Among Us Arena/Impostor: Difference between revisions

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'''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit.
'''5K:''' Super-Armored, delayable, standing overhead that grants you a full combo on hit.


'''j.K:''' a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this move
'''j.K:''' a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.


'''2H:''' long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.
'''2H:''' long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.

Revision as of 01:09, 12 September 2021

Among-Us-Red-Crewmate.png


Profile

The Impostor from Innersloth's online multiplayer deduction game Among Us is the main (and only) character in Among Us Arena.

Basics

Strengths Weaknesses
  • Coming soon
  • Coming soon

Important Moves

5K: Super-Armored, delayable, standing overhead that grants you a full combo on hit.

j.K: a great but slightly risky neutral tool. Also an important move for many combos, due to the ability to link a j.L after this.

2H: long range poke that wallbounces anywhere if it hits. Excellent abuser of the unblockable tipper bug, and also great for extending combos once gravity has started to kick in.

Move List

Standing Normals

5L
AUA-IMP-5L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5H
AUA-IMP-5H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5K
AUA-IMP-5K.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


5G
AUA-IMP-5G.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -

Crouching Normals

2L
AUA-IMP-2L.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2H
AUA-IMP-2H.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2K
AUA-IMP-2K.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


2G
AUA-IMP-2G.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -

Jumping Normals

j.5L
AUA-IMP-JL.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5H
AUA-IMP-JH.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5K
AUA-IMP-JK.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


j.5G
AUA-IMP-JG.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -

Universal Mechanics

Throw
L+H
AUA-IMP-GRAB.png
Damage Startup Active Recovery On Hit On Block Guard Chip Property Invuln
- - - - - - - - - -


General
FAQ
System
Controls
Strategy
Links
Characters
Impostor