he might not be as oppressive as Area, Rosso, or Garuda, Ryu is still a unique expansion on the Shoto Toolkit.
Gameplan
Optimal Shoto play dazzles with lots of links and cancels, many of which are unique to the EX Series. SF2EX+ Ryu is remarkably complex, but easy to learn. Poke in neutral with 2MK and Fireballs; Anti-Air Accordingly. When you land a jump in without meter, end your combo with Ryu's Red Fireball.
Notes
Both Shotos in SFEX2+ have average walk speeds. You can move around the stage a bit quicker as Ryu using 6MK or 6HP. If 6HP actually hits your opponent, you can link into 2MK and cash out with a Super for great damage!
Ryu's Tatsumaki (214K) is a "Rekka" Special Move. You can add up to three extra hits with repeated 4K Inputs. The strength of the button also determines the move's trajectory. LK brings Ryu into the air, while HK keeps him close to the ground.