Template:AttackData-JCFoF/Tooltips: Difference between revisions

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-->{{#var:linebreak}}May also be displayed as a range of values for attacks with significantly different frame advantage when used at different spacing.<!--
-->{{#var:linebreak}}May also be displayed as a range of values for attacks with significantly different frame advantage when used at different spacing.<!--
-->{{#var:linebreak}}--Example: A move with '-5 to 3' advantage on block can be anywhere from -5 to +3 depending on which active frame hits the opponent.
-->{{#var:linebreak}}--Example: A move with '-5 to 3' advantage on block can be anywhere from -5 to +3 depending on which active frame hits the opponent.
| specialcancel=
The ability to cancel the animation of a normal into a special move or Super.<!--
-->{{#var:linebreak}}For multi-hit normals, only the first hit is cancellable.


  | attribute=
  | attribute=
OTG = Off The Ground; Attack will connect vs. a knocked down opponent; scaled to 25% damage<!--
OTG = Off The Ground; Attack will connect vs. a knocked down opponent; scaled to 25% damage<!--
-->{{#var:linebreak}}Rapid Fire = Light normal that can be rapidly chained into itself on hit, block, or whiff<!--
-->{{#var:linebreak}}Rapid Fire = Light normal that can be rapidly chained into itself on hit, block, or whiff<!--
-->{{#var:linebreak}}Special Cancel = Attack can be cancelled into a special/super on hit or block<!--
-->{{#var:linebreak}}No-Cancel = Normal attack that cannot be chained into another normal<!--
-->{{#var:linebreak}}No-Cancel = Normal attack that cannot be chained into another normal<!--
-->{{#var:linebreak}}Airborne = Move puts the user in the air, becoming immune to throws, and hits will put them into a juggle state.<!--
-->{{#var:linebreak}}Airborne = Move puts the user in the air, becoming immune to throws, and hits will put them into a juggle state.<!--

Revision as of 06:15, 23 August 2021

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